Golden Age Green Lantern Archives #1
☆ Be the first to review + Add to your collection — Join freeThis first volume of DC's Archive Editions collects the earliest adventures of the Golden Age Green Lantern, Alan Scott, from his debut in All-American Comics #16 through subsequent issues. Featuring the original stories by writer Bill Finger and artist Martin Nodell, this hardcover presents the mystical origins and early crime-fighting exploits of the hero wielding a power ring charged by a magic lantern.
In "null," construction engineer Alan Scott survives a deadly bridge explosion only to discover the green lantern he carried was the source of his rescue. The lantern recounts its mysterious past—forged by a Chinese lampmaker, wielded by an asylum inmate who found peace in its light—before awakening in Scott to grant him extraordinary power. With his new ring, Scott uses his emerging abilities to confront Dekker, a rival contractor suspected of sabotage, pushing him toward a confession.
In "null," Alan Scott, the Green Lantern, steps in when his employer loses a major contract to a rival firm—only to uncover a web of corruption tied to the public works commissioner. With his ring’s power and a sense of justice, he confronts the grafting scheme from within the city’s infrastructure.
In "null," Alan Scott encounters Irene Miller at the World's Fair, where she attempts to kill gang leader Murdock—only to reveal a twisted past involving her brother Danny, falsely accused of manslaughter. As Green Lantern investigates, he uncovers a web of coercion tied to Judge Wake, whose daughter was taken by Murdock, forcing the judge to aid the criminal. With the Perisphere looming overhead, justice takes a perilous turn.
In "null," Green Lantern investigates the suspicious death of a man he once saved, uncovering a deadly gambling ring run by Slade, where desperate debtors are forced to sign over insurance policies—only to meet sudden, fatal ends. Posing as a high-stakes gambler drowning in debt, Green Lantern works his way into Slade’s world, forcing a confession from the lawyer before facing the mastermind himself—only to see Slade fall into the very trap he’d set for the hero.
In "null," Alan Scott, the Green Lantern, dives into a mystery at APEX Broadcasting after the station’s top announcer is murdered. Posing as a job seeker, he teams up with Irene Miller to uncover a web of deception tied to a seemingly innocent radio program. With the help of his Green Lantern powers and a sharp-eyed ally, Scott exposes a smuggling ring hidden in plain sight—only to find himself offered a new role at the very company he was investigating.
In "null," a deceptively simple identity swap ignites a mystery that pulls Green Lantern into a web of deceit, where a forged legacy and a hidden scar hold the truth. When lawyer Elias Strake manipulates Cub Brenner into posing as the lost son of the Blakes, Alan Scott steps in to uncover the scheme—but when Cub begins to question his role, a surprising revelation forces a reckoning.
In "null," Green Lantern races against the clock when mobster Mark Karaste kidnaps prize-fighter Kid McKay’s wife Mary to force him into throwing a fight. With the big bout underway, Green Lantern urges Kid to keep fighting—just in case—and scrambles to rescue Mary before the final bell. The story unfolds with tense pacing and classic heroics, balancing a high-stakes showdown in the ring with a daring rescue behind the scenes.
In "null," Alan Scott’s routine interview with movie star Delia Day takes a dark turn when he spots her meeting with the hoodlum "Slug" Kafey. As Green Lantern, he uncovers a tangled web linking Delia to her father, the imprisoned racketeer Al Maloney, and a secret only one other person—Frankie Fowler—knows. With time running out, Scott races to find Fowler before Delia’s fate is sealed, but the truth proves deadly.
In "null," Alan Scott takes a personal journey into the heart of exploitation when he volunteers to work under false pretenses on a remote island, following the harrowing tale of fellow laborer Jim Cass. As Green Lantern, he channels his resolve into empowering the oppressed, sparking a quiet uprising before confronting the overseer with the intent to bring justice to the U.S.
In "null," journalist Irene Miller investigates sabotage at the Sterling Steel Mill, uncovering a web of corporate deceit that leads her and Green Lantern Alan Scott to a cunning mastermind posing as the mill's stockholders' representative. With the stakes rising and the truth hidden in plain sight, the duo must unravel a scheme that turns the mill’s operations into a high-stakes game of greed and manipulation.
In "null," Alan Scott, as Green Lantern, takes on a corrupt loan shark named Richard Turpin after learning he’s been trapping a man named Carl Kessor in endless debt through forged documents. Disguised as Turpin’s enforcer, Alan works from within the criminal operation, turning Turpin’s own men against him and setting a trap that forces Turpin to confess his crimes in front of the police.
In "null," a quiet but tense mystery unfolds when Irene Miller is repeatedly targeted while carrying plans for an experimental radio tower, only to be saved each time by the unassuming cab driver Doiby Dickles. When Green Lantern Alan Scott learns of the pattern, he investigates a suspicious businessman named Barton—only to find Doiby stepping into the role of hero, donning a Green Lantern costume to rescue Irene when she’s taken hostage, with the real Green Lantern arriving just in time to turn the tide.
In "null," Alan Scott investigates the suspicious death of a millionaire who left his fortune to a hated nephew, uncovering a web of deceit tied to a mysterious criminal known as the Spider. As Irene and Doiby dig deeper, Irene is once again taken, forcing Green Lantern to track her to the Spider’s hidden lair, where he discovers the villain’s deadly method: a chemical that induces hypnosis and fatal heart failure.
In "null," Green Lantern and Doiby Dickles take on a dangerous drug counterfeiting operation run by Mitch Hogan, who's forcing pharmacies to stock his fake medicine. When Hogan turns the courtroom into a hostage situation, it’s Doiby’s unexpected arrival that throws the villain off balance—just long enough for Green Lantern to act.
In "null," Irene Miller takes on a dangerous case against corrupt bail bondsmen, only to find herself kidnapped once more. With the help of Doiby and the ever-watchful Green Lantern, she fights to expose the truth—before the criminals vanish into the shadows again.
In "Green Lantern -- His Personal History," engineer Alan Scott survives a bridge explosion only to discover the green lantern he carried saved him—its power tied to a mysterious past. The lantern recounts its journey from a Chinese lampmaker’s hands, through an asylum inmate’s madness, to now empowering Scott with a ring forged from its remains.
In "The Masquerading Mare," when Irene Miller inherits her racehorse Jersey Queen, she becomes the target of racketeer "Scar" Jorgis, who’ll stop at nothing to keep her from racing. With Green Lantern stepping in to protect the horse and expose the schemes behind the scenes, the line between ownership and loyalty begins to blur.
In "Disease," Green Lantern takes on a city gripped by greed and illness when a dying boy’s need for pneumonia serum becomes entangled with a murder and a web of corruption. With the district attorney dead and the truth buried, Green Lantern must navigate deception, a fake hero, and a desperate father’s last plea—before justice is drowned in lies.
In "Arson in the Slums," a string of fires in Capitol City's tenements ignites a dangerous push to demolish the slums, led by publisher Barton and real-estate man Murker. When the fire inspector uncovers proof of arson, a Tattle reporter overhears a damning conversation—and soon finds themselves in deadly peril. Green Lantern must race to protect the inspector and reporter, rescue the commissioner’s family, and expose the truth before the city burns.
In this classic Golden Age tale from *Green Lantern Archives #1*, Alan Scott and his partner Doiby Dickles travel to the South American nation of Landavo to investigate mysterious interference with Apex’s short-wave outlet—only to find themselves caught in the midst of a civil war fueled by foreign agents trying to topple a democratically elected government. With courage and the power of his ring, Green Lantern uncovers the conspiracy, confronting the deception head-on and standing firm to protect Landavo’s fragile democracy.
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↩ Reprints All-American Comics #16 (1940), All-American Comics #17 (1940), All-American Comics #18 (1940), All-American Comics #19 (1940), All-American Comics #20 (1940), All-American Comics #21 (1940), All-American Comics #22 (1941), All-American Comics #23 (1941), All-American Comics #24 (1941), All-American Comics #25 (1941), All-American Comics #26 (1941), All-American Comics #27 (1941), All-American Comics #28 (1941), All-American Comics #29 (1941), All-American Comics #30 (1941), Green Lantern #1 (1941)
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