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Four Color #920 cover

Four Color #920

Jun 1958 · Dell · 0.10 USD
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In "The Ghost of the Mission: Part 1," Zorro returns to the Mission San Gabriel with a daring plan, arriving under cover of night to free the Indian laborers forced to work the orange crop. With the Capitan and his Lancers on high alert, Zorro must outwit Monastario’s traps and the mission’s hidden dangers—before the sanctuary’s protection expires. Art by Alex Toth, with bold, expressive linework and dynamic pacing, brings this classic adventure to life.

Contains 4 stories
The Ghost of the Mission: Part 1
13 pp · Western-Frontier
Zorro [Don Diego de la Vega]TornadoBernardoDon Nacho TorresPadre FelipeSergeant Demetrio Lopez GarciaCapitan Monastario (villain)

In "The Ghost of the Mission: Part 1," Jo and the Lancers track Nacho Torres to the Mission San Gabriel, where he’s found shelter under the protection of the church. With Monastario leaving Garcia in charge and the mission’s Indians put to work harvesting oranges, Zorro arrives unannounced to challenge the injustice.

The Ghost of the Mission: Part 2
13 pp · Western-Frontier
Zorro [Don Diego de la Vegaalso as the Mad Ghost of the Mission]TornadoBernardoDon Alejandro de la VegaDon Nacho TorresPadre FelipeInocente (a mission Indian)Sergeant Demetrio Lopez GarciaContreras (a Lancer)Capitan Monastario (villain)

In the dusty shadows of a forgotten frontier mission, Padre Felipe faces a cruel test when Monastario manipulates a terrified Indian into confessing a phantom uprising. With time running short, Don Diego devises a bold gamble—spinning a tale of a spectral guardian to unnerve Sergeant Garcia and the Lancers, hoping to free Inocente before the mission’s fate is sealed.

A Bad Day for Bernardo
6 pp · Western-Frontier
Zorro [Don Diego de la Vega]TornadoBernardoMaria RamonDon Ramon (Maria's father)Jose (Maria's fiancee)

In "A Bad Day for Bernardo," the ever-unlucky Bernardo tags along with Zorro on a mission to track down a kidnapped girl named Maria, only to find himself caught in a web of deception and mistaken leads. As Zorro uses Bernardo to misdirect the Lancers, the pair stumble upon a truth far simpler—and more unexpected—than any kidnapping.

Games of the Vaqueros
1 pp · Western-Frontier

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $10
CGC 9.4 · 2 in census $637
CGC 9.2 none in existence
CGC 9.0 · 1 in census $251*
CGC 8.5 · 3 in census $172*
CGC 8.0 · 1 in census $132*
CGC 7.5 · 1 in census $58*
Show all 13 grades
CGC 7.0 · 3 in census $48*
CGC 6.5 · 1 in census $41*
CGC 6.0 · 2 in census $36*
CGC 5.5 · 1 in census $28*
CGC 5.0 none in existence
CGC 4.5 none in existence
CGC 4.0 · 1 in census $22*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

Reprints

Reprinted in Walt Disney Presents Zorro #9 (1968), Walt Disney Comics Digest #52 (1975), Zorro: The Complete Classic Adventures by Alex Toth #1 (1988), The Classic Alex Toth Zorro #1 (1998), Alex Toth's Zorro #[nn] (2013), A Movie Classic #57

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