Walt Disney Comics Digest #52
☆ Be the first to review + Add to your collection — Join freeIn "The Ghost of the Mission Part 1," Zorro slips into the Mission San Gabriel under cover of night, where he’s drawn into a tense standoff between the Capitan, Monastario, and the Lancers, who’ve come to capture the fugitive Nacho Torres. With the mission’s Indigenous people pressed into forced labor, Zorro must act swiftly to free them before the sanctuary ends and the chase intensifies.
Donald Duck opens a fix-it shop with nothing but Feebrunkle's Fix-It Guide to guide him, and things go from awkward to utterly chaotic when he attempts to repair Daisy’s vacuum cleaner. With every tool and tip leading to more mess, it’s clear that even the best intentions can’t outsmart a kitchen full of mayhem.
In "Ghost of the Mission Part Two," the tension mounts as Monastario manipulates a mission Indian into confessing to a rebellion, deepening the threat to the freed men. Don Diego devises a daring plan to unmask Sergeant Garcia and the Lancers by conjuring the legend of a mission ghost, hoping to free Inocente before the Commandante’s cruelty escalates further.
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↩ Reprints Walt Disney's Comics and Stories #4 (76) (1947), Walt Disney's Comics and Stories #12 (132) (1951), Walt Disney's Comics and Stories #4 (160) (1954), Walt Disney's Comics and Stories #5 (161) (1954), Walt Disney's Comics and Stories #10 (166) (1954), Four Color #920 (1958), Walt Disney Moby Duck #2 (1968), Walt Disney Super Goof #11 (1969)
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