DC Finest: Zero Hour: Crisis in Time: Part One #[nn]
☆ Be the first to review + Add to your collection — Join freeDC Finest: Events: Zero Hour Part 1 collects the opening chapters of the 1994 crossover event Zero Hour: Crisis in Time, which reshaped DC's timeline following the death of Superman and the fall of Coast City. Written by Dan Jurgens and illustrated by a host of artists, this volume includes the core miniseries issues #0 through #3, along with tie-in issues from titles like Green Lantern, The Flash, and Legion of Super-Heroes. The story follows the villainous Extant as he manipulates time, forcing heroes from across the DC Universe—including Hal Jordan, Wally West, and the Legion—to confront a collapsing reality and the mysterious Time Trapper.
"Sum: Zero" kicks off a universe-shattering crisis in DC Finest: Zero Hour: Crisis in Time: Part One, a pivotal 2025 release from Dan Jurgens, who writes and draws this landmark issue with Jerry Ordway’s inks, Gregory Wright’s colors, and Gaspar’s lettering. In a future where the Time Trapper is under attack, the present unravels as a newly revived Batgirl fails to recognize Robin, while the Linear Men race against time to save The Flash in the 64th century and Green Lantern, as Pol Manning, in 5700 AD. As Batman and Superman rally the heroes, Hawkman fractures into multiple versions, Waverider arrives with Wally’s empty Flash suit, and Extant overtakes the last of the Linear Men at Vanishing Point—setting the stage for a timeline in collapse. The cover, by Dan Jurgens and Jerry Ordway, captures the moment the fabric of reality begins to fray.
In "Final Blood, Part Two," the Outsiders confront the lingering threat of Roderick, freeing the Abyssians and Looker while dismantling a vampire menace that's haunted their mission. As they uncover proof that clears their name in Queen Ilona’s murder, the weight of their fractured dynamics proves too much—loyalties strained, past wounds resurfacing, and trust eroding. The team’s final stand isn’t just against a monster, but against the very bonds that hold them together.
In "Yesterdays Gone," Batman confronts a fractured reality where Thomas and Martha Wayne lived—while young Bruce Wayne died in the alley that night. Now, haunted by a past that never was, he tracks Joe Chill through a world rewritten by grief, chasing justice in a timeline that refuses to let him rest.
In "The Challenge!", Steel faces off against Hazard in a deadly game of survival at the Vietnam Memorial in Washington, D.C., where past and present collide. With his base in ruins and his enemies closing in, Steel finds unexpected aid from a version of himself from the war era—though the true cost of that help remains unclear.
In "Reckless Youth, Chapter Three: Just Do It!", Wally tries to help Bart settle into the 20th century, leaning on Aunt Iris for guidance—until a warning from Argus sends them into a dangerous hunt for Kobra's agents. What starts as a mission quickly spirals when Kadabra’s magic pulls Flash and Bart into the 64th century, leaving Wally to pick up the pieces.
In the distant future, an unseen force strikes at the Time Trapper, setting off a chain reaction that unravels existence itself—from the end of time backward. In the present, a vibrant Batgirl appears without memory of Robin, while the Linear Men race to warn The Flash in the 64th century and Green Lantern, Pol Manning, in 5700 AD. As Batman and Superman rally the superhero community, Hawkman fractures into countless versions of himself, and Waverider arrives with Wally’s empty Flash suit—just as Extant overpowers the last of the Linear Men at Vanishing Point.
In "The Night Before Zero," the chaos of Zero Hour fractures time, pulling Batman and Robin into a timeline where Batgirl—Barbara Gordon, alive and determined—fights to avenge her father, James Gordon, as Gotham’s new police commissioner, Harvey Dent, turns the force against them. Written by a standout creative team, this 22-page story weaves a tense, emotionally charged encounter where past and present collide.
In "Assault & Battery," Kyle, consumed by rage after his girlfriend Alex is murdered, confronts her killer, Major Force, only to be separated by the Los Angeles Special Crimes Unit. Back home, he's met by former Green Lantern Alan Scott, who recounts Hal Jordan’s rise and fall—from hero to Parallax. When Superman and Metron of the New Gods arrive, they urge Kyle to step into a role he never asked for: the last Green Lantern.
In "End of an Era, Part 4: Changing Times," Mordru and Glorith wield the Infinite Man’s power to reshape reality, forcing the Legionnaires—both present and alternate versions—to fight a losing battle as they vanish one by one. Back in the 20th century, Superman recruits a team of Legionnaires to counter the ripple effects of Zero Hour, while imprisoned in Mordru’s Infinite Library, Rokk Krinn searches for a way to stop the collapse—only to be confronted by the enigmatic Time Trapper.
In "End of an Era, Part 5: Infinite Valor," Rokk Krinn confronts a shocking truth as The Time Trapper reveals a deep connection to his past—unraveling the mystery of his identity and the true nature of the SW6 Legionnaires. As the Legion battles Mordru and Glorith, wielding the power of The Infinite Man, the fight pushes Mordru into a pocket universe, but at a cost—Valor, Shadow Lass, and Superboy vanish without a trace.
In "Zero Hour [Part 2]" from DC Finest: Zero Hour: Crisis in Time: Part One, the Justice Society pushes forward against the collapsing reality of Vanishing Point, while the Hawks are pulled toward a terrifying convergence of all Hawkmen. As time fractures further, the remaining heroes witness escalating anomalies, and back at the heart of the crisis, Extant unleashes devastating blows—striking down key members of the JSA, fracturing the legacy of the Nelsons, and leaving Wildcat and Sandman broken by time itself. When Waverider finally confronts Extant, the revelation of their shared visage sends shockwaves through the unraveling timeline.
In "The Battling Butler!", a timeline fracture strands a surprisingly beefy Alfred Beagle in the present, where he's forced to confront his outdated skills and question whether he still has what it takes to stand beside Batman. Written by a noted hand and illustrated with sharp, expressive flair, this 24-page tale explores identity, legacy, and the quiet heroism of a man out of time.
ComicBooks.com Value
More listings for this title
Where to buy
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Cast · 40 characters
Full credits
Reprints
↩ Reprints Showcase '94 #8 (1994), Showcase '94 #9 (1994), Batman #511 (1994), Batman: Shadow of the Bat #31 (1994), Detective Comics #678 (1994), Flash #94 (1994), Green Lantern #55 (1994), Hawkman #13 (1994), L.E.G.I.O.N. '94 #70 (1994), Legionnaires #18 (1994), Outsiders #11 (1994), Steel #8 (1994), Superboy #8 (1994), Superman #93 (1994), Superman: The Man of Steel #37 (1994), Team Titans #24 (1994), The Darkstars #24 (1994), Valor #23 (1994), Zero Hour: Crisis in Time #3 (1994), Zero Hour: Crisis in Time #4 (1994)
Reviews
Reader reviews
No reader reviews yet.