Catwoman #1
"Book One: Selina" launches a sleek, noir-driven mystery with Darwyn Cooke’s sharp storytelling and distinctive art, marking a pivotal moment in Catwoman’s modern legacy. As Slam Bradley digs into a dangerous heist tied to Selina Kyle, the trail leads from Swifty’s Pawn Shop to Falcone’s brutal interrogation, a desperate border chase, and a shadowy Canadian dealer—setting a tense, cinematic stage with no easy answers. The cover by Darwyn Cooke captures the issue’s moody intensity, perfectly framing the intrigue that unfolds.
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Full plot ⚠ may contain spoilers
▸ Reveal full plot — may contain spoilers
Slam Bradley is trying to figure out what Selina is up to. He stakes out Swifty's Pawn Shop, and spots and identifies Chantel. Selina and Swifty get away. Slam decides to track down Chantel to see if she's connected. He finds her as Falcone is about to kill her, having tortured the heist plans from her. Slam kills Falcone's men, then beats Falcone till he learns what Falcone knows of the heist, and that Falcone has tipped off the train and the Canadian heroin dealer, LaPerier. He talks a sea plane pilot into flying him to the border. Meanwhile, LaPerier intercepts Swifty at the border.
Plot details indexed by the Grand Comics Database (CC BY-SA).