Captain Midnight Archives #1
☆ Be the first to review + Add to your collection — Join free"Gremlins of Graham Field!!" kicks off Captain Midnight Archives #1 with a pulse-pounding dash from a besieged house to the Secret Squadron’s hidden airfield, where danger follows fast on the heels of escape. Dan Gormley’s dynamic art brings the high-stakes chase and aerial combat to life, while Mac Raboy and Jack Binder’s classic cover pays homage to the original pulp spirit.
In the high-stakes adventure "null" from *Captain Midnight Archives #1*, Captain Midnight, Chuck, Kelly, and Mr. Jones race to the Secret Squadron’s hidden airfield after escaping a trap set by Ivan Shark’s forces. With the base compromised, Captain Midnight and Chuck take flight to repel an assault by Gardo, only to learn of a looming threat to the Bainbridge Arsenal—sending them on a desperate mission to intercept Shark’s next move.
In "null," Captain Midnight and Kelly race against time to rescue the injured SS-29 from Ivan Shark’s remote seaplane base, their escape cut short by a desperate crash landing. With their patient in critical condition, they fly straight to a hospital in Madison, Wisconsin, only to regroup and launch a daring strike at Shark’s stronghold with the rest of the squadron.
In "null," Captain Midnight and Chuck crash-land in a rural field, using quick thinking to avoid the local sheriff—only to lose their prisoner, Gardo, in the chaos. Heading to a squadron aerial instrument company, they uncover a pattern of sabotage across multiple planes, setting Captain Midnight on a mission to expose the culprit before more damage is done.
In "The Beasts That Flew Like Birds!" from Captain Midnight Archives #1, Captain Albright and his companions are en route to Alexandria when they witness a military plane spiraling out of control—only to crash with no survivors. Investigating the wreckage, they find the crew dead, their deaths linked to a terrifying mystery: vampire bats unlike any ever recorded.
Captain Midnight races to uncover a terrifying new threat: defense plants being sabotaged by enemy aircraft that leave no sound in their wake. As he traces the silence to a colossal, hidden mother ship launching its stealthy attacks, he realizes the true danger isn't just in the skies—but in the invisible.
In "The Black Tornadoes," Captain Albriht races against time when a string of bizarre tornadoes devastates Midwestern towns—each one striking near a U.S. defense plant. Captured by the sinister Vindbagg, he watches in horror as the villain hijacks the Secret Squadron's transmitter to misdirect his team to Waterfield, but the Captain’s quick thinking begins to turn the tide.
In "Samson, the Mechanical Man!", Captain Albright’s latest invention—a robot pilot named Samson—takes center stage as he prepares to fly to Washington D.C. But when Nazi spies intercept the craft, believing they’ve stolen the real robot, they’re in for a surprise: the machine is actually Icky in disguise, playing the part to outwit them.
In "The Puzzle of the Flying Houses!" from Captain Midnight Archives #1, Captain Albright takes to the skies in his custom P-38, only to stumble upon a surreal sight: houses drifting through the air. Before he can make sense of it, he’s ambushed by a Nazi agent named Zauer, leading to a high-stakes chase that ends with Albright captured and imprisoned in a deep quarry.
In "The Sinister Angels!" from Captain Midnight Archives #1, Captain Midnight finds himself entangled in a mysterious ordeal deep in the jungle along the Peru-Brazil border, where ancient local legends of vengeful mountain angels take a terrifying turn—just as he’s drawn into the heart of the unknown.
In "Sergeant Twilight's Flying School!" from Captain Midnight Archives #1, Icky takes a bold step—inspired by a radio call to teach flying—to launch his own aviation school, donning the name Sergeant Twilight. But when his students turn out to be the Syke's gang, the skies soon become a battleground, and it's up to Captain Midnight to set things right.
In "Return of the Shark!" from Captain Midnight Archives #1, Captain Albright faces off against the cunning Ivan Shark when his latest invention, the "Automatic Fisherman," draws the attention of a criminal mastermind eager to weaponize its technology. With the fate of the device hanging in the balance, the race is on before Shark’s agents can steal the plans and turn innovation into chaos.
When a rogue inventor dares Captain Albright to a showdown of wits and machines, it’s Captain Midnight who consistently thwarts the schemes—until the challenger proposes a final, high-stakes "Invention Duel to the Death."
In "Fangs of the Werewolf!" from Captain Midnight Archives #1, a wounded U.S. Army Intelligence Sergeant is taken prisoner by Storm von Kloud, who sees in the young soldier a valuable source of secrets—especially as the Nazi Werewolf Corps, still active under his command, close in on their next target.
In "Captain Midnight's Test Tunnel," Shark and Gardo make a daring escape from a prison train bound for Alcatraz, setting off a high-stakes chase fueled by vengeance. With Captain Albright’s true identity now exposed, Shark turns his sights on Captain Midnight’s most infamous creation—the Test Tunnel—planning to use it as the stage for his ultimate revenge.
In "Masters Glacier Peak," Captain Albright is sent to the frozen reaches of the Arctic to settle a mystery at Glacier Peak, where a $100,000 prize awaits the first scientist to conquer and explore the remote peak. Two expeditions have already claimed the reward, but only one can be telling the truth—and Albright must uncover the truth before the ice hides it forever.
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↩ Reprints The Funnies #59 (1941), Captain Midnight #4 (1942), Popular Comics #76 (1942), Popular Comics #78 (1942), Captain Midnight #5 (1943), Captain Midnight #6 (1943), Captain Midnight #9 (1943), Captain Midnight #12 (1943), Captain Midnight #31 (1945), Captain Midnight #44 (1946), Captain Midnight #47 (1946), Captain Midnight #58 (1947), Captain Midnight #61 (1948)
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