Captain Britain Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis massive omnibus collects the complete adventures of Brian Braddock, the original Captain Britain, from his earliest Marvel UK appearances through his later stories written by Alan Moore and Alan Davis. It includes the character's introduction in the pages of Captain Britain Weekly, his cosmic journeys across Otherworld, and his battles against foes like Mad Jim Jaspers, the Fury, and Slaymaster. The volume also features the debut of Betsy Braddock as Psylocke and the formation of the Captain Britain Corps, making it an essential collection for fans of Marvel's British hero and the wild, reality-bending saga that defined his corner of the Marvel Universe.
In "null," newly hired scientist Brian arrives at the Darkmoor Research Centre only to find it under siege by the mercenary Stragg, who's targeting the facility's nuclear scientists for his own ends. With the centre ablaze and chaos unfolding, Brian barely escapes on a motorcycle—only to be thrown from the bike when Stragg's airship blinds him with a sudden, searing light.
When Slaymaster Strikes! sees Captain Britain wrongfully accused of assassinating Sir Thurlow Archer with a poisoned arrow, forcing him to flee as the authorities close in. With time running out, he uncovers a chilling pattern—Slaymaster’s next target may be racecar driver Major Jock Gunn, set to be killed with a starter’s pistol.
In "Introducing, Captain Britain," British exchange student Brian Braddock lands in New York and quickly finds himself sharing a dorm with Peter Parker—much to his surprise. When a clash between their superhero identities turns into an unlikely alliance, they’re both captured by the sinister Arcade, setting off a high-stakes adventure that tests their teamwork and resolve.
In "The Return of Captain Britain," the hero arrives back in England via Merlyn, newly outfitted in a transformed costume that channels the power of his scepter. Right as he lands, he interrupts a bank heist by the Crazy Gang, only to soon realize the world he’s returned to isn’t the one he left—something’s deeply, unsettlingly different.
In the gritty alternate Earth of "Outcasts," Captain Britain and Jackdaw flee from a police force hunting down all who wear the mantle of heroism. Forced to rely on a band of homeless survivors who’ve adapted to a world where superheroes are erased, they uncover unsettling truths about their sudden displacement. As danger erupts from a nearby rubbish heap in the form of a towering, trash-born monster, Captain Britain prepares to fight — but not before sending Jackdaw on a desperate mission to warn Merlyn.
In "The Junkheap That Walked like a Man!", Captain Britain faces off against a towering, mechanical monstrosity cobbled together from scrap and bristling with unexpected firepower. After subduing the creature, he follows it back to its origin in a sprawling junkyard, descending into a dark, dripping pipe where a massive, articulate rodent waits in the shadows—silent, watching, and very much aware.
In Support of Darwin finds Captain Britain caught in a bizarre and unexpected conversation with a surprisingly articulate giant rodent, a moment of calm before chaos erupts. When Jackdaw returns from his mission to locate Merlyn with nothing to report, Cap’s growing suspicion is interrupted by Saturnyne’s intervention—sending the Avant Guard to halt him. Their attack unleashes a sudden, shocking transformation, reducing Cap to a monkey in an instant.
In "Re-Birth," Captain Britain—reduced to a simian form and abandoned by the Avant Guard—finds himself at the mercy of Saturnyne, who views this reality as the most primitive of all. When she prepares to use a mysterious liquid to reshape the world, the monkey version of Cap touches it in the junkyard pipe and begins to change. As his human form returns, he stands ready to face Saturnyne—only to be suddenly attacked by the Status Crew, sent by the British home secretary.
In "Against the Realm," Captain Britain faces off against the Status Crew, England’s elite security force, in a high-stakes clash that tests his limits. As they analyze his powers, they discover his strength lies in focus—and his greatest vulnerability is distraction—turning the tide against him with a sonic beam. When the crew unleashes a deadly bazooka, Jackdaw makes a desperate move to shield Captain Britain, changing everything.
In "Faces of Britain!", Captain Britain and Saturnyne face off against the radical Status Crew in a climactic clash that forces them to confront the cost of their ideals. When the tide turns, a shocking revelation about the Crew’s true nature and their twisted vision for England brings the fight to a sudden, sobering halt. As the dust settles, Captain Britain shares a quiet, unexpected moment with a young street girl, lifting her into the sky with a promise of something better.
In "Friends and Neighbours," Captain Britain pauses his mission to stop Saturnyne’s enlightenment liquid from being distributed across Britain, diverting instead to intervene in a local gang war. The clash of street power and cosmic stakes unfolds with quiet intensity as he navigates the fragile line between duty and the lives of ordinary people.
In "If the Push Should Fail?", Jo and Captain Britain face a fragile peace after using Saturnyne’s enlightenment liquid to halt a gang war in London—only to find that the same cure is unraveling reality itself, as England begins to warp into something utterly unrecognizable. The sudden success of the Push across the country brings no relief, just a growing sense of dread as the world itself seems to be breaking apart.
In "A Crooked World," the world's descent into chaos has turned the British government against Captain Britain and Saturnyne, unleashing the Fury—a relentless, hero-killing cybiote. As the creature proves too powerful even for Cap, Luna and her crew evacuate, leaving him to face the Fury alone. After a brutal battle leaves his arm broken and Jackdaw dead, Captain Britain is rescued by an unexpected figure: Mad Jim Jaspers.
In "Graveyard Shift," Captain Britain confronts the chilling revelation that Jaspers is behind the eradication of every superhero in this reality, his twisted logic unraveling as the world itself begins to collapse. Haunted and desperate, Cap flees into a forgotten graveyard, only to stand at the edge of Captain U.K.'s fresh grave—just as the Fury arrives to end him.
In "An Englishman's Home...", Captain Britain returns to Braddock Manor, expecting ruin—only to find it whole and untouched. Strange visions of his parents soon flood his mind, leading him to uncover a hidden network of holographic projections powered by the super-computer Mastermind, the very force behind his family’s tragedy. With the machine reprogrammed and his home reclaimed, Brian finally has a sanctuary—until the phone rings.
In "...Thicker Than Water," Brian, a man long estranged from his sister Betsy, is stunned to receive a call from her after years apart. As they reunite, he learns she’s part of the psi-division within STRIKE—only to uncover that her friends are being murdered by an inside threat, and the Vixen’s agents have infiltrated the very agency meant to protect them. When Brian confronts the assassin, the truth takes a deadly turn.
In "Killing Ground," Captain Britain faces off against a renewed Slaymaster, proving himself more formidable than ever. When the Vixen alerts Arcade that his agent has failed to eliminate all of STRIKE’s psi-operatives, the stakes escalate in a deadly game of cat and mouse.
In "Executive Action," Captain Britain finds himself caught in a high-stakes interdimensional crisis when four enigmatic beings invade Braddock Manor, abducting him to serve as a witness in a trial looming for the powerful Lady Saturnyne. The fate of a multiversal court hangs in the balance as Captain Britain is pulled into a conflict far beyond his usual battles.
In "Judgement Day," Captain Britain is dragged before an otherworldly tribunal by the Special Executive, forced to confront Saturnyne—once a figure of betrayal in his past. As he watches her broken and condemned, he grapples with his loyalty, only to uncover a deeper conspiracy when he learns her judge is also her heir, with everything to gain from her downfall. The trial's stakes grow even higher when Mandragon's destruction of Earth-238 sends shockwaves through reality, and the Fury slips through the cracks.
In "Rough Justice," Linda McQuillan, the exiled former Captain U.K., grapples with haunting visions of Earth-238, where the Fury wiped out everyone she knew. Meanwhile, Captain Britain finds himself trapped in a kangaroo court presided over by Saturnyne, who faces swift condemnation for her failure on Earth-238—until a defiant outburst breaks his restraints and ignites chaos.
In "Arrivals," the Fury descends upon Earth, hunting and killing to rebuild itself, while Saturnyne’s trial erupts into chaos as Captain Britain leads the charge. With Cap, Luna, and the Special Executive fleeing to safety, they take refuge at Braddock Manor—only for Linda to arrive with a dire warning: a genocide is coming.
In "Waiting for the End of the World," Merlyn and Roma watch in growing dread as the balance of their cosmic game unravels. With Earth-616’s James Jaspers unleashing his reality-warping powers to erase superheroes, Captain Britain races to rally Linda—now hesitant to reclaim her role as Captain U.K.—only to see her vanish into the hands of the Fury.
In "The Sound and the Fury," Linda’s desperate flight from Braddock manor ends in the woods, where she’s confronted by the enigmatic Fury—uninvited and unpredictable. Captain Britain and the Special Executive rush to her aid, only to be overwhelmed, their efforts met with brutal cost: Wardog loses his cybernetic arm, and one of Legion’s duplicates falls. As Merlyn watches from his citadel, his confidence wavers—this new player has thrown the game into chaos.
In "But They Never Really Die," Captain Britain and the Special Executive face off against the relentless Fury, managing to wound it and seal it beneath rubble—though Cap knows the fight isn't truly over. With a member lost and their mission complete, the team departs Earth, their future as mercenaries uncertain but their resolve unshaken.
In the shadow of a nation under siege, two young girls huddle in secrecy, their voices low but fierce as they speak of Captain Britain—his legacy, his absence, and the fragile hope he represents in a world where heroes are hunted. "The Candlelight Dialogues" captures a quiet, poignant moment of resistance, where courage is measured not in battles fought, but in the courage to remember.
In "The Twisted World (Reprise)," the ruins of Braddock Manor hide a new threat as Jaspers' Beetles accidentally unleash the Fury once more. With England warped into a fractured, totalitarian nightmare where time itself unravels, Cap and his allies face the escalating chaos—until the Vixen takes matters into her own hands, only to find herself outmatched by the very madman she sought to stop.
In "Among Those Dark Satanic Mills," Merlyn clings to the game even as his allies fall, forcing Roma to confront the cost of continuing. When the Beetles strike, Luna, Betsy, and the others are overwhelmed—only for Saturnyne to push a terrified Linda to her limit, demanding she step up. As Captain Britain reaches Jaspers' lair, he discovers Mad Jim’s power has spiraled beyond Earth, reshaping the battlefield on a scale no one expected.
In "Anarchy in the UK," Saturnyne pushes Linda to don the Captain U.K. mantle, rallying her to stand against the rising threat of Jaspers. When Captain Britain confronts Mad Jim, the battle quickly turns dire as the villain twists his mind with chaotic force, leaving him reeling and exposed.
In "Foolsmate," Captain Britain faces off against the chaotic Mad Jim Jaspers, whose wild fury is matched only by the arrival of the enigmatic Fury—sent to claim the battle for himself. As the two villains clash in a storm of power and madness, Roma seeks answers from her father, only to learn the shocking truth: Merlyn is gone.
In "Endgame," Captain Britain staggers through the wreckage of a cosmic war, battered after a brutal clash with the Fury—only to face a final, desperate confrontation on Earth. With the Executioner's blade raised and the fate of reality hanging in the balance, it's Captain U.K. who delivers the decisive blow, ending the Fury's reign. Roma then sweeps the victors away to the safety of Otherworld, leaving the aftermath to settle.
In "A Funeral on Otherworld," Brian, Linda, and Opal arrive in the mystical realm to honor Merlyn’s passing alongside the rest of the Captain Britain Corps. As Roma offers glimpses into the Corps’ recent trials and a quiet promise of what’s to come, the story unfolds with solemn grace and quiet revelation. With Luna’s return and a long-awaited reckoning, and as Brian and Linda prepare to leave, the weight of legacy and the quiet hope of what lies ahead settle like dusk over the Otherworld.
In "Tea and Sympathy," Captain Britain visits the Scott household to apologize for the death of Micky Scott, seeking closure in a quiet, personal moment. When Meggan unexpectedly returns, their reunion is cut short as the house is suddenly overrun by hostile robots, forcing them into an urgent fight for survival.
In "Why Do We Do These Things We Do?!", Mojo’s twisted games take a deadly turn as he captures Betsy, transforming her into Psylocke, and then targets Wolfsbane, Sunspot, Karma’s siblings, and the Bratpack. With their minds and bodies at his mercy, the New Mutants must rally with Captain Britain to face Mojo’s cruel experiment. When Cypher merges with Warlock in a desperate act of unity, the team finds a way to break free—but not before Psylocke makes a choice that will change her path forever.
In "Lost in the Funhouse," the X-Men are captured by the villainous Horde, who forces them to infiltrate the mystical Citadel of Light and Shadow to claim the Crystal of Ultimate Vision. Trapped in a labyrinth of illusions, each mutant faces their deepest desires, but only Wolverine resists the temptations that threaten to break their resolve. As the final confrontation unfolds, a single drop of his blood ignites the crystal—ushering in a transformation that will test the limits of power, choice, and what it truly means to be human.
In "Beginning...The Saga of Captain Britain," Brian arrives at the Darkmoor Research Centre for his first day, only to find it under siege by the mercenary Stragg, who’s after the facility’s nuclear scientists. With the centre in chaos, Brian flees on a motorcycle, but a sudden blast from Stragg’s airship leaves him blinded—just as he plummets off a cliff.
In "A New Life," Captain Britain returns to England with a new costume forged from his scepter’s power, only to land in the middle of a bank heist led by the Crazy Gang. With his elf sidekick Jackdaw at his side, he soon realizes the world he’s come back to isn’t the one he left—something’s deeply, unsettlingly different.
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↩ Reprints Captain Britain #1 (1976), Captain Britain #2 (1976), Captain Britain #3 (1976), Captain Britain #4 (1976), Captain Britain #5 (1976), Captain Britain #6 (1976), Captain Britain #7 (1976), Captain Britain #10 (1976), Captain Britain #11 (1976), Captain Britain #12 (1976), Captain Britain #8 (1976), Captain Britain #9 (1976), Captain Britain #13 (1977), Captain Britain #14 (1977), Captain Britain #15 (1977), Captain Britain #16 (1977), Captain Britain Annual #1978 (1977), Captain Britain #17 (1977), Captain Britain #18 (1977), Captain Britain #19 (1977), Captain Britain #20 (1977), Captain Britain #21 (1977), Captain Britain #22 (1977), Captain Britain #23 (1977), Captain Britain #24 (1977), Captain Britain #25 (1977), Captain Britain #26 (1977), Captain Britain #27 (1977), Captain Britain #28 (1977), Captain Britain #29 (1977), Captain Britain #30 (1977), Captain Britain #31 (1977), Captain Britain #32 (1977), Captain Britain #33 (1977), Captain Britain #34 (1977), Captain Britain #35 (1977), Captain Britain #36 (1977), Captain Britain #37 (1977), Captain Britain #38 (1977), Captain Britain #39 (1977), Super Spider-Man #231 (1977), Super Spider-Man #232 (1977), Super Spider-Man #233 (1977), Super Spider-Man #234 (1977), Super Spider-Man #235 (1977), Super Spider-Man #236 (1977), Super Spider-Man #237 (1977), Super Spider-Man #238 (1977), Super Spider-Man #239 (1977), Super Spider-Man #240 (1977), Super Spider-Man #241 (1977), Super Spider-Man #242 (1977), Super Spider-Man #243 (1977), Super Spider-Man #244 (1977), Super Spider-Man #245 (1977), Super Spider-Man #246 (1977), Super Spider-Man #247 (1977), Super Spider-Man #248 (1977), Super Spider-Man #249 (1977), Super Spider-Man #250 (1977)
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