Young Justice #3
This third volume of the 2019 Young Justice series continues the adventures of the team as they navigate the fallout from their previous encounters. Collecting issues from the run, the story brings together a sprawling cast of legacy heroes and villains, including Superboy, Wonder Girl, Impulse, and Secret, as they face threats that test their bonds and their place in the DC Universe. Brian Michael Bendis' narrative weaves together multiple plot threads, from the machinations of ancient forces to the personal struggles of these young heroes finding their own identities.
In "Revolting Developments," Young Justice faces a shocking confrontation when their new headquarters is attacked by the seasoned vigilantes of Old Justice—only for the unexpected arrival of Ace Atchinson to halt the clash. As the teens defend their cause, their story sparks a citywide "Justice For All" rally, drawing heroes from across the globe. But when the gathering is suddenly overrun by the Point Men and a mechanized army, chaos erupts—culminating in Klarion’s wild magic transforming all adults into children, and Doiby’s desperate solution flipping the ages back in a stunning twist. Written by Peter David and brought to life with dynamic art by Todd Nauck, inks by Lary Stucker, and vibrant colors by Jason Wright, this issue’s cover by Nauck and Stucker captures the moment the tide turns.
In "Justice for All," the Young Justice team faces a shocking confrontation when Old Justice attacks their new headquarters—only for Ace Atchinson to intervene and demand they hear the teens' side. What follows is a powerful rally that unites heroes from across the spectrum, including members of the Titans, Supermen of America, and even the enigmatic Point Men, all drawn together by a shared cause. But when Klarion’s magic turns them all into children, and Doiby Dickles’ aging gun flips the roles, the line between hero and mentor blurs in a moment that could redefine what justice truly means.
In "Disaffected Youth," the current Teen Titans grapple with a mysterious shift that ages the younger members while reversing time for the older ones, stirring memories of a similar, pivotal moment from their past. Flashbacks to the original Teen Titans’ early days reveal how that earlier encounter tested their bonds—now echoed in a present that feels both familiar and strange.
When the JLA Jr. are mistaken for the real Young Justice by panicked adults, they flee to their headquarters, desperate to return to normal. With Captain Marvel's idea, they seek out the wizard Shazam—but the magic offers no help. Back at the Young Justice Cave, the team splits up to tackle their age-related challenges on their own, each facing what it means to be both hero and child.
When Aquaboy and Lagoon Man savor the new powers that come with their transformations, they’re suddenly called to action by Letifos—rumors of a looming threat in Thierna Na Oge have reached them, and Black Manta is behind it. With the fate of the island hanging in the balance, the trio must navigate the shifting tides before time itself turns against them.
In "Big Magic," Bruce and Tim find themselves trapped in each other’s bodies—Bruce in Robin’s suit, Tim in Batman’s cowl—after a mysterious magical mishap. With no time to waste, they set out to find Zatanna, only to discover she’s been taken by a pair of conjoined Russian twins and a cunning mentalist, dragging them into a high-stakes game of illusion and deception.
In "Media Blitz," Wally West and Bart Allen, caught in the aftermath of a public relations nightmare, enlist the help of PR expert Ted Barton to clear their names with a high-stakes cross-country media tour. As they race from interview to interview, their attempts to stay on message are constantly derailed by unexpected crises and a parade of villains, including the enigmatic Green Cigarette and the elusive Match.
When Superboy, Sr. faces off against Blockade, Match, and the Gray Lady on behalf of the Contessa Erica Alexandra del Portenza, the stakes rise higher than ever—especially when Superman, Jr. is injured in the fray. In a moment of sacrifice, Superboy, Sr. makes a desperate choice to trade his freedom for the chance to save his younger counterpart, leaving the outcome hanging in the balance.
In "Looking for Trouble…," a teenage Sphinx finds herself drawn into a surreal mystery when inanimate objects begin to come alive, leading her to team up with Elizabeth, Nelson, and Ryan in a strange, shifting world where the rules don’t apply. With Teekl at her side and chaos unfolding around them, they must unravel the mystery before the magic spirals beyond control—though the real trouble might be just beginning.
In "Sins of Youth: The Stunning Conclusion," Klarion the Witch Man unleashes chaos as he hunts Secret and Deadboy, while the younger heroes regroup with Old Justice and their adult-transformed peers. Amid escalating threats from Contessa Erica Alexandra del Portenza and her allies, the Point Men aid the Superboys and Wonder Girls in breaking free from captivity—only for Klarion to face a shocking clone of himself, born from the Contessa’s experiments. With help from Doiby Dickles and Teekl, magic and science collide in a final effort to restore balance and return everyone to their true age.
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Reprints
↩ Reprints Young Justice #18 (2000), Young Justice #19 (2000), Sins of Youth: Aquaboy / Lagoon Man #1 (2000), Sins of Youth: Batboy and Robin #1 (2000), Sins of Youth: JLA, Jr. #1 (2000), Sins of Youth: Kid Flash / Impulse #1 (2000), Sins of Youth Secret Files #1 (2000), Sins of Youth: Starwoman and the JSA (Junior Society) #1 (2000), Sins of Youth: Superman, Jr. / Superboy, Sr. #1 (2000), Sins of Youth: The Secret / Deadboy #1 (2000), Sins of Youth: Wonder Girls #1 (2000), Superboy #74 (2000), Young Justice: Sins of Youth #1 (2000), Young Justice: Sins of Youth #2 (2000)
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