Walt Kelly's The Adventures of Peter Wheat #2
☆ Be the first to review + Add to your collection — Join freeIn this 2024 gem from Hermes Press, Walt Kelly’s whimsical world takes a magical turn as the Wicked Wizard and goblins kidnap the Fairy Queen, trapping her in a spell within the Caves of Mystery. With Peter Wheat and the vigilant gnome guards on the case, the mystery deepens—until even Peter’s magic powders fail, leading to a daring journey to Father Time himself. Written, drawn, and inked by the legendary Walt Kelly, with cover art by Kelly, this issue captures the timeless charm of his original storytelling.
Peter Wheat and his friends—Dragonel, Beetle, and Frog—find themselves in a race against time as they flee across the island, each step bringing new peril. With a hungry pickerel lurking in the water and a territorial muskrat claiming every inch of land, their journey is anything but safe.
When Peter Wheat, Dragonel, and Beetle build a fort on the island, their quiet refuge becomes a target when hornet knights close in—forcing Beetle and Dragonfly to flee. Just as all seems lost, Beetle returns with a surprising rescue: Sammy Sweet and the bakers, arriving in time to turn the tide.
In a twist of disguise and daring, Dragonel infiltrates the Wheatfield Castle as a hornet knight, teaming up with Beetle to manipulate the bridge chain control room—only to be captured mid-maneuver. With tensions rising, The Wizard orchestrates a confrontation between Dragonel and Peter Wheat, setting the stage for a clash that could change everything.
In a whimsical harvest tale from Walt Kelly’s The Adventures of Peter Wheat #2, the Wheat Field’s seasonal chores take a wild turn when Chicky’s runaway cart sends the group tumbling down the river—only to be snatched by a prowling hawk. With quick thinking and the help of Blue Jay’s keen eyes, Peter and Beetle launch a daring rescue, proving that even in the midst of chaos, friendship and courage can carry the day.
In this whimsical fantasy tale from Walt Kelly’s The Adventures of Peter Wheat #2, Beetle and Baby Mouse venture into the dungeon to check on the Grand Wizard—only to find themselves outwitted when he escapes, dons Beetle’s form, and sets off on a mischievous scheme. Disguised as Beetle, the Wizard attempts to trick a Giant into attacking the Wheat Field, but his plan unravels in a series of chaotic blunders. The Giant, surprisingly, ends up joining the Wheat Field folk for Thanksgiving Dinner, leaving the true identity of the Wizard—and the fate of the day’s peace—hanging in the air.
When Peter Wheat and Beetle’s sleigh is ambushed by the Grand Wizard and his hornet knights, the chaos sends ripples through the holiday season. With Santa’s helper racing to summon help, a rescue mission unfolds from the Wheat field Castle—where Dragonel and the loyal knights of old must rise to the challenge.
In a dry, sun-scorched land, Peter Wheat and Beetle set out to find water, only to stumble upon the Grand Wizard hiding in a water wagon—just as two hornet knights attack, setting the wagon ablaze. With the wagon careening out of control and flames spreading through the tinder-dry fields, chaos erupts, and only a sudden, unexpected rain shower offers a momentary reprieve.
Peter Wheat and Turtle set off upstream to uncover why the logging camp’s timber has stopped flowing, only to stumble into a web of tunnels spun by the mole knights and a surprise twist: the Wicked Wizard has transformed into a fire-breathing dragon, trapping them in his underground maze.
When a fawn with a sweet tooth starts snatching cream puffs from Bounce’s bakery, Peter Wheat and his friends set a trap — but the chase leads Peter straight into Fairy Land. There, he meets the Fairy Queen, who tasks him with stopping an ancient evil tied to the Wizard of the Hornet Knights, a threat far older than the kingdom’s magic.
In "null," Peter Wheat teams up with the gnome guards of the Cave of Mystery to protect the Fairy Queen, trapped in a magical slumber by the Wicked Wizard of the Hornet Knights and his four Ooglie-Booglie goblin allies. When Peter’s magic powders fail, the group turns to the ancient wisdom of Father Time, whose long reach may be the only hope to awaken her.
When the Wily Wizard abducts the Fairy Queen and seals her away in Crag Mountain, Peter Wheat teams up with a lone goblin who’s turned against his former master. With the hornet knights on the hunt and the Wily Wizard’s schemes unraveling, Peter and his unlikely ally must outwit magic and mayhem to bring the Fairy Queen home.
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Reprints
↩ Reprints Peter Wheat News #1 (1948), The Adventures of Peter Wheat #[1] (1948), The Adventures of Peter Wheat #15 (1949), The Adventures of Peter Wheat #18 (1949), The Adventures of Peter Wheat #19 (1949), The Adventures of Peter Wheat #20 (1949), The Adventures of Peter Wheat #16 (1949), The Adventures of Peter Wheat #17 (1949), The Adventures of Peter Wheat #21 (1949), The Adventures of Peter Wheat #22 (1950), The Adventures of Peter Wheat #24 (1950), The Adventures of Peter Wheat #25 (1950), The Adventures of Peter Wheat #23 (1950), The Adventures of Peter Wheat #26 (1950), The Adventures of Peter Wheat #27 (1950)
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