Walt Disney Comics Digest #29
☆ Be the first to review + Add to your collection — Join freeIn "The Sorcerer's Apprentice," Little Hiawatha stirs up excitement in his tribe by pushing for an election, setting the stage for a showdown between his father, the chief, and the ambitious Leaping Fox. When Leaping Fox tries to win by tricking the Hotshot tribe into declaring war, the old chief steps in to prevent bloodshed—proving wisdom still holds the greatest power. Art by Harvey Eisenberg, inks by Steve Steere, and colors by the Western Publishing Production Shop bring this classic tale to life, with a cover by Paul Murry.
When Ayot discovers a lost baby elephant named Niok, she takes him in and raises him as her own, forming a bond that tests the limits of her courage and compassion. As the village elder makes a fateful decision to sell Niok, Ayot must risk everything to reunite him with his true family in the wild.
In "Too Many Ants," Donald Duck’s ill-fated attempt to impress the boys with an ant farm quickly spirals when he accidentally knocks it over, unleashing a swarm that begins devouring every wooden surface in the house. With the boys watching in disbelief, Donald must race against time to track down the tiny invaders before the entire house becomes a hollowed-out shell.
In "Farm Foolery," the Big Bad Wolf strikes again—this time targeting the picnic supplies of Gus and Dimwitty on their farm. With clever tricks and a little help from a well-placed scarecrow, the two farmers try to outwit the wolf with a fake tornado scheme.
Goofy stumbles into a quirky predicament when he accidentally bids on a dusty trunk at auction—only to discover it contains a mysterious painting. When Mr. Dilly shows up, eager to buy it, Goofy’s well-meaning attempts to help only lead to more chaos, all while the painting’s fate hangs in the balance.
Scrooge McDuck returns to the abandoned Pizen Bluff decades after fleeing the town in haste, now accompanied by his relatives. What he finds is a ghost town that seems to move and shift on its own, as if the earth itself remembers the secrets it left behind.
Brer Turtle and Brer Beaver try to keep peace in the forest as a mountain lion and an alligator tighten their grip on the community, stealing money and spreading fear. When the usual tricks fail, the clever Brer Rabbit spins a tale of the Headless Horseman to outwit the bullies—just as the story begins to take on a life of its own.
In "The Madball Pitcher," Knuckleball Noogan finds himself at the center of a fierce baseball showdown between the Northside Social Club members, as a wild game spirals into chaos when Gyro invents an unhittable ball for one team and an unmissable bat for the other. With every pitch and swing pushing the game further into absurdity, the field becomes a whirlwind of physics-defying plays and slapstick mayhem.
In "The Flying Farm Hand," Dumbo the duck is enlisted by the barnyard crew to help with harvest duties—his tall, lanky frame making him a natural scarecrow. When Brer Fox dons the old scarecrow suit to sneak in and steal corn, then tries to make off with the livestock, Dumbo and the farm animals must outwit the clever fox before he gets away with his tricks.
In "Brave and Brainy," Little Hiawatha’s father, the Big Chief, faces a surprising challenge when Leaping Fox runs against him in a tribal election. With clever schemes and a bit of trickery, Leaping Fox tries to stir up conflict with the Hotshot tribe, hoping to win favor by playing the hero—only to find the Big Chief’s wisdom and calm resolve defuse the crisis before it starts.
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↩ Reprints Walt Disney's Vacation Parade #4 (1953), Walt Disney's Silly Symphonies #2 (1953), Walt Disney's Comics and Stories #2 (170) (1954), Walt Disney's Silly Symphonies #8 (1958), Four Color #899 (1958), Walt Disney's Chip 'n' Dale #15 (1958), Four Color #988 (1959), Walt Disney's Uncle Scrooge #26 (1959), Four Color #1010 (1959), Four Color #1073 (1960), Four Color #1095 (1960)
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