Two-Fisted Tales #28
☆ Be the first to review + Add to your collection — Join freeIn "Checkers!", two weary tank commanders, Straus and Kilpatrick, find themselves in a high-stakes rescue mission after a patrol is ambushed on the Kumhwa Road. Drawing on the strategic mindset of a simple game of checkers, they use clever maneuvers to outwit enemy forces and save their platoon—proving that battlefield brilliance can come from the most unexpected places. Written by Harvey Kurtzman and illustrated with sharp precision by John Severin, with inks by Will Elder and colors by Marie Severin, the story’s cover by Kurtzman himself captures the tense, game-like tension of the moment.
In the quiet aftermath of a game of checkers, tank commanders SFC Straus and E-7 Kilpatrick are pulled from their makeshift recreation to lead a desperate rescue mission after a patrol is ambushed on the Kumhwa Road. With the enemy entrenched and their own platoon in danger, the two commanders rely on the strategic thinking honed over a board game to outmaneuver North Korean forces in a tense, high-stakes battle.
In October 1776, British and Hessian forces land at Pell's Point, aiming to outmaneuver Washington’s army. Amid the chaos of battle, Colonial soldiers under General Kemp fight desperately, facing overwhelming odds as the conflict rages across the field. The cost is high—men fall on both sides, and the outcome remains uncertain, leaving only the weight of sacrifice in its wake.
In the final days of the Alamo, 150 defenders hold the crumbling mission against an overwhelming force of 4,000 Mexican soldiers led by the ruthless General Santa Anna, who has vowed there will be no mercy. Among the enemy ranks, Private Morelos struggles with his conscience as he is chosen to execute the last of five surviving defenders, caught between duty and a growing doubt that burns behind his eyes.
In the humid heat of Saipan, a machine gun company holds the line as panic flares when a lone U.S. soldier bursts from a cane field screaming of an imminent banzai charge. With Leinoff wounded and the enemy still unseen, the tension coils tight—every shadow could be the next attack, and the silence is almost as dangerous as the gunfire.
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Reprints
Reprinted in Two-Fisted Tales #28 (1952), Two-Fisted Tales #2 (1980), Les Meilleures Histoires de... #[4] (1984), Two-Fisted Tales #11 (1995), EC Archives: Two-Fisted Tales #2 (2007), The Fantagraphics EC Artists' Library #1 (2012), The Fantagraphics EC Artists' Library #10 (2014), The Fantagraphics EC Artists' Library #22 (2018), The Fantagraphics EC Artists' Library #26 (2019), Artisan Edition #[16] (2024)
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