The Super Friends: Saturday Morning Comics #1
☆ Be the first to review + Add to your collection — Join freeIn "The Fury of the Super Foes," the Super Friends assist a mysterious woman in reclaiming what she claims are her ancestral relics—only to find themselves facing off against monstrous guardians and a shocking twist. Written by E. Nelson Bridwell and brought to life with dynamic art by Ramona Fradon, this 2020 adventure features bold inks by Bob Smith and vibrant colors by Anthony Tollin, all under Ben Oda’s crisp lettering. The cover, a stunning collaboration by Alex Toth, Curt Swan, and Ric Estrada with inks by Toth, Klein, Orlando, and Colletta, captures the high-stakes clash with classic flair.
When Wendy and Marvin are taken hostage at the Hall of Justice by a rogue lineup of villains and their oddball sidekicks, Wonder Dog makes a daring escape to rally the Super Friends. With Superman, Batman, Robin, Wonder Woman, Aquaman, Flash, and even Queen Hippolyta racing to the rescue, the team must outwit a bizarre alliance of foes before the city’s heroes are outnumbered.
In "The Cosmic Hit Man," Dr. Ihdrom unleashes the World Beater—a monstrous fusion of Earth's most dangerous villains—on a defenseless planet. With the Super Friends and heroes from across the DC Universe overwhelmed, it's up to the unlikely duo of Wendy Harris and Marvin White to outthink a foe whose power grows with every defeat.
When the Super Friends host a charity telethon, their efforts take a dangerous turn as the newly introduced villain Greenback targets wealthy donors, leading to Bruce Wayne’s sudden kidnapping. With the heroes scrambling to protect the event and track down the thief, the usual teamwork is tested — especially when even the most trusted allies might be hiding secrets.
When the Menagerie Man unleashes a swarm of mysterious creatures across the city, the Super Friends and Atom must track down his hidden tech before his shrinking powers turn the streets into a zoo of chaos. With Wendy and Marvin stepping up to prove they’re more than just sidekicks, the team races to uncover the villain’s secret—before the next animal vanishes without a trace.
Zan and Jayna, the Wonder Twins, race to Earth with a dire warning: Grax is planning to detonate twelve bombs across the planet. With the Super Friends and a global roster of heroes united, the team must work fast to disarm the first four before time runs out.
In "Three Ways to Kill a World!", the Justice League teams up with a mix of global heroes—including the Wonder Twins, Wendy Harris, and Marvin White—to thwart Grax’s apocalyptic scheme. With the Super Friends’ mission winding down and Wendy and Marvin heading off to college, the Wonder Twins step forward, eager to take their place and be trained in their powers.
In "The Monster Menace!", the Super Friends rally to help Cherry Mott retrieve two mysterious artifacts she claims as her inheritance—only to find themselves facing off against a team of alien heroes who seem bent on stopping them. As the line between ally and adversary blurs, the true nature of the objects and the motives behind the confrontation begin to unravel, revealing a past tied to Sinestro and a legacy of power that could reshape the balance of heroism.
When the long-isolated former heroes T.N.T. and Dan the Dyna-Mite vanish after their radiation-proof bunkers are destroyed, the Super Friends must track them down before their uncontrolled energy threatens the world. With Superman, Batman, Wonder Woman, and the rest of the team on the case, the search leads to unexpected allies—and dangerous secrets hidden beneath the surface.
When Doctor Mist warns the Super Friends of a looming threat, they must confront the Mindless Immortal—a colossal, immortal mole awakened by the Spirit of Life and burrowing deep beneath the planet’s surface. With cities at risk and the ground itself trembling, Superman, Batman, Wonder Woman, Aquaman, Robin, the Wonder Twins, and Gleek must unite to stop a force that cannot be killed and cannot be stopped.
When the Overlord transforms four individuals into elemental beings—Gnome, Undine, Slyph, and Salamander—the Super Friends must confront the new threats before they spiral out of control. With Superman, Batman, Wonder Woman, Aquaman, Robin, and the Wonder Twins stepping in, the captured Elementals face a choice: remain villains or forge a new path as heroes.
When the alien Cvag construct a hidden city high in Earth’s atmosphere and deploy a gravity device that pins down all flying heroes and aircraft, the Wonder Twins—Zan and Jayna—must risk everything to infiltrate the skybound fortress. With help from Gleek and the rest of the Super Friends, including Batman, Superman, Wonder Woman, Aquaman, and Robin, they face off against the enigmatic Pywal and his people in a battle for the skies above.
When the Time Trapper sabotages Professor Nichols’ time machine, the Wonder Twins are torn across two doomed timelines: Jayna hurtles to Krypton moments before its destruction, while Zan is flung into a future where a red sun threatens to consume Earth. With Batman, Superman, and Wonder Woman racing to untangle the temporal chaos, and even the Time Trapper’s true motives shrouded in mystery, the fate of both worlds hangs in the balance.
When a group of shape-shifting villains begins imitating Earth’s mightiest heroes, the Super Friends—Superman, Aquaman, Wonder Woman, Batman, Robin, and the Wonder Twins—rally to Exor, where they face off against imposters who wear the faces and wield the powers of their allies. With Gleek at their side and the High Counselor Ulpar’s guidance, they must uncover the truth behind the deception before the real heroes are outmatched by their own reflections.
When time itself begins to unravel across Gotham City, the Super Friends—Superman, Wonder Woman, Batman, Robin, the Wonder Twins, Gleek, Aquaman, and the Gotham City Mayor—must unite to stop Chronos, a villain manipulating time with the help of his henchmen, the Second Hand, Minute Hand, and Hour Hand. As past and present collide in unpredictable ways, the team races against the clock to restore order before the city’s timeline collapses entirely.
In "Puppets of the Overlord!", the new Overlord unleashes a mind control device that twists the Super Friends' intentions, turning their heroic instincts against the world they’re sworn to protect. With Superman, Wonder Woman, Batman, and the rest now under his command, the Wonder Twins and Gleek must race to uncover the truth before the team’s loyalty is lost forever—especially as new allies like Green Fury and the Seraph step into the fray.
Aquaman teams up with Skipper Sam to turn a flooded carnival into a watery wonderland, using his oceanic magic to recreate the lost rides—complete with an octopus-whip ride, a whale-powered Virginia Reel, and a sky-high parachute jump featuring an eagle and a blowfish. The sea and the fun come together in a splashy spectacle only the King of the Seven Seas could pull off.
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Reprints
↩ Reprints Limited Collectors' Edition #C-41 (1975), Limited Collectors' Edition #C-46 (1976), Super Friends #1 (1976), Super Friends #2 (1976), Super Friends #3 (1977), Super Friends #4 (1977), Super Friends #5 (1977), Super Friends #6 (1977), Super Friends #7 (1977), Super Friends #8 (1977), Super Friends #9 (1977), Super Friends #10 (1978), Super Friends #11 (1978), Super Friends #12 (1978), Super Friends #13 (1978), Super Friends #14 (1978), Super Friends #15 (1978), Aquateers Meet the Super Friends #[nn] (1979), Super Friends #16 (1979), Super Friends #17 (1979), Super Friends #18 (1979), Super Friends #19 (1979), Super Friends #20 (1979), Super Friends #21 (1979), Super Friends #22 (1979), Super Friends #23 (1979), Super Friends #24 (1979), Super Friends #25 (1979), Super Friends #26 (1979), Super Friends! #[nn] (2001)
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