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The Sandman by Joe Simon & Jack Kirby #[nn] cover
Cover: Jack Kirby & Joe Simon

The Sandman by Joe Simon & Jack Kirby #[nn]

Oct 2009 · DC · 39.99 USD; 49.99 CAD
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About this Collection

This collection reprints the earliest adventures of the Golden Age Sandman, the gas-masked vigilante created by Joe Simon and Jack Kirby for DC Comics in the 1940s. It gathers stories from Adventure Comics and World's Finest Comics, showcasing the character's original pulp-inspired exploits before his later supernatural reinvention.

Contains 25 stories
The Riddle of the Slave Market
10 pp · Superhero
The SandmanSandyNick FirelliPete Bragg

In "The Riddle of the Slave Market," The Sandman awakens not as a hero, but as a captive, sold into a hidden modern slave market orchestrated by the ruthless Pete Bragg. Trapped among other desperate souls, he must use his wits and the help of a young man named Sandy to survive and uncover the truth—before he’s lost forever.

Bells of Madness
10 pp · Superhero
The SandmanSandyLois MansfieldFrank ScataMartha MansfieldErnest Mansfield

In "Bells of Madness," The Sandman and Sandy investigate the troubled legacy of the Mansfield family, a household haunted by a pattern of madness and self-destruction. As they delve into the lives of Lois, Frank, Martha, and Ernest Mansfield, the brothers uncover a mystery that blurs the line between inherited trauma and something far more sinister.

The Man Who Knew All the Answers
10 pp · Superhero
The SandmanSandyEd PorterProf. Hiram Gaunt

In "The Man Who Knew All the Answers," The Sandman and Sandy confront a brilliant but dangerous scientist, Prof. Hiram Gaunt, whose revolutionary machine unlocks the full potential of the human mind—granting one man, Ed Porter, near-omniscient intellect. As Gaunt’s invention threatens to spiral beyond control, The Sandman must outthink a mind that’s evolving faster than anyone can predict.

The Villain from Valhalla
10 pp · Superhero
The SandmanSandyPolice Chief HainesThor [Fairy Tales Fenton]

In "The Villain from Valhalla," a former professor turned criminal uses his genius to craft bulletproof lucite armor, disguising himself and his gang as ancient Vikings to pull off a series of daring crimes. When the police and the Sandman close in, the masked villain leaves behind a challenge—revealing their true identities only after discarding their legendary garb. With Police Chief Haines on the case and Thor [Fairy Tales Fenton] drawn into the mystery, the line between myth and menace blurs in this gripping clash of intellect and legend.

The Adventure of the Magic Forest
10 pp · Superhero
The SandmanSandyMr. TuckerNora TuckerToby TuckerThe NightshadeChunky Harris

In "The Adventure of the Magic Forest," The Sandman and Sandy must track down a mysterious new threat: a villain known as the Nightshade, who lures criminals into a seemingly endless forest where they can commit perfect crimes and vanish without a trace—so long as they leave behind a portion of their ill-gotten gains. With the help of Mr. Tucker, Nora Tucker, and her son Toby, and facing off against the enigmatic Chunky Harris, the duo races to uncover the truth behind the forest before its dark magic consumes more of the city.

Mr. Noah Raids the Town
10 pp · Superhero
The SandmanSandyMr. Noah [Noah Barton]

In "Mr. Noah Raids the Town," the enigmatic Mr. Noah—posing as a prophetic figure—unleashes a scheme that blends menace and manipulation, using apocalyptic predictions to mask a grand heist. As his plan unfolds, The Sandman and his young ally Sandy find themselves caught in a web of deception, where the line between savior and criminal blurs.

Dreams of Doom
10 pp · Superhero
The SandmanSandyMonroe AlvinTorchy GroganBugs BaronDoctor Hoak

In "Dreams of Doom," the Sandman is summoned by a wealthy man tormented by nightmares, seeking relief from his fear of the dark. As the Sandman investigates, his old allies—Sandy, Monroe Alvin, Torchy Grogan, Bugs Baron, and Doctor Hoak—become entangled in a mystery that blurs the line between dream and reality.

The Miracle Maker
10 pp · Superhero
The SandmanSandyBeezer BanosMagnoSlippery SmithHard Luck Hogan

In "The Miracle Maker," the Sandman and Sandy face off against a modern-day illusionist whose impossible escapes and flawless heists push their detective skills to the limit—while a mysterious figure named Beezer Banos, the enigmatic Magno, the slippery Slippery Smith, and the perpetually unlucky Hard Luck Hogan each play their part in a high-stakes game of deception and daring.

A Modern Arabian Nightmare!
10 pp · Superhero
The SandmanSandyMorgan PealeJulius CalterJoeJanos MuraMason Ryle

In "A Modern Arabian Nightmare!", an ancient idol—born from a forgotten cult’s rebellion against the Caliph’s wrath—resurfaces in the hands of modern thieves, unleashing chaos in the present. When the Sandman and his allies, including Sandy, Morgan Peale, and Julius Calter, uncover the idol’s dark legacy, they must confront a threat that blends myth with greed.

Footprints in the Sands of Time
10 pp · Superhero
The SandmanSandyThe Curio ManRuffy

In "Footprints in the Sands of Time," The Sandman and his young companion Sandy follow a trail of ancient clues to locate a mysterious hourglass forged in the time of the Greek Emperor Michael Commenus, said to bear the forgotten formula that can make water burn. With the help of the enigmatic Curio Man and guided by whispers from the past, they navigate a labyrinth of forgotten history, where every step could lead to revelation—or ruin.

The Man Who Couldn't Sleep
10 pp · Superhero
The SandmanSandyNick ParksFelix BlackBlackieSmokey

The Sandman helps a sleepless man driven to crime by decades without rest, as the young criminal Nick Parks struggles to stay awake and find purpose in his endless nights. With the help of Sandy and a few unlikely allies, including Felix Black and Blackie, the Sandman must navigate a world where insomnia isn't just a condition—it's a crisis.

A Drama in Dreams
10 pp · Superhero
The SandmanSandyMr. BrightMr. StarkActorMopey
Santa Fronts for the Mob
10 pp · Superhero
The SandmanSandyF. P. MillerPeter Aloysius Vandergilt IIIMountain Man BeardeSlickyMaxSmoothe

In "Santa Fronts for the Mob," a dim-witted professional wrestler is recruited by a gang of crooks to pose as Santa Claus at a department store, unaware he's being used as a front for their criminal plans. With the help of The Sandman, Sandy, and a cast of oddball allies including F. P. Miller, Peter Aloysius Vandergilt III, Mountain Man Bearde, Slicky, Max, and Smoothe, the holiday season takes a dangerously unpredictable turn.

The Lady and the Champ
9.5 pp · Superhero
The SandmanSandyJimmy MaddoxValerie LeeCandy Kid KohlerTopperMuggseyTiger ToliverSledgehammer SlatteryTornado Tomkins

In "The Lady and the Champ," boxer Jimmy Maddox faces a betrayal from his manager just before a crucial fight, but with the help of a timely warning from the Sandman, his sweetheart Valerie Lee helps steer him through the deception. As tensions rise in the ring and the stakes grow high, the unlikely alliance between a young fighter, a mysterious hero, and a woman with courage of her own sets the stage for a showdown that’s as much about loyalty as it is about fists.

Crime Carnival!
10 pp · Superhero
The SandmanSandyStretchoPrestoMidgeSamson

In "Crime Carnival!", The Sandman and his young ally Sandy team up with circus performers Stretcho, Presto, Midge, and Samson to unravel a string of baffling crimes linked to the Mammoth Circus. When the circus members vanish mid-escape in a getaway car that transforms into a truck, the heroes must follow the trail through acrobatic traps and twisted illusions before the next act begins.

The Unholy Dreams of Gentleman Jack
10 pp · Superhero
SandmanSandy"Gentleman" Jack JarvisGus

In the shadowed aftermath of a prison sentence, Gentleman Jack Jarvis awakens with a singular obsession: to turn his prison dreams into reality, where he rules a gilded cellblock while the Sandman endures a slow, solitary torment. As the line between nightmare and power blurs, Jack’s twisted vision begins to take shape—only to be met with a chilling presence that knows his deepest secrets.

The Boy Who Was Too Big for His Breeches
10 pp · Superhero
Inks ? [as Joe Simon]
The SandmanSandyBobby BeechamLittle Joe GrolichFiretop FinkCroker

The Boy Who Was Too Big for His Breeches follows a restless young boy named Bobby Beecham, whose constant complaints about not having long pants to wear to school take an unexpected turn when he crosses paths with the Sandman and Sandy. Together, they track down four dangerous crooks—Firetop Fink, Croker, and two others—turning a simple request for longer pants into a mission that puts the boy in the middle of a real adventure.

I Hated the Sandman!
10 pp · Superhero
Inks ? [as Joe Simon]
The SandmanSandySilas PettigrewMickey the MopeTennessee Tommy

In "I Hated the Sandman!", Silas Pettigrew’s lifelong fear of sleep takes a dangerous turn when he’s framed for murder, turning his aversion into a desperate fight for survival. With the help of the enigmatic Sandman and an unlikely ally in the form of Mickey the Mope, Silas must unravel the truth behind the crime before the night consumes him. The story unfolds in a world where sleep isn’t just rest—it’s a battleground, and even the most reluctant dreamer might be the key to justice.

The Cruise of the Crescent
10 pp · Superhero
Inks ? [as Joe Simon]
The SandmanSandyGrampJerryPeg-LegLoggerhead

When young Jerry sets his grandfather’s model boat, *The Crescent*, loose on the dock, a chance daydream about the Sandman and pirates sparks an unexpected adventure. The real Sandman and his young companion Sandy arrive to rescue the boat, only to find themselves drawn into a high-seas mystery involving a crew of smugglers and a hidden cache of Brazilian diamonds.

Prisoner of His Dreams
10 pp · Superhero
Inks ? [as Joe Simon]
The SandmanSandyArchibald ShelbyBlackie

In "Prisoner of His Dreams," Archibald Shelby’s mysterious talent for plotting flawless crimes in his sleep draws the attention of a ruthless gang, who force him to serve their schemes while he remains trapped in his own subconscious. With The Sandman and Sandy caught in the web of Shelby’s waking nightmares, the line between dream and reality begins to blur.

Sleepy Time Crimes
10 pp · Superhero
Inks ? [as Joe Simon]
The SandmanSandyLinda Van LiggettMr. CraneThe WeaselLouie

In "Sleepy Time Crimes," The Sandman faces off against a cunning thief who uses a strange camera to knock people out with an invisible gas, turning entire museums and stores into easy targets. With help from Sandy and the sharp eye of Linda Van Liggett, The Sandman must unravel the mystery behind the thief’s wide-angle lens and stop the heist before the city’s most valuable exhibits vanish.

Courage a la Carte
10 pp · Superhero
The SandmanSandyMesmoLeo the LugGargantua

In "Courage a la Carte," The Sandman faces a twist in his usual battle against crime when he discovers that the crooks he’s fighting are being manipulated by a hidden hand—hypnotized into feats far beyond their natural limits. With help from Sandy and a few unlikely allies, including Leo the Lug and the towering Gargantua, The Sandman turns the tables on the unseen mastermind, proving that even the most powerful mind control can be outsmarted.

Sweets For Swag!
10 pp · Superhero
The SandmanSandyHelen DevereauxGinny DevereauxAn un-named Devereaux brotherSweet Tooth Sanders

In "Sweets For Swag!", the Sandman and his young protégé Sandy must race against time to uncover a hidden treasure of diamonds, secretly stashed inside candy shipments bound for the Devereaux home. With Sweet Tooth Sanders and his gang playing a dangerous game of cat-and-mouse, the stakes rise as the Devereaux family—Helen, Ginny, and an un-named Devereaux brother—find themselves caught in the crossfire.

The Dream of Peter Green
10 pp · Superhero
The SandmanSandyPeter GreenWebbRatsy

In "The Dream of Peter Green," a young man's wish for a better space for city kids takes an unexpected turn when the Sandman steps in to protect the dream from a corrupt contractor undermining the project with shoddy materials. With help from Sandy and a few unlikely allies, the Sandman must defend the vision before it collapses—both literally and figuratively.

General Electric
20 pp · Superhero
SandmanJedGrandpaBruteGlobGeneral Electric

In "General Electric," the Sandman ventures into the dream of a young boy named Jed, drawn in by a disturbing nightmare that signals a dangerous presence from the past. There, he confronts General Electric, a vengeful Japanese scientist with a grudge against the United States, setting the stage for a clash between dream and memory, past and present.

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Full credits

writer, artist Jack Kirby
inker Joe Simon
cover pencils Jack Kirby
cover inks Joe Simon

Reprints

↩ Reprints Adventure Comics #72 (1942), Adventure Comics #73 (1942), Adventure Comics #74 (1942), Adventure Comics #75 (1942), Adventure Comics #76 (1942), World's Finest Comics #6 (1942), Adventure Comics #77 (1942), Adventure Comics #78 (1942), Adventure Comics #79 (1942), World's Finest Comics #7 (1942), Adventure Comics #80 (1942), Adventure Comics #81 (1942), Adventure Comics #82 (1943), Adventure Comics #83 (1943), Adventure Comics #84 (1943), Adventure Comics #85 (1943), Adventure Comics #86 (1943), Adventure Comics #87 (1943), Adventure Comics #88 (1943), Adventure Comics #89 (1943), Adventure Comics #90 (1944), Adventure Comics #91 (1944), Adventure Comics #92 (1944), Adventure Comics #93 (1944), Adventure Comics #94 (1944), Adventure Comics #95 (1944), Adventure Comics #96 (1945), Adventure Comics #97 (1945), Adventure Comics #100 (1945), Adventure Comics #101 (1945), Adventure Comics #102 (1946), The Sandman #1 (1974)

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