The Human Torch & The Thing: Strange Tales - The Complete Collection #[nn]
☆ Be the first to review + Add to your collection — Join freeIn "The Human Torch," the classic duo of Ben Grimm and Johnny Storm find their usual antics interrupted by Life Magazine reporters covering Reed and Sue’s latest project. When word spreads that Namor is heading to New York, the pair leap at the chance to make a name for themselves—only to find the Sub-Mariner waiting, and the situation far more complicated than they expected. Written by Stan Lee and brought to life with dynamic art by Dick Ayers, Paul Reinman, and Stan Goldberg, this story captures the raw energy of the early Marvel era, with a cover by Jack Kirby and Sol Brodsky that perfectly encapsulates the clash of titans.
In his hometown of Glenville, the Human Torch investigates a series of mysterious sabotages at the local amusement park, uncovering a hidden network of espionage tied to a secret signal relay. With the stakes rising, Johnny Storm must confront a dangerous enemy from his past—Destroyer—while the echoes of old betrayals resurface.
When the Human Torch is framed for a string of crimes by a cunning imposter, he finds himself trapped in a labyrinth of deception orchestrated by the brilliant but ruthless Wizard. With the help of his sister, the Invisible Girl, he must unravel the truth before his reputation is destroyed and the real culprit vanishes.
When the Human Torch intercepts a threat from the 5th Dimension, he’s swiftly captured by its ruthless ruler, Zemu. Forced to confront a tyrant who rules beyond space and time, Johnny Storm finds unexpected allies in a rebellion led by Valeria and Phineas. With help from a mysterious figure known as Theos and the unlikely support of Mister Fantastic, the Torch must rally the oppressed and stop an invasion before it reaches Earth.
In the shadows of a high-security prison, the Wizard plays the model inmate—just long enough to earn trust, access to lab chemicals, and a chance to escape. Once free, he sets his sights on the Human Torch, challenging him to a showdown that tests more than just strength. With the Invisible Girl’s unexpected involvement and a deadly trap waiting in his fortified home, Johnny Storm must prove he’s more than just fire and speed—before the bomb goes off and everything goes up in smoke.
When a masked Acrobat with a flair for the dramatic pulls off a daring bank heist and frames the Human Torch, Johnny Storm must clear his name—only to find the real threat is far more tangled than a simple robbery. With the help of the Fantastic Four, Johnny races to uncover the truth behind the Acrobat’s scheme, uncovering secrets that stretch back to past battles and shadowy figures from their history.
In a high-stakes clash of wills, the Human Torch sets out to prove himself by challenging the Sub-Mariner, diving deep into the ocean’s heart to confront the Monarch of the Sea. With the Thing, Mister Fantastic, and Invisible Girl watching from the surface, the battle tests not just strength, but the limits of pride and loyalty.
When a fugitive counterfeiter named "Scar" Tobin escapes prison using mysterious magic paints, he unleashes a wave of chaos that turns the city into a living canvas of danger. The Human Torch must outwit the Painter—Wilhelm Van Vile, a master of illusion and pigment—before the entire city becomes his masterpiece. With the help of the Thing, Mister Fantastic, and the Invisible Girl, Johnny Storm races to expose the truth behind the paints before the Painter’s next stroke turns the world into his final, deadly work.
When Johnny Storm hits the obstacle course, he’s not just training—he’s reliving his run-ins with the scheming Wizard and his odd ally, Paste-Pot Pete. Now, with Pete breaking the Wizard out of jail and the duo turning on him, Johnny finds himself framed as a spy, caught in a chaotic alliance where egos clash as much as flames. With Reed, Ben, and Sue watching from the sidelines, the real test isn’t just fire control—it’s staying one step ahead of a villainous duo with more tricks than sense.
When a desperate scientist creates a fireproof suit to gain power in the criminal underworld, the Human Torch finds himself outmatched—until a calm head and a sister’s wisdom turn the tide. With the Thing and Mister Fantastic watching from the sidelines, Johnny Storm must think his way through a battle of wits against the newly introduced Asbestos Man.
When a viral TV campaign turns public opinion against the Human Torch, Johnny Storm must prove his worth not with words, but with action. As the Eel prepares to unleash a devastating bomb, the Human Torch steps into the spotlight once more—this time to stop a threat that could destroy everything he’s fighting to protect.
When an art thief pins a crime on Spider-Man, the Human Torch sets out to bring him to justice—only to find the web-slinger insists he’s innocent. With the help of Invisible Girl and Deputy Police Inspector Rudd, the two heroes team up to track down the real culprit, leading them through a trail of clues and close calls.
When the Human Torch sees a mysterious hero claiming to be Captain America, he’s stunned—until he notices the telltale signs of a long-lost foe. As the impostor’s mask slips, Johnny Storm must outwit the Acrobat, who’s using the legend of a hero to hide his true identity. With help from a skeptical Doris Evans and a brief cameo from the Invisible Girl, the Torch races to expose the deception before the charade turns dangerous.
When the Eel walks free after serving time, Johnny Storm isn’t convinced he’s truly reformed—especially when he shows up at the aquarium in his old costume. As strange thefts begin at the facility, Johnny teams up with Sue, Reed, and Ben to uncover the truth behind the Eel’s return.
In "The Man Who Became the Torch!", the Wizard’s latest scheme takes a terrifying turn when he hijacks an anti-gravity device to evade capture and impersonate the Human Torch. With Johnny Storm’s identity stolen and Sue trapped, the team must unravel the deception before the Wizard’s escalating crimes spiral out of control. As Johnny pursues the fleeing villain into the skies, the device’s malfunction sends him on a desperate, uncontrolled ascent—leaving both hero and villain suspended in a high-stakes race against gravity itself.
In "The Torch Goes Wild!", the Human Torch finds himself at the center of a political firestorm when a fiery demagogue, the Rabble Rouser, spins a dangerous narrative that paints him as a communist threat to an American ally. With the public divided and trust eroding, Johnny Storm must outmaneuver both the propaganda and the man behind it—using his wits, his flame, and even the very mind-control devices meant to enslave others to reclaim his reputation and prove his loyalty.
When Johnny Storm bristles over a headline that pits him against Iceman, their rivalry flares—until a pirate crew led by the Barracuda hijacks a luxury cruise. Forced to put aside their differences, the Human Torch and Iceman join forces to protect the passengers, with a few familiar faces from the Baxter Building and the Xavier Institute making cameo appearances.
When the Plantman upgrades his plant ray and kidnaps the Human Torch to eliminate a rival, the young hero finds himself trapped in a botanical battleground. With Doris Evans fearing for her father’s safety, Johnny must team up with her to stop the villain’s latest scheme—before the gardens themselves turn against them.
In a flashback that echoes through time, the Terrible Trio—Handsome Harry Phillips, Yogi Dakor, and Bull Brogin—once served Doctor Doom in a scheme to capture the Fantastic Four, only to be abandoned in another dimension. Now back on Earth, they’re determined to settle old scores with the Human Torch, Johnny Storm, who’s still reeling from the chaos they left behind. When Sue Storm catches wind of the damage, she’s quick to remind Johnny that his reckless antics have left her home in shambles—again.
Abner Jenkins dons a high-tech suit to become the Beetle, determined to prove himself. When he crashes Johnny Storm and Ben Grimm’s double date with Alicia Masters and Doris Evans, the Human Torch and the Thing aren’t about to let the humiliation stand—especially when the Beetle turns his sights on the New York World’s Fair.
When Paste-Pot Pete reemerges with a revamped look and a grudge, the Human Torch and the Thing find themselves in a fiery clash—both against a villain who’s no longer just a joke and a date that’s about to go up in flames. With Ben mid-flight in the Fantasti-Car and Johnny torn between duty and Doris Evans’s warning, the team-up becomes a test of loyalty, pride, and what it means to be a hero.
When Life Magazine reporters show up to interview Reed and Sue, Ben and Johnny see their chance to shine—especially after learning Namor is headed for New York. Ignoring Reed’s careful plans, they take the U-Car to intercept the Sub-Mariner, only to find him waiting, wounded by betrayal. As the fight ends with Namor vanishing, Reed and Sue arrive to scold them for sabotaging weeks of diplomacy. The Sub-Mariner’s final vow—this next clash will be to the finish—hangs in the air.
When the Mad Thinker manipulates the Thing into attacking the Human Torch mid-flight, the sight of his friend falling shatters the mind control—freeing Ben Grimm just in time to save Johnny. With Reed Richards’ help and a specially designed helmet that turns the Puppet Master’s own psychic attacks against him, the heroes turn the tables. But the real question is whether the Puppet Master will think twice before trying again.
In "The Mystery Villain!", the Human Torch and the Thing take on a high-stakes race only to find themselves trapped in an underground cavern by an enigmatic foe masked with a question mark. With their cars spinning out of control and the odds stacked against them, Ben and Johnny are forced to confront just how much they rely on Reed Richards' leadership—though they’re not quite ready to admit it yet.
Quicksilver and the Scarlet Witch seek refuge with the Fantastic Four, hoping for guidance after Quicksilver’s growing doubts about Magneto’s path. Tensions flare when the siblings meet the Human Torch and the Thing at the Baxter Building, leading to a clash that tests their faith in humanity—leaving them with a hard choice they never expected.
When Doris Evans calls out Johnny Storm for lacking the polish of a certain "gentlemanly" type, their banter takes a dangerous turn—literally—when the Terrible Trio ambushes the Human Torch on a golf course. With Johnny trapped and in over his head, he sends a desperate signal to Ben Grimm, who races to the rescue in a high-stakes showdown at a railway yard.
When Ben and Johnny’s latest feud lands them in Reed’s lab cleanup duty, they drag Alicia and Doris on a double date to see the Beatles—only to find themselves chasing down crooks at Coney Island. The girls get their autographs, the heroes get a wild ride, and by the time they return, the show’s already ended. Doris gives a wistful look and wonders if she’ll ever understand why anyone would want to be a super-hero.
When NASA’s Mr. Pearson warns the Fantastic Four of a security threat tied to Professor Jack, Johnny Storm steps in undercover as Jack’s assistant—posing as "Doug Brown"—to keep an eye on him. But with Doris Evans still fuming over yet another missed date, tensions flare as the team races to uncover a sabotage plot that could derail the space program before it even lifts off.
When the Puppet Master reinvents his scheme with robotic statues and a new face, the Human Torch and the Thing find themselves ensnared in a deadly game inside a department store. With the Ice Queen watching from the shadows and Doris Evans caught in the crossfire, the battle for survival turns deadly as old enemies and unexpected allies collide.
When the Watcher reveals that Kang has hijacked the past by trapping Merlin and seizing Camelot, he sends the Human Torch and the Thing on a mission to restore history—despite the risk of breaking the rules. Back in Arthurian times, the duo face off against Kang’s forces in a battle that tests their strength and resolve, all while the Watcher watches from afar. After the mission, the team returns to the present, only to be playfully scolded by Reed and Sue for slacking off—though their day’s work was anything but lazy.
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Reprints
↩ Reprints Strange Tales #101 (1962), Strange Tales #102 (1962), Strange Tales #103 (1962), Strange Tales #104 (1963), Strange Tales #105 (1963), Strange Tales #106 (1963), Strange Tales #107 (1963), Strange Tales #108 (1963), Strange Tales #109 (1963), Strange Tales #110 (1963), Strange Tales #111 (1963), Strange Tales #112 (1963), Strange Tales Annual #2 (1963), The Amazing Spider-Man #4 (1963), The Avengers #1 (1963), Strange Tales #113 (1963), Strange Tales #114 (1963), Strange Tales #115 (1963), Strange Tales #116 (1964), Strange Tales #117 (1964), Strange Tales #118 (1964), Strange Tales #119 (1964), Strange Tales #120 (1964), Strange Tales #121 (1964), Strange Tales #122 (1964), Strange Tales #123 (1964), Strange Tales #124 (1964), Strange Tales #125 (1964), Strange Tales #126 (1964), Strange Tales #127 (1964), Strange Tales #128 (1965), Strange Tales #129 (1965), Strange Tales #130 (1965), Strange Tales #131 (1965), Strange Tales #132 (1965), Strange Tales #133 (1965), Strange Tales #134 (1965), The Human Torch #1 (1974), The Human Torch #2 (1974), The Human Torch #3 (1975), The Human Torch #4 (1975), The Human Torch #5 (1975), The Human Torch #6 (1975), The Human Torch #7 (1975), The Human Torch #8 (1975), Marvel Masterworks: The Human Torch #1 (2014)
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