The Flash: The Silver Age #2
☆ Be the first to review + Add to your collection — Join freeIn "Here Comes Captain Boomerang!", a devious twist sees Gorilla Grodd, masquerading as William Dawson, escape custody and return to Gorilla City, where he undergoes a transformation with neo-magnetic radiation that compels all who see him to fall in love. Now wielding this strange power, he sets his sights on Central City, aiming to run for governor with an unexpected campaign of charm. Written by John Broome and brought to life by Carmine Infantino with inks by Joe Giella, this Silver Age-inspired tale delivers a classic Flash adventure with a uniquely bizarre villain. The cover by Michael Cho captures the issue’s bold, retro flair.
In "Flash of Two Worlds!", Barry Allen, the Flash of Earth-1, finds himself mysteriously whisked from a community center performance in Central City to Keystone City—where he meets Jay Garrick, the original Flash from Earth-2. As the two speedsters grapple with the shock of their shared identity and the sudden rise of a crime wave in Jay’s city, they must navigate the strange, parallel reality that connects their worlds. With Iris West and Joan Garrick by their sides, Barry and Jay face a challenge that blurs the line between legend and reality.
In "The Conquerors of Time!", The Flash and Kid Flash team up to unravel a global mystery, using the speedster’s mastery of time travel to journey through different eras in search of answers. As they race across history, they’re drawn into a dangerous scheme orchestrated by the enigmatic Mynher and the sinister Dokris, testing their courage and bond. With Iris West watching from the sidelines, the duo must piece together the truth before the past collapses entirely.
When Gorilla Grodd, masquerading as William Dawson, escapes prison and returns to Gorilla City, he unleashes a neo-magnetic radiation that turns everyone who sees him into devoted admirers. Taking on his true form, he sets his sights on Central City, aiming to win the governor’s race through sheer charm. Flash must stop him—before the city falls under Grodd’s hypnotic rule.
Barry Allen, the modern Flash, flips through a vintage Golden Age issue of Flash Comics, marveling at the unmasked Jay Garrick on the cover—wondering what it would be like if the Scarlet Speedster didn’t hide behind a mask. As he ponders the idea, a mysterious case involving art thieves and a cryptic message from Jay’s physician, Dr. Bailey, pulls him into a high-speed mystery that blurs the line between legacy and identity.
"Double Danger on Earth!" brings together Earth-1’s Flash [Barry Allen] and Earth-2’s Flash [Jay Garrick] when a comet’s impact on Earth-2 unleashes deadly radiation, threatening all life. With Jay desperate to find a solution, he arrives on Earth-1 just as Barry faces off against Captain Cold [Leonard Snart] and The Trickster [James Jesse], turning the villains’ schemes into a chance to test their resolve. As the two Flashes use Jay’s quest as a lure, the battle between speed and cunning unfolds across both Earths—while the shadow of The Key looms over Earth-2’s fate.
In "Who Doomed the Flash?", the Flash finds himself caught in a web of deception when five of his most notorious foes—Mirror Master, Captain Boomerang, The Top, Captain Cold, and the Trickster—all seem to be in Central City at once. But each alibi checks out: they’re all locked away in prison, leaving Barry Allen to unravel a mystery that’s as clever as it is dangerous. As the speedster pieces together the clues, he realizes the real threat isn’t just one villain—it’s a trap designed by one of them, and it’s already sprung.
In "Captives of the Cosmic Ray!", Flash and Green Lantern are snatched from Earth by an alien vessel and stranded in a dangerous, other-dimensional realm. Trapped and facing strange perils, they must rely on their wits and courage to survive—only to discover their abduction was part of a larger scheme to pave the way for an alien invasion.
In the surreal realm of Gobdor, where Earth's chaos is entertainment, a desperate producer manipulates reality to keep viewers glued—until the Flash arrives, threatening to expose the spectacle. With the help of a mysterious ally named Elider, Barry Allen must unravel the truth behind the fabricated mayhem before the entire dimension collapses under its own weight.
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