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The Carl Barks Library#6
Cover: Carl Barks

The Carl Barks Library #6

May 1990 · Another Rainbow · 125.00 USD
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In "Maharajah Donald," Carl Barks crafts a delightfully absurd adventure where Huey, Dewey, and Louie’s humble pencil stub spirals into a cross-continental journey to India, leaving Donald to claim the prize ticket—only to find his nephews stowaway on the same steamship. With the help of the eccentric Maharajah of Hoopadoola, Donald must navigate a seemingly harmless favor involving a sacred elephant and a perilous river crossing, all drawn with Barks’ signature wit and intricate storytelling. The story, written and illustrated by Carl Barks, features his distinctive artwork on both the interior and cover, with the cover pencils and inks also by Barks.

Contains 111 stories
Maharajah Donald
28 pp · Adventure, Humor, Anthropomorphic-Funny Animals
Donald DuckHueyDeweyLouiePiggy (pig-boy with glasses)kid with kiteJoe (monkey-kid)sailor's kidjewelerpearl-buying rich guyship's pursership's captainMaharajah of Hoopadoolamaharajah's aidemaharajah's servantthe Mogul ElephantBumpay Royal Tax CollectorBumpay Regal Compiler of the Deficitvarious officials of Bumpaytigersbearded old manman with minah birdBritish travelerBumpay stadium broadcaster

In a whirlwind of misadventures sparked by a single pencil stub, Huey, Dewey, and Louie trade up to a steamship ticket to India—only for Donald Duck to claim it for himself, forcing the boys to stow away. Aboard the ship, Donald’s trouble deepens when he’s caught harboring his nephews, but a chance encounter with the eccentric Maharajah of Hoopadoola offers a way out—on one condition: ride the sacred Mogul Elephant across a narrow river to a neighboring kingdom. What could possibly go wrong?

The Peaceful Hills
2 pp · Humor, Anthropomorphic-Funny Animals
Donald DuckHueyDeweyLouiebeareagle

Donald Duck, seeking a quiet escape from his nephews’ rowdy western movie marathon, ventures into the peaceful hills—only to find the so-called "friendly" wildlife anything but serene. With Huey, Dewey, and Louie’s idea of fun replaced by a bear’s grumbles and an eagle’s sudden dive-bombing, the peace proves far more chaotic than he bargained for.

Darkest Africa
22 pp

In "Darkest Africa," Donald Duck takes on a perilous mission to track down the legendary Almostus Extinctus, the rarest butterfly in the world, for the eccentric Sir Gnattbugg-Mothley. His journey through the wilds of Africa turns treacherous when the cunning Professor Angus McFiendly sabotages his efforts, forcing Donald into a desperate race against time—and a capture by cannibals hired by McFiendly.

Race to the South Seas
22 pp
Best Christmas
8 pp

In "Best Christmas," Donald Duck sets out on a festive journey to Grandma Duck’s house, dreaming of a classic sleigh ride through snowy woods. But the reality of a stubborn horse, icy roads, and unexpected mishaps quickly turns his romantic vision into a chaotic adventure. Through the chaos, he discovers a deeper meaning behind the season’s true spirit.

Santa's Stormy Visit
8 pp
Three Good Little Ducks
8 pp
Toyland
8 pp
New Toys
8 pp
Donald Duck's Atom Bomb
7.5 pp

In "Donald Duck's Atom Bomb," Donald's latest invention—a device he claims is an atom bomb—surprises everyone by going "fut" instead of "boom," drawing the attention of two visiting professors. When the foreign expert Professor Sleezy takes the device for closer inspection, his meddling leads to a chaotic accident that sets the invention off in unexpected fashion.

Donald Duck Tells About Kites
8 pp
The Riddle of the Red Hat
11 pp
Clarabelle CowMinniePete

Mickey’s playful teasing of Minnie over her new red hat takes a sudden turn when he mistakes another girl in a matching hat for her—only to be handed a "diamond ring" that’s actually a priceless ruby. Before he can react, Minnie vanishes, snatched by the girl’s mysterious accomplice: a shadowy figure known only as Black Pete.

Peril of the Black Forest
14 pp
Uncle Scrooge
Life Savers
5 pp
Whale of a Good Deed
17 pp
Uncle Scrooge

When a massive whale washes ashore on Uncle Scrooge’s property after a tidal wave, he sees a golden opportunity—oil and blubber at his doorstep. But his plans hit a snag when the Junior Woodchucks show up, determined to save the creature, setting off a clash between Scrooge’s profit-driven instincts and the kids’ compassion.

Let Sleeping Bones Lie
14 pp
PlutoUncle Scrooge
Bad Day for Troop 'A'
6 pp
Looter of the Lake
13 pp
Maple Sugar Time (How Sweet It Is!)
13 pp
Beagle BoysDonaldUncle ScroogeChickadees
Bottled Battlers
12 pp
Traitor in the Ranks
13 pp
Eagle Savers
12 pp
Hound of the Moaning Hills
13 pp
Storm Dancers
12 pp
The Day the Mountain Shook
13 pp
Gold of the '49ers
12 pp
Duckmade Disaster
13 pp
Wailing Whalers
18 pp
Uncle Scrooge
Where There's Smoke
16 pp
Be Leery of Lake Eerie
16 pp
Teahouse of the Waggin' Dragon
17 pp

In "Teahouse of the Waggin' Dragon," the Junior Woodchucks take on a mission that's equal parts stealth and chaos: sneaking Scrooge McDuck past a relentless army of reporters to reach his beloved teahouse in Outer Monghoulia. With wits, disguises, and a dash of duck-sized daring, the young scouts must navigate a gauntlet of paparazzi and press conferences to deliver Scrooge to his favorite meal—before the story of his dinner becomes the headline of the century.

New Zoo Brews Ado
17 pp
Music Hath Charms
16 pp
The Phantom Joker
15 pp

In "The Phantom Joker," the boys organize a fundraiser to build a new cable car for inspecting Duckburg’s industrial chimneys, but Donald’s well-meaning efforts go awry when a mix-up turns his help into chaos. With the event on the line and tempers flaring, the real challenge isn’t the fundraiser—it’s keeping the whole thing from falling apart.

Hark, Hark, the Ark
15 pp
Captains Outrageous
15 pp
Gyro's Workshop
1 pp
The Gab-Muffer
10 pp
DonaldHueyDeweyLouieBolivar

When Gyro invents a machine to silence the nephews' constant chatter, he accidentally traps Donald, Gyro, and the boys in a globe of silence—just as a fire breaks out in Donald’s backyard. Now, with no one able to speak, the only way to save the situation lies in actions, not words.

The Stubborn Stork
8 pp
Uncle ScroogeJunior Woodchucks

When a stubborn stork takes up residence in an air vent leading from Scrooge’s money bin, the duck billionaire enlists the help of the Junior Woodchucks and Gyro Gearloose to reclaim the space—only to find the stork has a mind of its own and keeps returning, no matter how many times it’s gently (or not so gently) nudged out.

Milktime Melodies
7 pp
Grandma DuckGus Goose

In "Milktime Melodies," Grandma Duck’s cows grow restless until Gyro Gearloose devises a high-tech hi-fi system to soothe them with music—only to find it sends out unexpectedly loud sound waves that stir up chaos. With Gus Goose caught in the middle of the sonic storm, the unlikely duo must find a way to calm the herd before the whole farm goes haywire.

The Lost Rabbit Foot
7 pp · Anthropomorphic-Funny Animals
Gyro GearlooseGladstone Gander
The Call of the Wild
1 pp
Cave of the Winds
10 pp
Uncle Scrooge

In "Cave of the Winds," Uncle Scrooge follows Gyro Gearloose’s advice to secure Duckburg’s future by investing in savings bonds, then hides the valuable securities in a remote cave system within the Aeolian Mountains—only to find himself on a wild chase to protect them from the ever-livid Beagle Boys.

Mixed-up Mixer
7 pp
Grandma Duck
The Madball Pitcher
8 pp
DonaldHueyDeweyLouie
The Bear Tamer
7 pp

In "The Bear Tamer," Gladstone convinces Gyro to take on the daunting task of taming a wild bear to win the title of "King of Luck" from the Royal Order of Horeshoe Kids. Though all Gyro really wants is to enjoy his long-anticipated Gyroburger, he reluctantly devises a repellent to keep the bear under control—only to find the situation quickly spiraling beyond his plans.

Monsterville
10 pp
Uncle ScroogeDonaldHueyDeweyLouie
The Cube
5 pp
Donald
The Nose Knows
1 pp
Mighty But Miserable
7 pp
Beagle BoysDaisyDonaldHHUncle Scrooge

In "Mighty But Miserable," Donald’s frustration reaches new heights when a Beagle Boy’s prank turns the tables—forcing Gyro Gearloose to boost his intelligence, only to find his newfound smarts useless when the Beagle Boys escalate their scheme. With Uncle Scrooge’s fortune on the line and Daisy trying to keep the peace, Gyro must now balance his growing strength against the very brainpower he once envied.

The Old Timer
1 pp
Donald
Brain-strain
7 pp
Donald
Mechanized Mess
1 pp
Buffaloed by Buffaloes
4 pp
The Bird Camera
1 pp
The Odd Order
1 pp
Tale of The Tape
1 pp
His Shining Hour
1 pp
The Librarian
6 pp
Uncle Scrooge

In "The Librarian," Uncle Scrooge finds himself in a surprisingly hairy predicament when a lion he’s attempting to tame for a quick profit escapes and traps him inside his own money bin. Daisy arrives to collect a long-overdue two cents on a book about lion taming—only to discover the unlikely duo locked in a high-stakes standoff.

The Double Date
5 pp · Anthropomorphic-Funny Animals
DonaldClara Cluck
Daisy's Dazed Days
1 pp
The TV Babysitter
6 pp
Donald's Party
7 pp
Uncle ScroogeClarabelle CowGladstoneDonald

In "Donald's Party," Donald invites Daisy to a come-as-you-are gathering, but she arrives in her work clothes—unaware that her new evening gown, sent in the mail, was meant for the occasion. With Uncle Scrooge, Clarabelle Cow, and Gladstone all present, the mix of expectations and misunderstandings sets off a chain of awkward, humorous moments that unfold in the midst of the celebration.

The Framed Mirror
1 pp
The Beauty Queen
7 pp
DonaldGrandma Duck

When Daisy feels down about not winning the city beauty queen title, she seeks comfort at Grandma Duck’s farm—only to be unexpectedly crowned farm queen by two traveling judges. With Grandma Duck’s wisdom and a touch of rural charm, the story finds warmth in unlikely places, turning a moment of disappointment into something quietly special.

Tight Shoes
1 pp
A Sticky Situation
8 pp · Anthropomorphic-Funny Animals
Daisy DuckDonald DuckAprilMayJuneClarabelle CowHorace Horsecollar

In "A Sticky Situation," Daisy Duck takes her nieces April, May, and June on a camping trip to prove she doesn’t need men—until a sudden predicament strands them high on a mountain. Rescued by a pair of kind-hearted men, including Horace Horsecollar, Daisy begins to reconsider her opinion, though one duck remains firmly on her list of stubborn exceptions.

Ring Leader Roundup
6 pp

In "Ring Leader Roundup," Daisy stumbles upon a mysterious ring that sets off a chain of playful deception when she uses it to make Donald believe she’s seeing someone else. But the ring’s true purpose is far more dangerous—hidden within its band is a tiny radio used by a ring of diamond smugglers, drawing Daisy into a web of intrigue she never saw coming.

Too Much Help
4 pp
Grandma DuckGladstone
Small Fryers
1 pp
Friendly Enemy
1 pp
Ruling the Roost
8 pp
Uncle Scrooge

In "Ruling the Roost," Uncle Scrooge’s sudden disappearance sends Daisy Duck into the role of makeshift boss, stepping in to manage his affairs with surprising confidence—until Scrooge is finally discovered, trapped in a chute leading to his underground jewel vaults.

Undercover Girl
1 pp
The Inventive Gentleman
1 pp
Daringly Different
4.5 pp
False Flattery
0.5 pp
The New Girl
1 pp
The Dainty Daredevil
8 pp
The Flying Farm Hand
8 pp
DumboHueyDeweyLouieBrer Fox
A Honey of a Hen
7 pp
Uncle Scrooge

In "A Honey of a Hen," Uncle Scrooge pays a visit to Grandma's farm under the guise of a simple produce run, but his true plan is to extend his stay and savor her famous cooking. When a chicken hawk threatens one of Grandma’s hens, Scrooge’s carefully staged accident unravels as he steps in to save the day—revealing his real motives in the most unexpected way.

The Weather Watchers
7 pp

In "The Weather Watchers," Gyro builds a high-tech weather-vane for Grandma's farm, hoping to bring precision to her daily forecasts—until her mischievous goat turns the device into a source of increasingly dramatic (and wildly inaccurate) predictions. With the farm on edge and the skies seemingly reacting to the goat’s antics, the whole household finds itself caught in a storm of mistaken forecasts and unexpected chaos.

The Sheepish Cowboys
6.8 pp · Anthropomorphic-Funny Animals
Big Bad WolfHueyDeweyLouie

When Huey, Dewey, and Louie lose their horse, they scramble onto a flock of sheep for a ride—only to find the whole herd following them. Trapped in a gully, the boys are startled when the Big Bad Wolf stumbles upon their makeshift pen.

Mopping Up
1 pp
Touche Toupee
6 pp
The Snow Chaser
6 pp

In "The Snow Chaser," Gyro Gearloose unleashes his latest invention to clear the snow from Grandma's farm, but things quickly spiral when the vaporized snow begins accumulating in the sky—leading to a series of escalating mishaps as the clouds grow heavier and more unpredictable.

Free Ski Spree
6 pp
The Whole Herd of Help
8 pp
Big Bad WolfUncle Scrooge
The Day the Farm Stood Still
6 pp
Gyro

In "The Day the Farm Stood Still," Grandma wakes to an unusual stillness on the farm, where even the animals seem to be holding their breath—waiting for the return of a clever little chick whose well-meaning efforts have stirred up more than just a few feathers among the neighboring farmers. With Gyro's usual inventive mind at work, the quiet morning takes an unexpectedly tense turn as the farm's peace hangs in the balance.

The Training Farm Fuss
7 pp
Gladstone
The Reversed Rescue
7 pp

In "The Reversed Rescue," Donald Duck finds himself in a snowy predicament when his helicopter is shot down en route to Grandma's isolated farm, leaving the family to scramble and turn the tables on the Beagle Boys in a frosty rescue mission.

Attic Antics
8 pp
DaisyPete
Vacation Time
33 pp

In "Vacation Time," Donald takes Huey, Dewey, and Louie on a camping trip to a remote wilderness, hoping for a peaceful getaway. Things go awry when a reckless camper, careless with his cigarettes and fire, accidentally ignites a forest blaze—then flees the scene by stealing Donald’s car. Trapped by the spreading flames, the boys and Donald survive by digging trenches and burying themselves in the earth. When the forest rangers arrive, the fleeing camper falsely blames the ducks for starting the fire.

Camp Counselor
8 pp

In "Camp Counselor," Donald Duck’s attempts to impress the nephews and their campmates with his woodcraft skills hit a low when his efforts backfire. Frustrated and embarrassed, he spins a clever ruse that convinces the boys a bearskin rug is actually a live bear—leading to a situation that’s equal parts chaos and comedic misdirection.

Donald's Grandma Duck
14 pp

In "Donald's Grandma Duck," the nephews struggle to adapt to the peaceful rhythm of country life, especially the silence of night—something Grandma seems entirely unbothered by. When they stumble upon a letter from one of her creditors, they jump to the conclusion that her farm is in danger, setting off a series of well-intentioned but misguided plans.

Fun? What's That?
10 pp
Gyro Gearloose

In "Fun? What's That?", Gyro Gearloose finds himself at odds with the idea of leisure when Scrooge’s doctor insists they both take a break from work—no matter how hard they try to have fun, their minds keep drifting back to counting money and tinkering with inventions.

Jungle Hi-jinks
14 pp

In "Jungle Hi-jinks," the nephews swap their usual mischief for a behind-the-lens adventure when they're hired by a travel film company to document an African expedition, armed with one of Gyro's old cameras. Donald tags along as the bus boy, setting the stage for chaos as the crew ventures into the wild — where every frame might just capture more than just scenery.

Letter To Santa
24 pp

In "Letter To Santa," Donald Duck realizes on Christmas Eve that he never mailed the nephews’ letter to Santa—especially troubling since they asked for a steamshovel. Rushing to make amends, he turns to Uncle Scrooge for help, only to find Scrooge furious that Santa, not he, will be credited for the gift. Determined to outdo Santa, Scrooge buys his own steamshovel and challenges Donald in a high-speed, wrecking-ball showdown. With the nephews’ Christmas morning approaching, Donald must think fast—and disguise himself as Santa to deliver the news.

Read paper in snow
1 pp
You Can't Guess
25 pp

In "You Can't Guess," Donald Duck sets a playful challenge for his nephews: if they can guess what he wants for Christmas, he’ll buy them the spectacular building set they’ve been dreaming of. As the boys try to solve the riddle, Donald’s friends and relatives—each convinced they know his true wish—jump in with their own gifts, leading to a whirlwind of mistaken intentions, overlapping plans, and plenty of chaos. The nephews’ guesses grow wilder, and just when it seems like the mystery might never be solved, they finally land on the right answer—though the holiday surprise may not be what anyone expected.

Grandma's Present
8 pp
Grandma DuckGus Goose

In "Grandma's Present," Gyro Gearloose escapes his usual tinkering to visit Grandma Duck’s farm, hoping for a break from invention. But when he starts experimenting with the simple resources around him—dirt, water, and air—he finds himself building a machine that turns the ordinary into the extraordinary.

Christmas In Duckburg
20 pp
Uncle Scrooge

In "Christmas In Duckburg," Uncle Scrooge takes on a festive challenge from Ollie Eiderduck, betting that he can deliver a 100-foot Christmas tree to Duckburg in time for the holidays. With Donald and the nephews helping, the plan hinges on a risky trip to Canada—only to find the Beagle Boys already on the scene, determined to sabotage the mission by cutting the tree short.

The Christmas Cha Cha
16 pp · Anthropomorphic-Funny Animals

In "The Christmas Cha Cha," Donald Duck is determined to win a silver bowl in a dance contest—not just for the prize, but to give half of it to Daisy as a heartfelt Christmas gift. His plans take a twist when Scrooge McDuck enters the competition too, partnering with a professional dance instructor, turning the holiday rivalry into a full-blown cha cha showdown.

The black pearls of Tabu Yama
17.8 pp
Uncle Scrooge

Uncle Scrooge leads Donald and the nephews on a daring quest to the forbidden island of Tabu Yama, drawn by the legendary black pearls said to lie beneath its shores. When their ship is suddenly pulled into a hidden underwater cavern, they must find a way to survive the crushing depths—and use the island’s volcanic forces to blast their way back to the surface.

The impenetrable money bin
16 pp
Gyro Gearloose

In "The impenetrable money bin," Scrooge McDuck and Gyro Gearloose journey to the Moon in search of a material strong enough to breach Scrooge’s newly constructed, supposedly impenetrable money bin—after he accidentally destroys the only copy of its combination. There, they discover their answer in the form of a comet’s head, but a sudden fire forces them to abandon it mid-return, leaving their mission unresolved.

Fantastic River Race
20 pp

In "Fantastic River Race," Scrooge recounts to Grandma Duck a high-stakes steamboat duel from his younger days, when he and Rachet Gearloose—Gyro's grandfather—raced the Beagle family’s vessel to secure a gold cargo bound for New Orleans. The journey tests their skill, speed, and nerves as they navigate treacherous waters and fierce competition.

Mastering the Matterhorn
8 pp
PhooeyBeagle Boys
Trail Tycoon
6 pp
Uncle Scrooge
On the Dream Planet
6 pp
Gus Goose

On the Dream Planet, Gus Goose stumbles upon a strange world where everyone lives in perfect idleness, content with doing absolutely nothing. When Gyro Gearloose arrives and tries to improve things with his inventions, he accidentally disrupts the planet’s laid-back harmony—turning paradise into a place where even laziness has become a chore.

August Accident
4 pp
September Scrimmage
4 pp

In "September Scrimmage," Scrooge McDuck lends his cunning and old-school flair to the Duckburg football team, pulling off clever ruses—like concealing the ball in his top hat—to outwit the fierce Dogdale Barkers and turn the tide of a high-stakes game. With quick thinking and a dash of showmanship, he proves that strategy and a little flair can make all the difference.

Picnic
6 pp

In "Picnic," Gyro Gearloose sets out to perfect the great outdoors with a series of inventive upgrades—only to find that his latest gadgets have turned a simple day in the park into something far more elaborate than anyone expected.

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Cast · 2 characters

Full credits

writer, artist, inker, letterer Carl Barks
cover pencils, inks Carl Barks

Reprints

↩ Reprints Four Color #79 (1945), Donald and Mickey Merry Christmas #1945 (1945), Donald and Mickey Merry Christmas #1946 (1946), Boys' and Girls' March of Comics #[4] (1947), Donald and Mickey Merry Christmas #1947 (1947), Walt Disney's Comics - Cheerios Set Y #1 (1947), Boys' and Girls' March of Comics #20 (1948), Donald and Mickey Merry Christmas #1948 (1948), Donald and Mickey Merry Christmas #1949 (1949), Walt Disney's Christmas Parade #1 (1949), Walt Disney's Vacation Parade #1 (1950), Walt Disney's Christmas Parade #2 (1950), Walt Disney's Comics and Stories #12 (132) (1951), Four Color #353 (1951), Four Color #450 (1953), Donald Duck Tells About Kites #[nn] (1954), Donald Duck Tells About Kites #[nn] (1954), Donald Duck Tells About Kites #[nn] (1954), Walt Disney's Christmas Parade #8 (1956), Walt Disney's Picnic Party #8 (1957), Walt Disney's Uncle Scrooge Goes to Disneyland #1 (1957), Walt Disney's Christmas in Disneyland #1 (1957), Walt Disney's Mickey Mouse Almanac #1 (1957), Disneyland Birthday Party #1 (1958), Walt Disney's Christmas Parade #9 (1958), Four Color #1010 (1959), Four Color #1025 (1959), Walt Disney's Summer Fun #2 (1959), Four Color #1047 (1959), Four Color #1055 (1959), Dell Giant #26 (1959), Four Color #1073 (1960), Four Color #1095 (1960), Four Color #1099 (1960), Four Color #1140 (1960), Dell Giant #38 (1960), Dell Giant #39 (1960), Four Color #1150 (1960), Four Color #1161 (1961), Four Color #1184 (1961), Four Color #1239 (1961), Four Color #1267 (1961), Walt Disney's Gyro Gearloose #01329-207 (1962), Walt Disney's Donald Duck Album #1 (1963), Walt Disney Comics Digest #5 (1968), Walt Disney Huey, Dewey and Louie Junior Woodchucks #6 (1970), Walt Disney Huey, Dewey and Louie Junior Woodchucks #7 (1970), Walt Disney Huey, Dewey and Louie Junior Woodchucks #8 (1971), Walt Disney Huey, Dewey and Louie Junior Woodchucks #9 (1971), Walt Disney Huey, Dewey and Louie Junior Woodchucks #10 (1971), Walt Disney Huey, Dewey and Louie Junior Woodchucks #11 (1971), Walt Disney Huey, Dewey and Louie Junior Woodchucks #12 (1972), Walt Disney Huey, Dewey and Louie Junior Woodchucks #13 (1972), Walt Disney Huey, Dewey and Louie Junior Woodchucks #14 (1972), Walt Disney Huey, Dewey and Louie Junior Woodchucks #15 (1972), Walt Disney Huey, Dewey and Louie Junior Woodchucks #16 (1972), Walt Disney Huey, Dewey and Louie Junior Woodchucks #17 (1972), Walt Disney Huey, Dewey and Louie Junior Woodchucks #19 (1973), Walt Disney Huey, Dewey and Louie Junior Woodchucks #20 (1973), Walt Disney Huey, Dewey and Louie Junior Woodchucks #21 (1973)

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