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T.H.U.N.D.E.R. Agents #14 cover
Cover: Gil Kane
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T.H.U.N.D.E.R. Agents #14

Jul 1967 · Tower · 0.25 USD
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The T.H.U.N.D.E.R. Agents are alerted by radio activity to Professor's Lab, where they discover Dr. Forkliff has created a destructive android body with a powerful control device. An enemy agent—the Spider Leader—sabotages the control mechanism and transfers his mind into the android body, giving him superhuman strength. Noman, controlled by the Spider Leader's will, fights against the T.H.U.N.D.E.R. Agents until they manage to restore his mind, though the android body escapes. Back at headquarters, the team celebrates Noman's safe return and resolves to prevent a similar incident from occurring again.

Contains 5 stories
Return Engagement!
10 pp · Superhero

Andor, the inhuman weapon once spared by Dynamo, wanders the world as a man without a past—until fate and Spider's scheming force the two adversaries into a brutal confrontation. Captured together by their mutual enemies, Dynamo and Andor must decide whether to fight or work as one to escape, though their newfound alliance may be tested by far more than just Spider's agents.

To Fight Is to Die!
10 pp · Superhero

A T.H.U.N.D.E.R. Agent operating undercover as Lightning infiltrates a restricted base to recover stolen documents, but the real Lightning shows up—groggy and suspicious—forcing the agent into a desperate escape. Meanwhile, the mysterious master of disguise who originally stole the files returns them voluntarily, searching desperately for clues to his own lost identity while T.H.U.N.D.E.R. picks up his radioactive trail. When Lightning learns his speed inducer is failing him, he's benched from active duty just as the agency launches a hunt to uncover what the shape-shifter is truly planning.

On the Other Side
10 pp · Superhero

On the Other Side sees No-Man defending a remote T.H.U.N.D.E.R. base from raiders, only to fall victim to a sniper's attack that forces him to make a desperate transfer just as the enemy closes in. Meanwhile, a separate threat emerges across town as Dr. Forkliff's out-of-control robot tears through the city—and Guy Gilbert must make an agonizing choice to stop it, with consequences that will reshape the stakes for everyone involved. This 1967 tale weaves together two crises that test the resolve of T.H.U.N.D.E.R. agents in ways neither could have anticipated.

Darkly Sees the Prophet!
10 pp · Superhero

A mysterious figure calling himself the Prophet spreads nationwide panic with predictions of disaster that seem to come horrifyingly true—until the T.H.U.N.D.E.R. Agents' Raven suspects the seer is orchestrating the very chaos he claims to foresee. As the Prophet's influence grows and his final plot moves into motion, Raven pursues him to a hidden headquarters, determined to expose the darkness behind the prophecies before it's too late.

The Fist of Zeus
10 pp · Superhero

A massive, mysterious hand claiming to be the Fist of Zeus descends on New York City with demands to evacuate the United Nations—and the T.H.U.N.D.E.R. Agents must scramble to stop an extraterrestrial threat that brushes aside jets, military firepower, and their combined efforts. When the giant fist is finally grounded, the team discovers an even deadlier trap waiting in the wreckage: an army of rogue robots they'll have to dismantle before the city is torn apart.

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $9
CGC 9.6 · 2 in census $391
CGC 9.4 · 1 in census $226
CGC 9.2 · 2 in census $147
CGC 9.0 · 2 in census $101*
CGC 8.5 · 3 in census $69*
CGC 8.0 none in existence
Show all 15 grades
CGC 7.5 · 2 in census $43
CGC 7.0 · 1 in census $37*
CGC 6.5 none in existence
CGC 6.0 · 1 in census $29
CGC 5.5 none in existence
CGC 5.0 none in existence
CGC 4.5 none in existence
CGC 4.0 none in existence
CGC 3.5 · 1 in census $20*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

artist, inker Wally Wood
letterer Bill Yoshida
cover pencils, inks Gil Kane

Reprints

Reprinted in Sinister Tales #70 (1967), T.H.U.N.D.E.R. Agents #19 (1968), Sinister Tales #173 (1980), T.H.U.N.D.E.R. Agents Archives #5 (2005), T.H.U.N.D.E.R. Agents Classics #5 (2015), Amazing Stories of Suspense #79, Sinister Tales #71

Key issues in T.H.U.N.D.E.R. Agents

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