T.H.U.N.D.E.R. Agents #13
☆ Be the first to review + Add to your collection — Join free# Synopsis This issue features "The Second Atlantis," a guest appearance by Undersea Agent. During a routine scouting mission in uncharted underwater depths, sea saucers encounter a mysterious craft and investigate strange occurrences. The story involves intrigue among the T.H.U.N.D.E.R. Agents themselves, as revealed on the opening pages where operatives plot revenge against a colleague named NoMan, with their goal now being revenge rather than their original mission objectives. The narrative follows the agents as they pursue and confront threats while navigating both external dangers and internal conflicts within their own organization.
When a saboteur revealed to be a Spider agent infiltrates T.H.U.N.D.E.R.'s heavily fortified development center and steals the newly perfected atomic gun, the agency sets an elaborate trap to reclaim it—with Dynamo as the bait and Benson tasked with the one shot that could change everything. As the battle escalates and the stakes mount, both sides race against dwindling resources and mounting losses in a desperate game where one bullet may decide it all.
NoMan finds himself in an impossible predicament when a chance encounter with the Electrobot causes his consciousness to swap bodies—he's now trapped in the form of an ordinary man, while the terrified Henry Watkins is left inhabiting the T.H.U.N.D.E.R. Agent's android frame. As the Agents of O.G.R.E. launch a vengeful hunt for NoMan, the newly human consciousness must navigate the perils of his strange new existence. Written by a T.H.U.N.D.E.R. Agents creative team, "Escape from Destiny" explores the ironic cruelty of getting what you've always yearned for—just not in the way you imagined.
Lightning races to stop a document thief at T.H.U.N.D.E.R. headquarters, only to discover the culprit isn't who it appears to be—a shape-shifter named Mock-Man has framed the swift agent while working under the mysterious Professor's control. As Lightning pursues the impostor through the base and into NoMan's lab, the real stakes of the scheme begin to unravel, but the truth may come at a cost neither side expected.
When the mysterious figure called the Black Helmet emerges—wielding a strange power that even renders T.H.U.N.D.E.R.'s mightiest agents helpless—NoMan uncovers a dangerous truth: someone has discovered the lost Menthor helmet and learned to weaponize it. As Dynamo falls under the helmet's control and agent after agent succumbs to its mental mastery, T.H.U.N.D.E.R. faces a threat they may not be able to overcome through strength alone.
Lieutenant Jones' undersea saucer encounters a mysteriously silent vessel near the hidden base of Atlantis, but when he pursues it, he's attacked and captured by armed frogmen—only to come face-to-face with duplicates of himself and his companion. Trapped in a bizarre underwater fortress where nothing and no one are quite what they seem, the Lieutenant must uncover the truth behind this "Second Atlantis" and its android army before a forced duel with his own mechanical double seals his fate.
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Reprinted in Secrets of the Unknown #84 (1967), Eclipso #12 (1971), Eclipso #14 (1971), Sinister Tales #217 (1987), T.H.U.N.D.E.R. Agents Archives #5 (2005), T.H.U.N.D.E.R. Agents: The Best of Wally Wood #[nn] (2014), T.H.U.N.D.E.R. Agents Classics #5 (2015), Creepy Worlds #84, Escaravelho Azul #22
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