Sinister Tales #70
☆ Be the first to review + Add to your collection — Join freeIn "The Witching Hour!", a fugitive criminal seeks refuge in a remote village where old superstitions still hold sway. Posing as a witch hunter, he convinces a woman he meets on the train to pretend to be a witch so they can fleece the superstitious locals—until her true nature is revealed when he refuses to share the spoils.
In "The Strange Fate of the Statue Maker!", a reclusive inventor stumbles upon a device that can turn living beings to stone with uncanny precision. Drawn by the allure of capturing perfect beauty, he experiments on a stunning woman—only to find himself trapped in his own creation when the device malfunctions.
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Reprints
↩ Reprints Strange Tales #49 (1956), Tales to Astonish #34 (1962), Journey into Mystery #84 (1962), Journey into Mystery #86 (1962), Flash Gordon #4 (1967), T.H.U.N.D.E.R. Agents #14 (1967)
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