Rogue Trooper #1
This collection kicks off the 2005 DC revival of the classic 2000 AD series, reprinting the first story arc that follows the genetically engineered infantryman Rogue Trooper and his bio-chipped comrades—Gunnar, Helm, and Bagman—as they navigate a brutal, chemically ravaged battlefield known as Nu Earth. Written by Dave Gibbons and illustrated by Carlos Ezquerra, the volume sets the stage for Rogue's quest for vengeance against the treacherous Traitor General while showcasing the bleak, war-torn future that defined the original strip.
In "null," Rogue Trooper tracks down a clue about the Quartz Massacre by intercepting a Nort patrol boat, unraveling fragments of a past he can't forget. Flashbacks to Helm’s final moments deepen the mystery, pulling him further into a war he never wanted to remember.
In "Part 3," Rogue Trooper races against time as the traitor sabotages every escape pod, leaving only one functional—his own. With Buzzard Three crumbling around him, Rogue makes the desperate choice to follow the traitor down, knowing the odds are against him.
In "Part 2," Rogue tracks down Buzzard, the traitor who betrayed his unit, only to face a brutal choice: exact revenge or stop an impending uprising that could kill hundreds of prisoners. The tension crackles as loyalty, rage, and duty collide in the grim aftermath of war.
In "Part 1" of *Rogue Trooper*, the Nort commander staff, alarmed by the escalating destruction caused by the rogue soldier, launch a full-scale manhunt. When they finally track him down, they deploy their most primitive genetic troops in a desperate bid to stop him.
In "Part 2," Rogue, still reeling from an ambush by a Nort Squad, finds temporary refuge in an abandoned farm, seeking rest amid the chaos. But the Norts aren’t done—tracking him down, they dispatch a crude, relentless G.I. to hunt him down in the ruins of the frontier.
In "Part 4," Rogue, now the unacknowledged leader of the Nort's primitive GI's, turns the tide by commanding them to defy recall—freeing them from the very war they were born to fight. With quiet resolve, he steers their fate in a direction no one expected, setting in motion a shift that could change everything.
In "Bagman Blues, Part 3," Rogue ventures into a storm-lashed wasteland to verify a chip check, driven by growing concern for his fellow soldier Bagman—only to discover unsettling signs that Bagman’s neural chip is beginning to fail, its protein base deteriorating under the strain of the war’s relentless toll.
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Reprints
↩ Reprints 2000 AD #228 (1981), 2000 AD #229 (1981), 2000 AD #230 (1981), 2000 AD #231 (1981), 2000 AD #232 (1981), 2000 AD #234 (1981), 2000 AD #235 (1981), 2000 AD #236 (1981), 2000 AD #237 (1981), 2000 AD #238 (1981), 2000 AD #239 (1981), 2000 AD #240 (1981), 2000 AD #241 (1981), 2000 AD #242 (1981), 2000 AD #243 (1981), 2000 AD #246 (1982), 2000 AD #247 (1982), 2000 AD #248 (1982), 2000 AD #249 (1982), 2000 AD #250 (1982), 2000 AD #251 (1982), 2000 AD #252 (1982), 2000 AD #253 (1982), 2000 AD #254 (1982), 2000 AD #255 (1982), 2000 AD #256 (1982), 2000 AD #257 (1982), 2000 AD #258 (1982), 2000 AD #260 (1982), 2000 AD #261 (1982), 2000 AD #262 (1982), 2000 AD #265 (1982), The Best of 2000 AD Monthly #80
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