Punisher Epic Collection #5
☆ Be the first to review + Add to your collection — Join freeIn "No Escape," the Punisher crosses paths with a defiant young performance artist in a stifling Iowa town, stepping in when local enforcers target the artist for burning Old Glory—a provocative act that ignites tension in a community already teetering on the edge. Writer Mike Baron and artist Neil Hansen deliver a gritty, character-driven story as the Punisher dismantles the dangerous meth-amphetamine operation run by corrupt town figure Harold Meecham, all while navigating the volatile clash between art, rebellion, and small-town power. The cover by Joe Jusko captures the story’s raw intensity with striking, no-holds-barred detail.
In "Perilous Passage," Punisher moves from a violent showdown in a compromised safehouse to a high-stakes mission in Venezuela, tracking Jigsaw and the Rev. with ruthless precision. The hunt grows more dangerous with every step, as the trail leads through hostile terrain and unseen threats.
In "Basuco," Frank Castle lands in Venezuela with a mission, only to find himself outmaneuvered by Jigsaw, who’s made a dangerous alliance with a local drug lord. When Jigsaw strikes, it’s not just a fight—it’s a brutal personal reckoning that leaves Frank’s face shattered and his resolve tested.
In "A Man of Wealth and Taste," Punisher presses on after a brutal encounter with Jigsaw, following his enemies to a forgotten Mayan temple where the Rev uses his otherworldly powers to mend Jigsaw’s ruined face—ushering in a dark, unsettling confrontation that tests the Punisher’s resolve in ways he hasn’t faced before.
In "The End of the Game," the Rev's connection to the demon Belasco is finally exposed, unraveling the mystery behind his powers. As the Punisher and Jigsaw clash once more in a brutal showdown, Frank’s face is healed by the Rev—only to repay the favor with a devastating explosion.
In "Flag Burner," the Punisher crosses paths with Jo, a young performance artist whose act provokes outrage in a small Iowa town. When local enforcers target Jo for burning the American flag, the Punisher intervenes—not out of ideology, but because the real threat lies in the meth-amphetamine ring led by Harold Meecham.
In "Cold Cache," the Punisher tracks a long-buried particle beam weapon from World War II—crafted by Microchip’s father—through frozen ruins and shadowy conspiracies, racing against a ruthless new generation of Nazis who want to weaponize the past. The story unfolds with tense precision, blending wartime secrets with modern-day vengeance.
In "The Brattle Gun Part One," the Punisher ventures into the Middle East chasing a deadly artillery weapon, only to discover his old adversary Saracen has aligned with the enemy—turning a personal vendetta into a high-stakes war zone where loyalty is the first casualty.
In "The Cutting Edge," the Punisher crosses paths with a rogue Hydra agent in a high-stakes mission to dismantle a ruthless operative seizing control of Strucker’s drug trade. With brutal precision and shifting loyalties, the two navigate a web of betrayal and violence where trust is the deadliest gamble.
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Reprints
↩ Reprints The Punisher: The Prize #[nn] (1990), The Punisher #35 (1990), The Punisher #36 (1990), The Punisher #37 (1990), The Punisher: No Escape #[nn] (1990), The Punisher #38 (1990), The Punisher #39 (1990), The Punisher #40 (1990), The Punisher #41 (1990), The Punisher #42 (1990), The Punisher #43 (1990), The Punisher #44 (1991), The Punisher #45 (1991), The Punisher #46 (1991), The Punisher #47 (1991), The Punisher #48 (1991), The Punisher Annual #4 (1991)
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