National Comics #14
☆ Be the first to review + Add to your collection — Join freeIn "The Great Darkness," a mysterious plague blinds everyone at a navy shipyard, plunging the base into chaos. Uncle Sam, armed with his audio phone that can replay past conversations, uncovers the truth: the Black Legion, his old enemies, are behind the attack. With the help of his wits and the device, he races to expose the villains and restore sight to the afflicted. Art by Chuck Cuidera, with a striking cover by Lou Fine and Reed Crandall, this 1941 issue delivers a gripping wartime mystery.
In "The Great Darkness," a mysterious plague blinds everyone at a navy shipyard, plunging the base into chaos. Uncle Sam, armed with his audio phone that replays past conversations, uncovers a sinister plot by his old enemies, the Black Legion, and races to expose them before the sabotage spreads.
When a young woman named Sally O'Neil witnesses a suspicious accident and later attends a casino performance by Zaro, a supposedly gifted mind reader, she becomes convinced the hypnotist is using his powers for sinister purposes. After Sally and her companion Barry Gilmore discover a murderous scheme involving Zaro, his casino boss Len Carmen, and their thugs, the two must race against time to stop a hypnotized victim from taking his own life. It's a race between detective work and hypnotic control in this fast-paced mystery from National Comics #14.
Wonder Boy races against time to deliver inventor Jonas Falconi's secret blueprints for a cutting-edge weapon to the Navy Department, but enemy agents will stop at nothing to intercept the plans. Facing sabotage, drugged fruit, and relentless pursuit across the country, the young hero must outwit spies and crooks to complete his mission.
Windy Breeze spins a tall tale about tangling with a shark during his pearl-diving days in the South Pacific—complete with card tricks, miraculous escapes, and impossible feats of quick thinking. This one-page humor story proves that when it comes to outlandish adventure stories, Windy's got no shortage of wild claims to back up his reputation.
When Jock is tasked with flying General Foxx over Southeastern Asia, their mission takes a deadly turn when they crash in New Guinea—right into the clutches of Killer Ernst, a ruthless Austrian fifth columnist. With cunning and a touch of magic, Merlin steps in, using a cannon and a crocodile to turn the tide in a fight that’s far from over.
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Reprinted in The Golden Collection of Klassic Krazy Kool Kids Komics #[nn] (2010)
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