Marvel Masterworks #14
☆ Be the first to review + Add to your collection — Join freeThis volume of the Marvel Masterworks series collects Captain America's adventures from the early 1970s, featuring the conclusion of the storyline involving the Secret Empire and the introduction of the Falcon as a regular partner. It includes issues #169-176, written by Steve Englehart and drawn by Sal Buscema and John Romita Sr., showcasing Cap's struggle with political disillusionment and his iconic decision to temporarily abandon the shield.
In this classic tale from *Captain America*, the Sentinel of Liberty finds himself unexpectedly on the defensive at Avengers Mansion, where a gang of costumed criminals breaks in seeking Stark's secrets and weapons. Thinking he's just a flashy acrobat, they underestimate him—until Cap proves he's far more than a showpiece, taking them down one by one with precision and grit. As the dust settles, he muses on the strength of his allies, noting how lucky the thieves were their partners weren’t around.
In the shadow of war, a frail army reject named Steve Rogers becomes the ultimate weapon when he volunteers for the secret Project Rebirth. After receiving the Super-soldier serum from Dr. Erskine, Rogers is transformed into a peak human—strong, fast, and fearless—only to face a deadly Nazi spy who assassinates the scientist before vanishing into a burst of electricity. Now a symbol of hope in a world at war, Rogers takes up the mantle of Captain America, and when his young friend Bucky learns the truth, their bond becomes the foundation of a legendary partnership.
In "Among Us, Wreckers Dwell!", Captain America and Bucky are drawn into a devious trap set by Sando, a Nazi agent disguised as part of a harmless stage act with his companion Omar, using mind-bending projections to sabotage Allied operations. The story unfolds with tension and cunning, as the heroes must untangle illusion from reality in a battle of wits and will.
In "The Red Skull Strikes!", Captain America and Bucky race to uncover a dangerous deception when their pursuit of the Red Skull leads them to a wealthy tycoon—only to find the man is an imposter. The real Red Skull, hidden in plain sight, is using the fake Skull to further his schemes, turning the tables on the heroes with a game of deception and betrayal.
In "The Sleeper Shall Awake!", Captain America races to stop a dormant threat from the past, hunting down the Sleepers—agents secretly planted by the Red Skull during World War II, poised to activate the Sleeper robots after two decades of silence. With time running out and the nation's safety at stake, the Sentinel of Liberty must confront a conspiracy buried deep in history.
In "Them!", Captain America is pulled from training when Nick Fury arrives with urgent intel on the mysterious organization THEM. When a flying craft attacks Avengers Mansion and unleashes a deadly android, the duo barely fend it off—only to learn the threat is just the beginning. Hidden in a remote lab, THEM watches through surveillance as a fleet of androids matures in a hydroponic garden, their next move already in motion.
In "He Who Holds the Cosmic Cube," Captain America races to save a downed pilot—only to uncover a shocking betrayal when the man reveals himself as an A.I.M. agent. Pursuing the stolen Cosmic Cube to a remote island, Cap confronts its keeper in a desperate showdown, unaware the Red Skull is watching, waiting to reveal a long-buried secret tied to Bucky’s fate. With the Cube’s power to turn thought into reality now in play, Cap faces a foe whose invincibility may be beyond even his will to overcome.
In "The Red Skull Supreme!", Captain America faces his most terrifying foe yet when the Red Skull wields the Cosmic Cube, granting him near-absolute power. Trapped on a crumbling island, Cap must outthink the villain by feigning loyalty, all while the Skull's golden armor and limitless will threaten to end the battle in an instant. With the island sinking and the Cube’s fate hanging in the balance, Cap makes a desperate move that could change everything.
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Reprints
↩ Reprints Tales of Suspense #59 (1964), The Avengers #10 (1964), Tales of Suspense #60 (1964), Tales of Suspense #61 (1965), Tales of Suspense #62 (1965), Tales of Suspense #63 (1965), Tales of Suspense #64 (1965), Tales of Suspense #65 (1965), Tales of Suspense #66 (1965), Tales of Suspense #67 (1965), Tales of Suspense #68 (1965), Tales of Suspense #69 (1965), Tales of Suspense #70 (1965), Tales of Suspense #71 (1965), Tales of Suspense #72 (1965), Tales of Suspense #73 (1966), Tales of Suspense #74 (1966), Tales of Suspense #75 (1966), Tales of Suspense #76 (1966), Tales of Suspense #77 (1966), Tales of Suspense #78 (1966), Tales of Suspense #79 (1966), Tales of Suspense #80 (1966), Tales of Suspense #81 (1966)
Reprinted in Marvel Masterworks: Captain America #1 (2003), Marvel : Les origines #3 (2004), Captain America Omnibus #1 (2011)
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