Kalle Ankas bästisar #28
When Farbror Joakim discovers Björnligan has built a Paul Bunyan-style machine to harvest money from his savings, he quickly relocates his fortune to his forest in Barrberga—boring holes in trees and filling them with cash. But Björnligan isn’t far behind, and with his machine at the ready, he’s determined to reap the harvest.
In "Trollkastet," Knog-Knutte finds himself caught in the middle of a heated baseball game between two rival Duckburg teams, each determined to win at any cost. When the game spirals into chaos, he improvises a series of wild, science-fueled gadgets—one that makes the ball impossible to hit, and another that guarantees every swing connects—sending the match into full-blown mayhem.
Farbror Joakim shows up at farmor Ankas gård with a plan: buy the little yellow duckling Eggi and then pretend to be injured to get free food and care. But when a predator threatens Eggi, his act quickly turns into real heroism—though his scheme might not be as clever as he thinks.
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↩ Reprints Walt Disney's Comics and Stories #3 (63) (1945), Four Color #1010 (1959), Walt Disney's Uncle Scrooge #28 (1959), Four Color #1095 (1960), Kalle Ankas bästisar #1 (1986), Kalle Ankas bästisar #2 (1987), Kalle Ankas bästisar #25 (1987), Kalle Ankas bästisar #26 (1987), Kalle Ankas bästisar #27 (1987), Kalle Ankas bästisar #3 (1988)
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