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Gen 13 #1 cover
Cover: J. Scott Campbell & Alex Garner

Gen 13 #1

Mar 1995 · Image · 2.95 USD; 4.20 CAD
📊 ~47,513 copies sold its debut month
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About this Issue

Gen 13 #1 (March 1995) marks the first issue of the ongoing series that cemented WildStorm's identity as something distinct from the grimdark excess that defined much of the early Image era — a teen-adventure book with a lighter, pop-culture-saturated tone that deliberately recalled the spirit of Spielberg and Lucas rather than the teeth-gritting angst dominating the direct market at the time. It was also the launching pad for J. Scott Campbell's career, whose expressive, cartoony figure work stood apart from the hyper-muscled house style of most Image founders and quickly became one of the most imitated styles of the decade. With thirteen variant covers shipped simultaneously, the issue pushed the emerging variant-cover phenomenon to a theatrical extreme that was genuinely unprecedented for its day, signaling how aggressively publishers would use collectibility as a marketing lever throughout the mid-1990s. The team itself — five genetically activated teenagers who are each the secret offspring of a Team 7 operative — deepened the entire WildStorm Universe's continuity, folding Gen 13 into the mythology of Wildcats and Team 7 in ways that gave the shared universe unusual generational weight.

writer Brandon Choi · writer, artist J. Scott Campbell · inker Alex Garner · colorist Wendy Fouts · colorist Joe Chiodo · colorist Wildstorm Effects · letterer Richard Starkings · letterer Comicraft · inker Sandra Hope · cover J. Scott Campbell, Alex Garner

ComicBooks.com Value

Our Model is In Beta
Raw (NM) $5
CGC 9.8 · 988 in census $88
CGC 9.6 · 376 in census $48*
CGC 9.4 · 155 in census $39*
CGC 9.2 · 57 in census $35*
CGC 9.0 · 43 in census $34*
CGC 8.5 · 19 in census $27*
Show all 11 grades
CGC 8.0 · 8 in census $20*
CGC 7.5 · 2 in census $20*
CGC 7.0 · 3 in census $20*
CGC 6.5 none in existence
CGC 6.0 · 2 in census $20*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

More listings for this title

CGC 9.8 $93 CGC 9.8 $112.49 CGC 9.8 $124.95
Related listings we couldn't confirm as this exact issue · 3 total · seen 9 days ago

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History

Gen 13 grew out of a conversation between childhood friends Jim Lee and Brandon Choi, who noticed that no publisher had centered a superhero team book on actual teenagers since Marvel's New Mutants roughly a decade earlier; reading DC's Legionnaires gave Lee the tonal spark he wanted. The team was originally conceived as 'Gen X,' debuting under that name in the September 1993 crossover event Deathmate Black — but Marvel had trademarked 'Generation X' for an imminent X-Men spinoff, forcing a rebrand to Gen 13 (a play on Generation X being the thirteenth American generation since the Revolution) before the characters could headline their own five-issue miniseries in early 1994. That miniseries, written by Choi and Lee and drawn by the then-unknown Campbell — who had been discovered as a teenager through a talent search advertised in WildC.A.T.s #2 — sold well enough to warrant the ongoing series, which launched March 30, 1995 under editor-in-chief Bill Kaplan with Campbell graduating to co-writer alongside Choi.

Trivia · 8 facts

  • The ongoing series' first issue was published on March 30, 1995 by WildStorm Productions under the Image Comics banner, written by Brandon Choi and J. Scott Campbell, with interior art by J. Scott Campbell inked by Alex Garner.
  • Gen 13 was created by Brandon Choi, Jim Lee, and J. Scott Campbell; Jim Lee is credited inside the issue as 'fanboy consultant,' reflecting his role as the studio head and conceptual architect rather than active writer by this point.
  • The issue ships with thirteen distinct variant covers — including homage covers, a parody cover ('Li'l Gen 13' by Arthur Adams, 'Barbari-Gen' by Simon Bisley), and a 'Do-It-Yourself' blank-sketch cover — an unusually large variant run that drew wide attention in the trade press.
  • The five core team members making their ongoing-series debut as fully formed characters are: Caitlin Fairchild (superstrength and enhanced intellect), Sarah Rainmaker (weather manipulation), Bobby Lane / Burnout (pyrokinesis), Roxy Spaulding / Freefall (gravity manipulation), and Percival 'Grunge' Chang (matter absorption); their mentor John Lynch also appears.
  • Although the ongoing series is often called their 'first appearance,' the team (originally named Gen X) actually debuted in Deathmate Black (September 1993), and a separate claim exists for WildC.A.T.S Trilogy #1 (June 1993) as an even earlier appearance — this remains a contested point among collectors.
  • The issue's story is set primarily in La Jolla, California, where the team has settled after escaping the government program, and features a Mortal Kombat-style video game parody as a plot device, reflecting Campbell's pop-culture sensibility.
  • The issue was reprinted multiple times: in European-market Gen 13 series (Juniorpress 1996, Semic S.A. 1996), in the Gen 13 Backlist anthology (Image, May 1997), in 3-D format as Gen 13 3D #1 (Image, February 1998), and as part of the DC collected editions Gen 13: Starting Over (1999) and the oversized Gen 13: Starting Over The Deluxe Edition (DC, 2022).
  • The series spawned an animated film directed by Kevin Altieri (Batman: The Animated Series), produced by WildStorm with Buena Vista/Disney as distributor; it was publicly screened at Wizard World Chicago in 1998 but never received a U.S. home-video release after Jim Lee sold WildStorm to DC Comics, creating a corporate conflict with Disney. A limited release followed in Europe, Australia, and South America through Paramount.

Full credits

writer, artist J. Scott Campbell
colorist Wendy Fouts
colorist Joe Chiodo
letterer Comicraft
cover pencils J. Scott Campbell
cover inks Alex Garner

Reprints

Reprinted in Backlash #6 (1995), Gen 13 #4 (1996), Gen 13 #4 (1996), Gen 13 Backlist #[nn] (1997), Gen 13 3D #1 (1998), Gen13: Starting Over #[nn] (1999), 13 #1/2000 (2000), Gen 13: Starting Over The Deluxe Edition #[nn] (2022), Gen 13 #1

Key issues in Gen 13

Variants (14)

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