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G.I. Joe: The Complete Collection #7 cover

G.I. Joe: The Complete Collection #7

Mar 2017 · IDW · 49.99 USD
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About this Collection

This volume collects issues #0–#4 of the G.I. Joe: A Real American Hero series by IDW, continuing the re-presentation of Larry Hama's original Marvel run in chronological order. It includes the classic storylines 'Operation: Lady Doomsday' and 'The Commander's Gambit,' featuring key characters like Snake Eyes, Scarlett, and Cobra Commander. The collection also features new cover art and bonus material from the original series.

"Beginnings... ...And Endings" delivers a tense, character-driven chapter in the G.I. Joe saga, with Larry Hama’s sharp storytelling bringing emotional weight to a mission gone wrong in Borovia. As Stalker, Snow Job, Outback, and Quick Kick face betrayal and loss, the cost of duty becomes painfully clear—especially when Outback is ordered to flee while the others hold the line. Marshall Rogers’ evocative art, enhanced by Danny Bulanadi’s inks and Bob Sharen’s colors, captures the grim atmosphere of a war where loyalty is tested and the line between survival and sacrifice blurs.

Contains 13 stories
Beginnings... ...And Endings
22 pp · War
G.I. Joe [General HawkStalkerSnow-JobQuick-KickOutbackJinxFlintSnake-EyesScarlettRock 'N RollShipwreckCrank-CaseTrip-Wire]BillySpigou (Death)Cobra [Cobra Commander (death?)Crimson Guard [Fred VII]Raptor]corrupt Borovian military

In "Beginnings... ...And Endings," Stalker, Snow Job, Outback, and Quick Kick are sent into Borovia on a mission to rescue a newsman accused of spying, only to learn he’s already been exchanged. With their contact Spigou dead and the team wounded, Stalker orders Outback to escape and carry their story back—knowing the odds are against any further rescue. Meanwhile, a personal reckoning unfolds as the Commander makes a choice that will change everything, and Hawk’s message makes it clear: no one is coming.

Beginnings and Endings...
22 pp · War
G.I. Joe [General HawkStalkerSnow-JobQuick-KickOutbackJinxFlintSnake-EyesScarlettRock 'N RollShipwreckCrank-CaseTrip-Wire]BillySpigou (death)Cobra [Cobra Commander (death?)Crimson Guard [Fred VII]Raptor]corrupt Borovian military

In "Beginnings and Endings...", Stalker, Snow Job, Outback, and Quick Kick are sent into Borovia on a mission to rescue a newsman accused of spying for the U.S., only to discover he’s already been exchanged. With their contact dead and the team wounded, Stalker orders Outback to escape and carry their story back—knowing the odds are against any rescue. Meanwhile, a personal reckoning unfolds as the Commander chooses to leave Cobra for Billy, facing a deadly consequence from Fred, and Hawk confirms no help will come.

Evasion
22 pp · War
StalkerSnow-Job (injured)Quick Kick (injured)OutbackBorovian military

Outback makes a desperate break from Borovia, leaving Stalker, Quick Kick, and Snow Job behind as ordered—his mission now to reach Joe headquarters and deliver their story to Hawk. The weight of escape presses hard as he moves through hostile terrain, knowing his survival means their tale might still be heard.

Transit
22 pp · War
G.I. Joe [StalkerQuick-KickSnow-Job (all three prisoners)RoadblockSpiritRecondoMuttJunkyardLift-TicketOutbackBeachheadLeatherneckJinx]Grunt (as civilian)BillyBlind MasterCobra [Crimson Guard [Fred VII]Raptor]Borovian military (includes gulag guards)Borovian peopletelejournalistgulag prisoners

In Utah, the G.I. Joes brace under the weight of their comrades’ capture in Borovia, tensions flaring especially when Outback returns without answers—his silence only deepening the unease. Meanwhile, Billy continues his training with the Blind Master, Jinx moves through the base with quiet purpose, and Raptor shadows them both, as the echoes of a distant command echo through the compound’s lower levels.

Going Under
22 pp · War
G.I. Joe [General HawkSnake-EyesScarlettFlintLady JayeJinxLawOrderChucklesRipcordRoadblockLeatherneckSpiritGung-HoDustyLow-LightTunnel RatCrankcaseBazookaWild BillRecondoRock N RollSteelerLifelineMuttShipwreckCross CountryZapOutback]BillyBlind MasterStorm ShadowCobra [Crimson Guard [Fred VII]RaptorSerpentorDr. MindbenderTechno-Viper (first appearance)]Borovian Gulag (as prisoners) [StalkerSnow JobQuick Kickgulag prisonersBorovian guardsSgt. MosievCorporal OlgaBoris (stoolie)]

In "Going Under," Flint and Lady Jaye team up with Snake-Eyes, Scarlett, and the Blind Master during a mission in Grenada that takes a sudden, dangerous turn when they trigger a mine—vanishing without a trace. Back in San Francisco, Hawk receives the distress call from Flint, while Storm Shadow, present with Billy, Jinx, and others, quietly questions how easily a ninja could be taken out. As the Joes face surveillance in Utah and San Francisco, a hidden underground operation begins to surface—literally—when a team emerges from beneath the desert to play football above ground, while others plot escape from a gulag. Meanwhile, Fred VII departs for Cobra Island with the Pogo vehicle, carrying secrets and a mission of his own.

The Old Switcheroo
22 pp · War
Lady JayePsych-OutChucklesBaronessZarannaDial-ToneSerpentorDr. MindbenderBreakerTunnel Rat
Maneuvering For Position
22 pp · War
G.I. Joe [Snake-EyesScarlettCrank-CaseFast-DrawChucklesPsyche-Out (first appearance)Lt. FalconBack-Stop (first appearance)LawOrderLeatherneckHardtop (first appearance)Payload (first appearance)CrankcaseLady JayeFlintWild BillSpiritMuttRecondoRoadblockZapTollboothLow-LightSci-FiSteelerTunnel RatFrostbiteFootloose]Blind MasterCobra [Cobra Commander [Fred VII] (first appearance in armor, disguised as original one)SerpentorDreadnoks [ZartanBuzzerTorch]BaronessDr. MindbenderCobra SoldiersCobra OfficersGyro-Vipers (Mamba Pilots- first appearance)]

In "Maneuvering For Position," Snake-Eyes, Scarlett, and Blind Master prepare for a high-stakes mission to rescue their captured comrades in Borovia, while a mysterious figure claiming to be Cobra Commander—Fred VII—lands on Cobra Island, backed by the Baroness, who guards a secret too dangerous to reveal. Meanwhile, Chuckles and Psyche-Out arrive at the Utah base, uneasy about the strange activity that unfolds under cover of night.

Shuttle Complex
22 pp · War
G.I. Joe [General HawkDukeSnake-EyesScarlettRipcordLift-TicketRoadblockMainframePayloadHardtopSci-FiRoadblockDial-ToneSlipstream]Blind MasterWhite Clown (first appearance)Cobra [Cobra Commander II (Fred VII)BaronessDr. MindbenderSerpentorScrap-IronTechno-VipersTele-VipersCobra space techs]

In "Shuttle Complex," the G.I. Joe team races to protect a vital spy satellite from Cobra’s orbital assault, but when Commander Fred takes command after the Baroness goes down, the mission takes a devastating turn. Meanwhile, Snake-Eyes, Scarlett, and the Blind Master weave through the circus world of the White Clown, moving ever closer to their high-stakes rescue in Borovia.

Ambush
22 pp · War
G.I. Joe [Wild BillLift-TicketLeatherneckDustyLow-LightDukeWet-SuitFootlooseFlintBeachheadTunnel Rat]
The Tenth Letter
22 pp · War
G.I. Joe [Snake-EyesScarlettJinx]Storm ShadowBillyBlind MasterWhite ClownOrlovsky (first appearance)Borovian Gulag [StalkerSnow JobQuick Kick (all freed)prisoners (freed)Boris (death)Sgt. Orlovsky (death)Corporal Olga (death)]

In "The Tenth Letter," Snake-Eyes, Scarlett, and their ninja allies launch a daring rescue inside a Borovian gulag, where the lines between loyalty and survival blur. As the escape unfolds, the White Clown grapples with uncertainty about Magda’s fate, while the imprisoned Joes face brutal reckonings—Boris confronted for his betrayal, Corporal Olga claiming her moment of justice, and Sgt. Orlovsky’s final, deadly game of chance against Stalker.

Cold Snap
22 pp · War
G.I. Joe [General HawkDial-ToneStalkerSnow-JobQuick-KickOutbackLady JayeFlintRoadblockLeatherneckShipwreckDocTunnel RatSnake-EyesScarlettPsyche-OutJinxLifelineCrankcaseCross Country]Storm ShadowBillyBlind MasterCobra [Cobra Commander [Fred VII]BaronessDr. Mindbender]Frusenland Prime Minister Volff

In "Cold Snap," the G.I. Joes return from Borovia to face fractures within their ranks, as Flint confronts Snake-Eyes and Scarlett over their secrets—only for Lady Jaye to step in with a surprising declaration. Meanwhile, Outback is met by Stalker, Snow Job, and Quick Kick, who acknowledge his choice to escape, even as the true danger of Cobra’s Terror-Dromes unfolds through a hidden scheme of high-frequency mind control tested in Frusenland. Storm Shadow shares quiet wisdom with Billy, underscoring the weight of honor in a war where truth is the most dangerous weapon.

Trade-Offs
30 pp · War
G.I. Joe [HawkCutterShipwreckTorpedoWet-SuitDeep-Six]Oktober Guard [StormavikSchrageDainaHorror-ShowColonel Brekhov]Cobra Commander [Fred VII] (villain)Baroness (villain)Serpentor (villain)Dr. Mindbender (villain)Zartan (villain)Croc-Master (villain)Cobra Soldiers (villain)

In "Trade-Offs," Torpedo and Wet-Suit stage a stealth mission on Cobra Island, only to find themselves in the middle of a high-stakes deception when Serpentor and Mindbender seize Fred and place his helmet on a BAT, hoping to turn the android into the new Cobra Commander. The Oktober Guard, unaware of the ruse, capture the BAT, believing it to be the real Serpentor.

Bystander
7 pp · War
Snake-EyesScarlett

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Full credits

writer Larry Hama
colorist Bob Sharen
letterer Joe Rosen

Reprints

↩ Reprints G.I. Joe, a Real American Hero #61 (1987), G.I. Joe, a Real American Hero #62 (1987), G.I. Joe Special Missions #6 (1987), G.I. Joe, a Real American Hero #63 (1987), G.I. Joe, a Real American Hero #64 (1987), G.I. Joe Special Missions #7 (1987), G.I. Joe, a Real American Hero #65 (1987), G.I. Joe, a Real American Hero #66 (1987), G.I. Joe Special Missions #8 (1987), G.I. Joe, a Real American Hero #67 (1988), G.I. Joe Yearbook #4 (1988), G.I. Joe: Special #1 (1995)

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