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G.I. Joe: The Complete Collection #6 cover

G.I. Joe: The Complete Collection #6

Dec 2014 · IDW · 49.99 USD; 65.99 CAD
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About this Collection

This volume continues IDW's comprehensive re-presentation of the G.I. Joe mythos, collecting issues from the early 2010s that delve into the aftermath of the Cobra Civil War and the escalating tensions between the Joes and their adversaries. It features storylines by writer Chuck Dixon and artist S.L. Gallant, focusing on character-driven conflicts and the shifting loyalties within the team.

"Launch Base" delivers a tense, high-stakes mission in the G.I. Joe universe, spotlighting General Hawk as he teams up with a secretive group of New Jersey civilians who believe they're part of the Joes—only to discover they're guarding a dormant missile. Written by Larry Hama and brought to life with bold, dynamic art by Todd McFarlane, the story unfolds with sharp pacing and grounded military intrigue, as both the Joes and the Dreadnoks race to prevent a catastrophic launch. The cover by Todd McFarlane captures the urgency of the moment, making this a standout entry in the Complete Collection.

Contains 12 stories
Launch Base
22 pp · War
G.I. Joe [General HawkSnake-EyesScarlettFlintLady JayeAirborneAceWild BillSlip-Stream (first appearance)AirtightRock 'N Roll]Cobra [Cobra CommanderDestroBaronessSerpentor (leader)Dr. MindbenderDreadnoks [Zartan (leader)ZandarZaranaRipperBuzzerTorch]TomaxXamotCobra TroopersCobra Officers]Sierra Gordo military leaders

In "Launch Base," Flint infiltrates Cobra’s operations in Sierra Gordo, posing as a captured Joe to uncover the secrets of the newly deployed Terror-Drome. With Cobra Commander and Destro stranded beneath the ruins of The Pit, and the Baroness mourning a presumed dead Destro, the mission hinges on stealth, deception, and the quiet resolve of Snake-Eyes’ disguise.

Unmaskings
22 pp · War
G.I. Joe [General HawkDukeSnake-Eyes (as Flint)Grunt (retires from Joes)ClutchStalkerBeach-HeadLeatherneckLow-Light (first appearance)]Billy (severely injured)Cobra [Cobra CommanderDestroSerpentorDr. MindbenderBaronessZartanZaranaZandarDreadnoksTomaxXamotTeleviperCobra Soldiers]Sierra Gordo military generals

In "Unmaskings," a desperate mission to rescue Snake-Eyes from the Terror-Drome leaves Stalker wounded, forcing Snake-Eyes to stay behind and cover the retreat. Meanwhile, Destro and Cobra Commander, disguised and on the run, stumble upon a shocking reunion when a sheriff recognizes Billy—Cobra Commander’s injured son—from a photo he’d kept on him all along. Grunt, after completing his tour, quietly departs the team, marking a quiet end to one chapter.

Burn-Out
22 pp · War
G.I. Joe [Slip-StreamLeatherneckStalkerCrank-CaseAce]
Jungle Moves
22 pp · War
G.I. Joe [General HawkSnake-EyesScarlettStalkerDocGruntRecondoRoadblockLift-TicketTrip-WireFlintDial-Tone (first appearance)]Grunt (as civilian Robert W. Graves)Lola (first appearance)Cobra [SerpentorDestro (end cameo)BaronessDr. MindbenderTomaxXamotCobra SoldiersCobra Officers]

In "Jungle Moves," the G.I. Joes launch a high-stakes mission to rescue Snake-Eyes from the Terror-Drome, only to find Cobra has relocated him to the newly established Cobra Consulate in New York. With the Drome dismantled and a clever decoy sent by train to mislead their enemies, the Joes shift tactics—hiding the real structure’s true destination downriver for analysis. Meanwhile, Destro makes his move toward Scotland, adding another layer to the unfolding conflict.

Hush Job
23 pp · War
Snake-EyesScarlettStorm ShadowDr. Mindbender (villain)Baroness (villain)Cobra Soldiers (villain)
My Dinner With Serpentor
5 pp · War
Cobra [SerpentorDreadnoks [TorchRipperBuzzsaw]Dr. Mindbender]
Strange Bedfellows
22 pp · War
G.I. Joe [General HawkFlintLady JayeMainframeDial-ToneFlash]British S.A.S. [Special Air Services] [Smythe-Barret [Jingles]Sgt. Day]Cobra [Major Bludd (disguised as Destro)DestroDestro's personal army]

In "Strange Bedfellows," Destro returns to his Scottish estate only to discover an imposter wearing his face and claiming his legacy. With the help of Lady Jaye and Flint, he must reclaim his castle and recover the stolen Terror-Drome plans—before the true mastermind, Major Bludd, slips away.

No Holds Barred
22 pp · War
G.I. Joe [LeatherneckWild BillRoadblockLifeline]Oktober Guard [StormavikSchrageDainaHorror-ShowColonel Brekhov]
Desperate Moves
23 pp · War
G.I. Joe [General HawkStalkerScarlettFlintDusty (first appearance)Mainframe]BillyProfessor GamalRashid (first appearance)Cobra [Cobra Commander (first appearance- new armor)Crimson Guard [Fred VII (first appearance)]Colonel Sharif's soldiers

In "Desperate Moves," Cobra Commander turns to the enigmatic Guardsman (Fred VII) in a bid to restore Billy to full strength, acquiring a formidable new battle armor in the process. Meanwhile, Dusty and Mainframe race against time in the Middle East, extracting vital intel on the Terror-Dromes from a live unit under Colonel Sharif’s command—information they relay to the Joes through coded plans from the previous issue. When Billy finally awakens, he’s haunted by blank memories, leaving his future—and the mission’s next step—uncertain.

Divergent Paths
22 pp · War
G.I. Joe [General HawkCross-CountryCrank-CaseDustyThunderSteelerGrand-SlamGruntClutchJinx (first appearance)Tunnel Rat (first appearance)Outback (first appearance)]BillyThe Blind Master (first appearance)Cobra [Cobra CommanderCrimson Guard [Fred VII]Raptor (first appearance)]

In "Divergent Paths," Cobra Commander, Raptor, and Fred VII push their new Pogo unit against the G.I. Joes during a high-stakes field exercise, testing the S.L.A.M. weapon's limits. Meanwhile, Billy’s fragmented memories begin to return as he steps into a dojo, facing trials from Jinx and the Blind Master, recalling his past with Storm Shadow. As Cobra regroups after the skirmish, the Commander calls for a private conversation—leaving the future of the organization hanging in the balance.

Showdown!
22 pp · War
G.I. Joe [AceSlip-StreamHawk]JonesyPeachesLow-Ball
Cross Purposes
22 pp · War
G.I. Joe [General HawkLt. Falcon (first appearance)Chuckles (first appearance)Fastdraw (first appearance)Law (first appearance)Order (first appearance)]Cobra [Cobra PilotDreadnoks [ZaranaBuzzerZanzibar (first appearance)Monkeywrench (first appearance)]]

In "Cross Purposes," General Hawk teams up with a group of men in New Jersey who believe they’re G.I. Joes, guarding a secret missile. When Zarana and the Dreadnoks uncover the site, both sides race to prevent a catastrophic launch—only to find the real threat comes from a rogue faction secretly in charge.

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Full credits

writer Larry Hama
colorist Bob Sharen
letterer Joe Rosen

Reprints

↩ Reprints G.I. Joe, a Real American Hero #54 (1986), G.I. Joe, a Real American Hero #55 (1987), G.I. Joe, a Real American Hero #56 (1987), G.I. Joe Special Missions #3 (1987), G.I. Joe, a Real American Hero #57 (1987), G.I. Joe Yearbook #3 (1987), G.I. Joe, a Real American Hero #58 (1987), G.I. Joe Special Missions #4 (1987), G.I. Joe, a Real American Hero #59 (1987), G.I. Joe, a Real American Hero #60 (1987), G.I. Joe Special Missions #5 (1987)

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