Essential Sub-Mariner #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the earliest Silver Age adventures of Namor, the Sub-Mariner, reprinting his appearances from Fantastic Four Annual #1 and issues #4-6 of the series that launched his solo revival, along with his own title's first issues. It follows the return of the Prince of Atlantis to the Marvel Universe, where he clashes with the Fantastic Four, including Reed Richards and Ben Grimm, while navigating the political machinations of his Atlantean rivals like Byrrah and his grandfather Thakorr. Presented in black-and-white as part of Marvel's Essentials line, this collection covers the foundational stories that re-established Namor as a complex antihero in the Marvel mythos.
In "In Mortal Combat with... Sub-Mariner!", Namor finds himself trapped on Skull Island, held prisoner by the ruthless Plunderer, who attempts to sway him with a vibra-gun forged from Plunderstone. When the Swamp Men launch a surprise assault, chaos erupts—leading to a fiery escape and a desperate race to stop the Plunderer from turning his vengeance on Atlantis. Written by Roy Thomas and brought to life with dynamic art by Werner Roth and Dan Adkins, this essential tale features a striking cover by John Buscema and Gene Colan, with inks by Sol Brodsky and Jack Abel.
In "In Mortal Combat with... Sub-Mariner!", Namor takes a radical stand against humanity, hiring Franklin and Murdock to sue the world on his behalf—only to find justice out of reach. When diplomacy fails, he deliberately gets arrested, forcing a trial that escalates into chaos, drawing in Daredevil in a futile attempt to stop the tide. As the sea rises and Atlantis trembles, Namor must choose between vengeance and duty, leaving the surface world behind to protect the kingdom he still calls home.
In "The Start of the Quest!", Namor returns to Atlantis to find his throne seized by the warlord Krang, and after being betrayed by Lady Dorma, he’s imprisoned as a traitor. With only the legendary Trident of Neptune offering a chance to reclaim his kingdom, Namor makes a daring escape to begin his quest.
Namor plunges into the Forbidden Deeps on a desperate hunt for Neptune's Trident, pushing deeper than any before. As Krang dispatches Seaweed Man to halt him, unrest stirs beneath the waves in Atlantis, where the people grow weary under Krang's tightening grip.
In "A Prince There Was!", Sub-Mariner races against time to claim the fabled Trident of Neptune, dodging a creeping seaweed threat before being overwhelmed by the disorienting glare of the Diamonds of Doom. Meanwhile, back in Atlantis, Krang’s patience wears thin with Lady Dorma’s refusal, leading him to banish her to the mysterious realm of the Faceless Ones.
In "By Force of Arms!", Namor races to rescue Dorma from the land of the Faceless Ones, guided by Neptune’s mysterious aid in the form of electric eels. Meanwhile, back in Atlantis, a growing unrest among the citizens erupts into open revolt against Krang’s rule.
In "The End of the Quest!", Namor battles the Nameless Ones to protect the unconscious Dorma, only to be aided by Neptune himself, who bestows his trident upon the Sub-Mariner. With Dorma in need of the revitalizer ray, Namor races to save her—only for Krang to seize the moment and attempt to destroy the device. As the fate of the two hangs in the balance, Vashti the Elder intervenes with a decisive throw of the trident, setting the stage for Namor’s final reckoning.
In "To Walk Amongst Men!", Namor ventures to the surface when seismic chaos shakes Atlantis, only to discover Hank Pym wielding a massive drill in a mysterious quest to uncover the roots of life on Earth. The clash of ancient undersea power and cutting-edge science sets an unexpected course for the Sub-Mariner.
In "The Prince and the Puppet!" from Essential Sub-Mariner #1, Namor finds himself caught between duty and deception when the Puppet Master hijacks his mind during a tense standoff with Hank and Jan over an underwater drilling operation. Forced to carry out a bank heist in New York, Namor returns with a stack of treasury bonds—only to be intercepted by the Army as he tries to return to Atlantis.
In "When Rises the Behemoth," Namor, unknowingly under the Puppet Master’s control, is hunted by the Army after a bank robbery—only to find refuge in the Hudson River, where he meets Lady Dorma. She warns him that the ancient Behemoth has awakened and threatens Atlantis, forcing Namor to break free from his mind control and return home. As the danger grows, Krang reaches out to the Puppet Master, hinting at a new puppet to be made.
In "To the Death!", Namor fights a monstrous Behemoth whose fate mirrors that of Atlantis itself. With Krang manipulating the beast through a puppet, Namor pushes through the onslaught—only to face a new threat when Krang arrives in Atlantis and demands Lady Dorma's hand in marriage, threatening to unleash the puppet once more.
When Namor's trust shatters after Lady Dorma's betrayal, his mind fractures under the weight of loyalty undone. With Dorma and Krang fleeing to the surface, their transformed skin a stark contrast to the deep, the Sub-Mariner is left to grapple with madness and the echoes of a love he can no longer believe in.
In "When Fall the Mighty!", the Sub-Mariner storms Iron Man’s lab in a rage, only to be outmaneuvered by Tony Stark’s quick thinking—tricking the Atlantean into sealing himself in a reinforced safe room while Iron Man recharges. With the tide turning, Sub-Mariner takes a brief dip to restore his own strength, but as police and Pepper Potts arrive at Stark Industries, the battle is far from over. A renewed Sub-Mariner prepares for round two.
In "The Power of Iron Man!", Namor and Iron Man clash in a fierce underwater duel, their rivalry reaching a boiling point—until Namor suddenly breaks off the fight upon spotting Krang’s looming battle cruiser drifting on the surface. Meanwhile, Tony Stark prepares to unveil the truth behind Iron Man’s armor to Senator Byrd, setting off a chain of revelations that could change everything.
In "The Sub-Mariner Strikes!", the ocean's mightiest warrior clashes with the enigmatic Krang in a high-stakes battle over New York. After the fight leaves Sub-Mariner disoriented and memory-wiped, the Secret Empire steps in—posing as allies, their true intentions hidden beneath a veil of deception.
In "Like a Beast at Bay!" from Essential Sub-Mariner #1, Namor, stripped of his memories and manipulated by the Secret Empire, hunts the Hulk through the streets of New York with no recollection of who he is or why he’s chasing the jade giant. A sudden blast from Krang’s ray reignites his past, but the truth comes at a cost—his mind, once lost, now races with the weight of forgotten battles and buried betrayals.
In "– And One Shall Die," Namor drifts through New York, indifferent to the desperate orders of the Secret Empire’s leader, who pleads with him to join a clash against the Incredible Hulk. The tension crackles as the tide of conflict looms, but Namor walks his own path—unmoved, untamed.
In "The Wrath of Warlord Krang!", Namor finds himself framed for a catastrophic attack when Krang unleashes a monstrous tidal wave upon New York City—leaving the Sub-Mariner to face the military's wrath while the true villain watches from the shadows.
In "Moment of Truth!", Namor confronts the rising threat of Krang and the lingering presence of Dorma as he calls them both before the people of Atlantis to settle the question of leadership once and for all. With the fate of the undersea kingdom hanging in the balance, Namor challenges Krang to a battle—unarmed, while Krang may use any weapon he chooses. The outcome will decide who truly belongs in power, and who must be cast into the abyss.
When a colossal alien robot tumbles from a passing spacecraft and lands in the ocean depths, Attuma seizes the chance to turn it against Namor and Atlantis. With the robot's power at his command, he sets his sights on revenge—though the true intentions of the machine remain unknown.
In "The Prince and the Power!", Namor must rally every ounce of strength from his people and even his aquatic allies to face a towering alien robot sent by Attuma to crush Atlantis. With the fate of the underwater kingdom hanging in the balance, the sudden arrival of the robot’s creators cuts the battle short—leaving the true threat still unknown.
In "To Be Beaten by Byrrah!", Namor finds himself unexpectedly outmatched when his cousin Byrrah challenges him to single combat for the throne of Atlantis—only to discover his powers vanish mid-battle, leaving him vulnerable as Byrrah claims victory. The story explores the shifting tides of power and loyalty in a kingdom where might is no longer measured by strength alone.
In "Outside the Gates Waits... Death!", Namor, newly imprisoned on the fiery Inferno Isle, fights the lava monster guarding the island’s heart, while back in Atlantis, Dorma uncovers Byrrah’s hypnosis machine and uses it to reclaim the people’s loyalty. As Byrrah’s grip weakens, he orders Attuma to activate a weapon capable of destroying the entire kingdom—just as Namor returns to stop him.
In "It Walks Like a Man!", Namor faces a terrifying new threat when a radioactive barrel dumped by a passing ship awakens an ancient creature in his underwater realm. As the beast begins to rampage across both ocean depths and the surface world, Namor takes it upon himself to stop it—only to find himself caught in a deadly crossfire with a submarine mistaking him for the enemy.
In "The Monarch and the Monster!", Namor faces a terrifying creature known only as It, battling it amid collapsing ice and a crippled submarine. As the wreckage drifts and the sea claims the fallen, Namor barely survives a deadly radiation surge—only to return to Atlantis, where his recovery fuels a fierce resolve to call a council of war.
In "Helpless, at the Hands of Dragorr!", Namor’s plan to strike against the surface world takes a sudden turn when the Atlantean prince is summoned by Dragorr, a self-proclaimed island ruler who dares to challenge him. Instead of meeting a worthy foe, Namor finds himself trapped and forced to serve the island’s tyrant—only to be rescued by the mysterious Lady Dorma, who reveals the shocking truth: Dragorr is no living king, but a robot controlled by a tiny, cunning gnome.
In "The Power of the Plunderer!" from Essential Sub-Mariner #1, Namor and Dorma return to Atlantis only to stumble upon an underwater city built by surface dwellers, sparking tension with its founder, Dr. Walter Newell. When the menacing Plunderer arrives in a high-tech sub and destroys the city’s dome, Namor must choose between confronting the thief and rescuing Dorma and the trapped citizens.
In "Somewhere Stands... Skull Island!", Namor ventures into the hidden Savage Land beneath Antarctica before a planned conflict with surface-dwellers, accompanied by the defiant Dorma, who defies orders to follow. As they near Skull Island, an unexpected attack from the Plunderer’s hidden base forces Namor into captivity, leaving Dorma to flee back to Atlantis—just as the island’s secrets begin to stir.
In "The Sovereign and the Savages," Namor finds himself imprisoned on Skull Island by the ruthless Plunderer, who seeks to sway the Sub-Mariner with a vibra-gun forged from Plunderstone. When the Swamp Men launch a surprise assault, chaos erupts—leading to the destruction of the Plunderer’s base and Namor’s escape, though not before the villain vanishes into the depths with a vow to strike back at Atlantis.
In "...To Destroy the Realm Eternal!", Namor returns to Atlantis only to find it under siege by the Plunderer. As the clash erupts beneath the waves, a distant American submarine, sensing the chaos, responds with depth charges—unintentionally leveling much of the city and leaving Namor unconscious. With Atlantis in ruins and its people now driven to the surface, the stage is set for a war that could shatter the fragile peace between the underwater realm and the world above.
In "When Falls the Holocaust!", Namor awakens to find Atlantis in ruins and his people poised to unleash the untested Hurricane Inducer on the surface world. Fearing the weapon’s catastrophic potential, he takes desperate action to stop it—only to be branded a traitor by those who once followed him. As tensions rise and loyalty fractures, Namor must navigate betrayal and desperation to prevent a war he never wanted.
Namor seeks an unlikely ally in his ongoing war against the surface world—only to find the Hulk already under the Puppet Master’s control, turned into a weapon aimed at the sea king himself.
In "Years of Glory -- Day of Doom!" from Essential Sub-Mariner #1, Namor awakens beneath a frozen wasteland, his mind adrift in memories of his mother, Princess Fen, and his youth in Atlantis. As flashes of his past collide with his present—lost, broken, and forgotten—his journey from a forgotten wanderer in the Bowery to a man rediscovering his identity begins when Johnny Storm stumbles upon him, reigniting a legacy long buried.
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