Essential Marvel Two-in-One #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the early adventures of the Thing and his ever-changing partner, the Human Torch, from Marvel Two-in-One #1-20 and Annual #1. As part of Marvel's Essential line, it presents these Bronze Age tales in black and white, showcasing the rocky hero teaming up with a rotating cast of Marvel characters. The series was a precursor to the Thing's ongoing solo adventures and a staple of 1970s Marvel storytelling.
"Cry: Monster!" kicks off with a chaotic day at the zoo when the innocent but powerful alien child Wundarr accidentally sets loose every animal in sight. As the Thing, Captain America, and Sharon try to restore order, a sudden arrival from the far future—told through a chilling tale of Earth’s subjugation by the Badoon—ushers in a mission across time. Written by Steve Gerber and illustrated by Sal Buscema with inks by Frank Giacoia, this 2005 Essential Marvel Two-in-One issue features a cover by Jim Starlin, blending grounded character moments with a high-stakes, time-bending adventure.
In "Cry: Monster!", the Hulk and the Thing find themselves trapped in a desolate New Mexico ghost town, forced into a brutal showdown by the cunning Leader and the enigmatic Kurrgo. With no allies and no escape, their clash becomes a test of strength, will, and what it means to be a monster in a world that fears them.
When the Thing stumbles through the New Mexico desert, he stumbles into a deadly clash between the Blood Brothers and Iron Man—both under Thanos’s command. With the desert heat mirroring the intensity of the fight, the Thing finds himself caught in a battle far bigger than he expected.
When the Thing hears that someone’s been using his name in the Florida swamps, he heads south to settle the score—only to find himself tangled in a far stranger conflict. In an alternate dimension, the Molecule Man’s son seeks vengeance on the Fantastic Four after his father’s death, but instead of New York, he lands in the swamp, where he’s met by the Thing and the Man-Thing.
In "Inside Black Spectre!", Mr. Fantastic engineers a suit to help Wundarr control his explosive abilities, while Matt Murdock and Candice Nelson find their date interrupted by the mysterious Black Spectre. Daredevil and the Thing storm the villain’s blimp, uncovering the Black Widow entangled in the scheme, and vow to dismantle the shadowy organization behind it.
In "Doomsday 3014!", the Thing takes the curious alien child Wundarr to the zoo, only to find the day spiraling into chaos as Wundarr frees the animals. With Steve and Sharon enjoying a rare moment together, Captain America steps in to help, and Namorita arrives just in time to take Wundarr off Ben’s hands. Back at the Baxter Building, the team is stunned by the sudden arrival of Tarin, a woman from the far future who warns of Earth’s subjugation by the Badoon. Sent back with her to prevent the coming doom, The Thing, Captain America, and Sharon find themselves thrust into a future where humanity’s survival hangs in the balance.
In "Seven Against the Empire!", the Thing, Captain America, and Sharon Carter find themselves thrust into the distant future of 3018, where they join forces with the Guardians of the Galaxy to resist the Badoon’s relentless conquest of Earth. With time and tide turning against them, the heroes must unite across eras to stand against an empire that threatens to erase all hope.
When the Puppet Master teams up with the powerful Radion, he unleashes a twisted scheme that turns Thor’s own strength against the Fantastic Four—using radioactive clay to manipulate the thunder god and force him into a deadly servitude.
In "Is This The Day The World Ends?", Black Widow finds herself on the run from the Sword of Judgment—only to crash into the Thing during a quiet stroll with Alicia in the park. Taken to a floating ocean platform, Natasha uncovers a dangerous connection to an old flame leading the terrorists, while the Thing races against time to pull a nuclear bomb from the seabed. With the world hanging in the balance, the two must hold the line against overwhelming odds.
When Ben and Alicia’s trip to Disney World takes an unexpected turn, they find themselves stranded in St. Petersburg—where the ancient Golem, now animated by the malevolent mystic Kaballa, begins tearing through the city. With no time to spare, Ben must confront a supernatural threat he never saw coming.
When the Thing prepares for a test flight in one of Tony Stark's experimental spacecraft, a misfire unleashes the ancient and power-hungry Prester John, who's been buried beneath the desert sands for centuries—along with a mysterious alien stone that could reshape the world.
When a scientist’s wild experiment spirals out of control, a 300-foot-tall monster—born from his own creation—starts tearing through New York, and the Thing and Power Man must step in to stop it before the city is reduced to rubble. The real question isn’t just how they’ll stop the mountain-sized threat, but what exactly the scientist meant when he said, “I created Braggadoom!”
In "Ghost Town!", the Thing is sent to the abandoned Arizona town of Lawless, where he teams up with the Son of Satan to confront the vengeful ghost of the town’s founder, Ravenstorm. With the eerie silence of the desert and the weight of forgotten history pressing in, the two unlikely allies face a spectral threat rooted in the town’s dark past.
In "The Return of the Living Eraser!", Morbius and The Thing are unexpectedly erased by a mysterious force and pulled into the Eraser’s dimension, where they must aid the fallen Supremor in reclaiming his throne. As they navigate this strange realm, they race against time to return to their world and prevent the Eraser from unleashing chaos upon Earth.
When volcanic eruptions threaten to destroy the planet, the Thing is sent into the Savage Land to uncover their source. There, he teams up with Ka-Zar as they race to stop a villain wielding the raw power of the volcanoes in a bid to become the god-like Volcanus.
In "This City— Afire!", the Thing clashes with Basilisk in the Savage Land before the villain hurls them both into the heart of New York City. Spider-Man, just back from a time-jump, finds the city under siege as a volcanic eruption splits the Hudson River—only to uncover the fallen Thing and a terrifying threat looming over the skyline.
In "Touch Not the Hand of Seth!", the Human Torch races against time to save Black Sun after their clash, bringing him to Dr. Donald Blake for help. But when the Thing is drawn into a divine clash between Thor and the Egyptian god Seth, the Torch must hold on to hope—while facing forces far beyond his control.
In "Death On The Bridge To Heaven!", the Thing teams up with Thor for a high-stakes clash against Seth, the Egyptian god of death, on a treacherous interdimensional bridge. When Seth unleashes the Devourer—a force beyond his own control—the battle spirals into chaos, testing both heroes' strength and resolve.
In "Does Anyone Remember...The Hijacker!?", the Thing teams up with Black Goliath at Stark West during a high-stakes test of an experimental spacesuit when the long-forgotten villain the Hijacker resurfaces with a familiar, if underwhelming, plan. The story crackles with the kind of old-school superhero energy that makes these two unlikely allies a surprisingly fun pair.
In "A Tale of Two Countries!" from Essential Marvel Two-in-One #1, the Thing and Iron Fist find themselves caught in a tense political standoff on a small Asian island, where they must navigate dangerous alliances and hidden agendas to rescue a queen from the grip of a ruthless general. The story blends action and intrigue, pitting two very different heroes against a conflict far beyond their usual battles.
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↩ Reprints Marvel Feature #11 (1973), Marvel Feature #12 (1973), Marvel Two-in-One #1 (1974), Marvel Two-in-One #2 (1974), Marvel Two-in-One #3 (1974), Marvel Two-in-One #4 (1974), Marvel Two-in-One #5 (1974), Marvel Two-in-One #6 (1974), Marvel Two-in-One #7 (1975), Marvel Two-in-One #8 (1975), Marvel Two-in-One #9 (1975), Marvel Two-in-One #10 (1975), Marvel Two-in-One #11 (1975), Marvel Two-in-One #12 (1975), Marvel Two-in-One #13 (1976), Marvel Two-in-One #14 (1976), Marvel Two-in-One #15 (1976), Fantastic Four Annual #11 (1976), Marvel Two-in-One #16 (1976), Marvel Team-Up #47 (1976), Marvel Two-in-One #17 (1976), Marvel Two-in-One #18 (1976), Marvel Two-in-One #19 (1976), Marvel Two-in-One Annual #1 (1976), Marvel Two-in-One #20 (1976), Marvel Two-in-One #22 (1976), Marvel Two-in-One #23 (1977), Marvel Two-in-One #24 (1977), Marvel Two-in-One #25 (1977)
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