DC Comics Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection from Hermes Press gathers early pulp-style comics by Major Malcolm Wheeler-Nicholson, the visionary founder of what would become DC Comics. It spotlights his pre-superhero adventure strips, including the swashbuckling Henri Duval, showcasing the raw, energetic storytelling that laid the groundwork for the Golden Age of comics.
"Fang Gow of China, Part 7" offers a rare behind-the-scenes glimpse into the early days of American comics through the personal recollections of associate editor David Armstrong. Drawing from interviews with pioneers like Vin Sullivan, Creig Flessel, and Joe Giella, Armstrong shares firsthand accounts of working for Major Malcolm Wheeler-Nicholson’s pioneering pulp comic ventures. The story, written by David Armstrong, is a thoughtful, historically grounded reflection on the roots of the medium, illustrated with a rare photo of Flessel and Fred Guardineer.
In "Fang Gow of China, Part 7," Barry and LeGrand are seized by Fang Gow’s forces and brought aboard a mysterious vessel, where the enigmatic villain unleashes a chilling beam that pierces their eyes—leaving them at his mercy.
In "Fang Gow of China, Part 15," Barry and Le Grand find themselves trapped beneath the city, cornered by the elusive Fang Gow. When a sudden explosion rocks Paris above, they seize their chance to escape—only to face the villain head-on in a tense standoff beneath the ruins.
In "Fang Gow of China, Part 19," Dr. Bonfils performs a critical operation that saves Fang Gow’s life, while Barry, hidden in plain sight, uncovers new clues about Fang Gow’s mysterious intentions by infiltrating a cemetery. The story unfolds with quiet tension, blending medical urgency with espionage, as secrets buried in the earth begin to surface.
In "Fang Gow of China, Part 23," pilot Barry survives a crash into the Mediterranean, only to find himself hunted in the open sea. With no escape in sight, he’s forced to surrender, and the news of his apparent defeat is carried back to Fang Gow.
In the latest chapter of "Fang Gow of China, Part 24," Barry is pulled from the sea and brought aboard a steamer carrying the Inspector. As Fang Gow regains strength in the Port of Said, he turns his sharp mind toward manipulating both the doctor and Jean, pressing them to comply with his demands—both for medical treatment and a dangerous government formula.
In "Fang Gow of China, Part 30," Dr. Bonfils endures torture at the hands of the ruthless Fang Gow, while Barry, disguised in face paint and a turban, attempts a daring rescue. His infiltration goes awry when he’s thrown into a snake pit, only to team up with the imprisoned doctor—now trapped together as rising water threatens to drown them both.
In "Fang Gow of China, Part 31," Barry and the doctor discover an escape hatch from the water trap, leading them to Ling Foo—revealed as a friendly spy with surprisingly fluent English. Meanwhile, Jean departs for France, only to be intercepted and kidnapped, along with her father, the Inspector.
In "Fang Gow of China, Part 32," Fang Gow negotiates a dangerous exchange with an Arabian Shiek, trading Jean for a mind-control drug, setting off a tense chain of events. Jean shares a fleeting moment with her father before Barry returns to Fang Gow’s lair, only to see Inspector Le Grand used as a test subject—his daughter’s attacker and Barry’s foil in a failed rescue. The Shiek takes Jean, leaving the outcome uncertain.
In "Fang Gow of China, Part 33," Jean Le Grand is held captive and auctioned by the Shiek to slave traders, while her father, Inspector Le Grand, remains under mind control after attacking Barry. Barry races to rescue her, armed with an antidote from Dr. Bonfils, but the situation grows tense as he and the still-dazed inspector clash again. Meanwhile, Naida, a resourceful slave girl, aids Jean’s escape—only to find herself lost in the unforgiving desert.
In "Fang Gow of China, Part 34," the Inspector and Barry narrowly escape after the antidote takes effect, but their victory is short-lived. As Jean wanders the desert, a passing rug merchant offers her refuge, while Fang Gow, furious over Barry’s escape, sends his men to track him down. Barry tries to slip past the enemy in disguise to save Jean, but his plan unravels—exposed and captured, he faces Fang Gow’s wrath on the torture table.
In a speculative tale from *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics #nn*, Professor Grant spins a futuristic crime mystery for the Federal Men. Set in the year 3000 AD, the story follows Jor-L, a sharp-eyed sleuth with a space flyer, as he investigates a mysterious disturbance at the Mountains of Mars.
In "Alaskan Adventure, Part 2," Bob races against time to rescue Saunders, who's been taken by gangsters hunting a hidden gold mine. Meanwhile, Bob ventures into an extinct volcano crater in his rocket plane, only to find the site eerily resistant to his approach—something deep in the earth seems to be pushing back.
In "Alaskan Adventure, Part 3," Merritt’s remote camp is attacked in the dead of night, forcing him to return just in time to drive off the intruders with his plane and tracer bullets. With no bodies left behind and the wilderness offering no answers, Merritt and his companions must decide whether to stay and face the unknown—or retreat to safer ground.
In "Alaskan Adventure, Part 4," Bob takes to the skies again, drawn by the mysterious cloud that looms over the frozen wilderness. As tension mounts, Saunders flees into a narrow cave while Monk Morton's men close in on the cliffside camp, setting the stage for a desperate stand.
In "Alaskan Adventure, Part 7," Bob finds himself in a dire situation, sharing an execution chamber with Saunders as Morton's gangsters close in on Merritt's camp. With the fate of the gold—and Merritt’s survival—hanging in the balance, Bob's flying company and Jake take to the skies in a desperate race against time.
In "Alaskan Adventure, Part 8," Bob finds himself trapped and forced to write a note ordering his company to abandon him and the gold mine claim—only to break free moments later and confront the looming executioner. The story’s tense standoff unfolds with raw urgency, blending high-stakes survival and the rugged isolation of the Alaskan wilderness.
In "Alaskan Adventure, Part 9," Bob and Dicky face off against three ruthless thugs in a brutal showdown, Dicky turning the tide with a decisive strike from the executioner's sword. With Morton's men waiting at the cliff’s edge and Bob’s company poised to surrender, the two split up—Bob racing to reach his plane, Dicky heading toward the camp to prevent a deadly explosion.
In "Alaskan Adventure, Part 10," Bob races against time to protect Dicky as the two flee through treacherous terrain, using deception and desperation to stay ahead of Morton's men. With the airfield within reach, Bob makes a final stand in the cave, sealing the tunnel to buy Dicky time—then steals back his plane to escape the encroaching danger.
In "Alaskan Adventure, Part 11," Merritt returns to his camp after a tense flight, only to find Buzz ready with answers about the coded message Bob was forced to send. As Dicky narrowly disables a remote-triggered bomb beneath the cliff, he’s caught in the act—just as the remaining Asiatics take to the skies above.
In "Alaskan Adventure, Part 12," Bob's camp faces a sudden aerial assault as enemy planes close in, forcing a tense evacuation just before the bombs fall. With Morton pressing his attack on Dicky's position and Merritt setting a trap from the rear, the stakes rise in this high-stakes aviation thriller.
In "Alaskan Adventure, Part 13," Bob reunites with Dicky after a violent confrontation, as the remnants of Morton’s crew scatter and the relentless bombardment of Merritt’s camp intensifies. With the air thick with danger and the stakes rising, the two must navigate the chaos before the next strike.
In "Alaskan Adventure, Part 14," Merritt takes to the skies in his nimble "Bumble-Bee" rocket plane, facing off against enemy aircraft from both the Asiatics and Monk Morton’s forces. With quick maneuvers and sharp precision, he outflies and outmaneuvers larger, heavier planes in a high-stakes aerial battle.
In this pulse-pounding 2018 tale from *DC Comics Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Baslyn’s obsession with the legendary Blood Pearls drives him to a Manila festival where he crosses paths with a mysterious masked woman. Drawn in by her allure and fueled by greed, he schemes to capture her—only to find her identity may be far more entangled with the pearls than he ever imagined.
In "Episode 2" from DC Comics' *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Baslyn and Felipe return to the island of Dato only to be confronted by Dato’s nephew, who demands they wait until morning. When the nephew stabs Dato and flees with the girl, he oddly insists Baslyn take the priceless necklace before vanishing into the night. As Baslyn tries to recover and clean up, a wave of haunted guilt begins to overwhelm him over his betrayal.
In "Episode 3" from *DC Comics Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Baslyn finds himself stranded in a web of desperation after a failed attempt to sell the pearls, rejected by every dealer he approaches. With no choice but to flee, he’s pursued by the girl’s father, Tsao-Chung, whose threat carries a weight that’s as much spiritual as it is physical—until Baslyn makes a desperate move that changes everything.
In "Episode 4" of DC Comics’ *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Baslyn’s journey across the Pacific takes a tense turn as he grapples with lingering unease and a growing fixation on the number seven. Haunted by Tsao-Chung’s cryptic warning, he flees the moment he lands in the U.S., only to find his paranoia deepening in the streets of Chicago—where every Chinese face seems to echo a past he can’t escape.
In "Episode 5" from *DC Comics Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Baslyn flees the train in Michigan, seeking refuge in a secluded farmhouse—only to wake and find himself robbed by a passing drifter whose misfortune unfolds in the barn. With the pearls in hand, he presses on to a remote cabin, where a mysterious Chinese man draws near, forcing Baslyn to bolt into the darkness.
In "Episode 6," Baslyn runs from a haunting past, fleeing the cabin through the streets of Detroit and into New York City, where he seeks refuge at a pearl dealership near Bell Street. The man behind the counter is not who he seems—waiting for him, and not just for the pearls. As the mystery deepens, a high priest receives a report on the day’s events, and the truth about the girl’s uncle—Tsao-Chung’s brother—begins to unfold.
In the aftermath of the Great War, Captain Stewart finds himself swept into a moment of fleeting peace at a Parisian ball, where old friendships and unexpected encounters stir the air. A chance meeting with the enigmatic Elsa von Saxenberg sets off a quiet tension, one that lingers beyond the evening’s music and promises—especially as he prepares to ask her something life-changing in just three days.
In "Episode 2" from *DC Comics Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Captain Stewart’s fleeting time in Paris takes a dangerous turn as he pursues a romance with Elsa—only to find their quiet moments shadowed by the Count and a mysterious scar-faced man. As secrets unfold through a hidden note in her sapphire brooch and whispers of the Blue God, the two must outrun their pursuers, with Stewart determined to protect Elsa and uncover the truth behind the treasure.
In "null," Major Malcolm Wheeler-Nicholson’s pulpy adventure unfolds as Stewart, Elsa, Miller, and Drenoff race through the desert, evading fifty Chinese cavalry with a daring ruse involving a herd of Mongol ponies. Meanwhile, the Chinese Governor of Kalgan, swayed by the deceit of Von Bolander, prepares to execute the heroes and capture the woman—though their fate remains uncertain.
In this gripping slice of pulp adventure from *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics #nn*, a stranded crew finds themselves besieged by an African tribe, forced into a desperate fight for survival. As strength and courage are tested, one moment of sacrifice and the sudden arrival of a mysterious chief upend the chaos—before the outcome is known.
In this atmospheric 4-page tale from *DC Comics Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, a mysterious figure known only as She confronts Holly about the origins of his scarab ring, their exchange charged with tension and unspoken history. As Holly tends to the dying Leo, he ventures into a hidden passageway, only to witness She in the midst of a feverish ritual—leaving him to wonder if Leo’s fate is tied to her past in ways neither of them can yet grasp.
In the Gobi Desert, Ian and his crew fend off a bandit attack on their train before reaching Kuei-Hua. As they prepare to depart with supplies loaded onto a camel caravan, Doris Willis bursts in, fleeing mounted Mongols—only for Ian to scatter the riders and protect her.
In "Episode 4" from DC Comics' *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Ian’s journey takes a tense turn when he learns of Doris’s perilous escape from a Mongol compound near Kuei-Hua and her dangerous trek to his caravan. With her now part of the group, the convoy sets out to deliver vital weapons to the Ja-Lama, joined by a band of friendly Cossacks who lend their strength as guards. As they push forward, the threat of Mongol riders looms—first in a skirmish with the advance patrol, then with the ominous approach of Torgadoff’s approaching column.
In "Episode 5" from DC Comics' *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Ian and his patrol take a desperate stand against a advancing Mongol column, hoping to protect a nearby caravan—only to find themselves outnumbered and running low on supplies as the enemy closes in. The tension builds with every page as the odds shift, leaving their fate uncertain.
In "Episode 6" from DC Comics' *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Doris stands firm with Ian’s band as the sounds of battle echo from the mountaintop. As Bob learns the sharp truth about Doris’s skill with a weapon, the group prepares to send five men up the slope to join the fight—though the outcome of Ian’s struggle remains uncertain.
In "Episode 7" from *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, Pan Chi-Lou arrives ahead of the others, having taken a dangerous shortcut through the desert. With the Mongols defeated once more, he shares his suspicions about the gold pieces taken from the fallen—clues that hint at a greater threat still unfolding. The story ends with a shadowed glimpse of the Dragon Priests, their plans already in motion.
In this gritty, historical adventure from DC’s *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics*, three men—Ian, Ken, and Lefty—hunker down in a remote compound under cover of night when a portly messenger arrives with a cryptic demand: he must see Pan Chi-Lou. The moment the man is let in, Pan Chi-Lou vanishes without a trace, leaving the trio in a tense standoff with no answers.
In the shadowed reaches of a Mongol outpost, Ian moves like a ghost, weaving through the night to aid Doris and Pan’s escape. Disguised and desperate, he distracts the guards while Pan secures three camels—only to face the Mongol Leader in a sudden, dangerous confrontation.
In this pulpy adventure from *Before Superman: Major Malcolm Wheeler-Nicholson's Pulp Comics #nn*, Jor-L, a daring space detective, pilots his lone craft to Mars in pursuit of a mysterious disturbance. There, he’s captured by Nira-Q, a fierce bandit queen with her own ambitions—and a priceless radium cargo to claim.
In "The Vampire Master, Part 2," Doctor Occult faces down a terrifying threat as the Vampire Master vows to flood the city with his undead horde unless a ransom is met. With time running out, the occult detective sets a trap, knowing the coming battle will test his wit and resolve.
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