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Black Adam: Rise and Fall of an Empire #[nn] cover

Black Adam: Rise and Fall of an Empire #[nn]

Nov 2022 · DC · 34.99 USD; 45.99 CAD
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About this Collection

This collection brings together the 2022 miniseries Black Adam: Rise and Fall of an Empire, written by Christopher Priest with art by Rafa Sandoval. The story follows Black Adam as he seizes control of Kahndaq and faces threats from both external forces and his own inner demons, exploring the antihero's quest for power and redemption in the DC Universe.

Contains 33 stories
Part One
3 pp · Superhero

In "Part One" of *Black Adam: Rise and Fall of an Empire*, the first seven days of 52 unfold with quiet intensity: Ralph Dibny faces ruin after his home is destroyed, Renée Montoya grapples with her past in the haze of a bottle, and Steel tirelessly pushes through rescue missions. Meanwhile, the Question digs into hidden truths, Black Adam cements his rule, Booster Gold reemerges with renewed purpose, and a cryptic message arrives for Ralph—just as Doctor Sivana vanishes without a trace.

Part Two
5 pp · Superhero

In "Part Two," Ralph digs deeper into a cryptic message, uncovering a growing Kryptonian-inspired faith centered on Superboy and drawing in Wonder Girl. Meanwhile, Booster takes Skeets to Doctor Magnus for answers as the AI’s behavior grows unpredictable, while the Question recruits Montoya to unravel a troubling mystery—just as Magnus himself receives a warning from Morrow about missing scientists.

Part Three
10 pp · Superhero

In "Part Three," the fallout from Alex Luthor’s mysterious death continues to unravel as Gotham PD confronts the body of a man altered to resemble Lex, sparking a chain reaction across the superhero community. Power Girl pushes forward despite Black Adam’s warning, chasing Terra Man through Kahndaq’s skies, while Steel answers S.T.A.R. Labs’ call, leaving his family behind. Booster Gold’s influence wanes as his endorsement is stripped away, and Lex reemerges—calm, calculating, and in full control of the narrative. Black Adam, unyielding in his vision of justice, rejects Intergang’s overtures and demonstrates his own brutal brand of heroism, forcing the world to reckon with his methods.

Part Four
13 pp · Superhero
Part Five
9 pp · Superhero

In "Part Five," Black Adam presses forward on his diplomatic mission to rein in American metahumans, testing the limits of power and politics. Clark, facing the prospect of losing his job, takes inspiration from Lois’ reporting style to reinvent his approach. Meanwhile, Booster grapples with the fallout of his sudden reversal of fortune, and Magnus returns to confront Morrow once more.

Part Six
14 pp · Superhero

In "Part Six," Black Adam brings Adrianna to the Rock of Eternity, where she's offered the power of Isis—and accepts. Meanwhile, Ralph confronts Wonder Girl, seeking her aid in the Cult's ritual, while the Question and Montoya prepare to follow their leads into the heart of Kahndaq.

Part Seven
3 pp · Superhero

In "Part Seven," Ralph arrives at the Cult's ritual with unexpected allies, but their presence sends the ceremony into chaos. Black Adam and Isis press forward in their mission to rescue her brother, navigating escalating danger with relentless determination.

Part Eight
17 pp · Superhero

In "Part Eight," The Question and Montoya press forward in their investigation across Black Adam's homeland, uncovering secrets buried beneath the ruins of an empire. Meanwhile, Steel struggles to recover from his defeat at the hands of Natasha, and Magnus faces mounting pressure to hand over the Metal Men to the government—just as the androids begin to stir back to life.

Part Nine
4 pp · Superhero
Booster Gold (apparent death)Question [Vic Sage]Renée MontoyaSkeetsClark KentSupernova

In "Part Nine," Booster Gold, desperate to reclaim his fading fame, pushes Skeets for a breakthrough that’ll put him back in the spotlight—only to be thrown into a chaotic showdown with a rampaging seamonster in downtown Metropolis. Upstaged yet again by Supernova, his final attempt to shine ignites a reckless drive for recognition. Meanwhile, in Kahndaq, the Question and Montoya quietly step away from the local police’s hospitality, their next move still uncertain.

Part Ten
18 pp · Superhero

In "Part Ten," joy and tension collide as the Marvel Family gathers in Kahndaq for the wedding of Black Adam and Isis, a moment of unity shadowed by Montoya’s swift intervention to thwart a bombing plot. Meanwhile, high above, Adam Strange and his crew finally break free from the remote planet they’ve been stranded on, their escape echoing the fragile hope of those below.

Part Eleven
5 pp · Superhero

In "Part Eleven," Black Adam pays quiet tribute to the fallen at the royal wedding’s aftermath, while Montoya wrestles with her own unraveling. The Detective Chimp and Ralph face growing unease as a fellow Croatoan Society member is drawn into the Helm of Fate’s grasp, sending ripples through the Shadowpact.

Part Twelve
6 pp · Superhero

In "Part Twelve," Lex Luthor's obsession with Supernova's identity reaches a fever pitch as he digs through encrypted data and old records. Meanwhile, Jon Standing Bear arrives in Metropolis, drawn by a mysterious, ancient summons he never asked for, and Steel crosses paths with a disillusioned Everyman project member, while Doc Magnus is once again summoned by shadowy government operatives.

Part Thirteen
20 pp · Superhero

In "Part Thirteen," Professor Magnus arrives on Oolong Island, his presence adding to the growing tension among the island's scattered mad scientists. As the Question, Montoya, Black Adam, and Isis track down Amon and Whisper, they uncover a mysterious book that may hold the key to unraveling the island's secrets—though what it truly contains remains unknown.

Part Fourteen
4 pp · Superhero

In "Part Fourteen," Firestorm scrambles to assemble a new Justice League while reaching out to mayoral candidate Oliver Queen, Skeets plays a quiet game of cat and mouse, Black Adam navigates the shifting alliances of his international allies, J'Onn grapples with the unraveling of his efforts to dismantle Checkmate, and Waller slips back into familiar, dangerous patterns.

Part Fifteen
7 pp · Superhero

In "Part Fifteen," Mannheim reveals his grand design for Gotham, while Sabbac's defiance ignites a clash with five Marvels. Ralph confronts the true cost of wielding magic, and unseen forces begin to align as Checkmate's web tightens—amidst it all, the mysterious master of Oolong Island emerges from the shadows.

Part Sixteen
17 pp · Superhero

In "Part Sixteen," the Black Marvel Family shares a tense meal with the Sivana Family as Venus quietly seeks aid, while on Oolong Island, an unexpected visitor arrives and Osiris begins to form an unlikely bond.

Part Seventeen
8 pp · Superhero

In "Part Seventeen," the rhythms of holiday celebration clash with rising tension as Infinity, Inc. leads a Thanksgiving Day parade past the Justice Society headquarters, setting the stage for secrets and fractures. Green Lantern and Obsidian grapple with troubling news, Magnus faces betrayal during the "Mad Scientists Thanksgiving," and Steel uncovers a troubling truth about the Everyman Project—all as the holiday's warmth gives way to something darker beneath the surface.

Part Eighteen
4 pp · Superhero

In "Part Eighteen," Ralph navigates the mystical dangers of Nanda Parbat while collaborating with the enigmatic Accomplished Perfect Physician, as Beast Boy opens the doors for new recruits to the Teen Titans, and Adam’s team races to devise a strategy amid mounting pressure.

Part Nineteen
5 pp · Superhero

In "Part Nineteen," the fate of the metahuman world hangs in the balance as Ralph makes a quiet visit to the Flash museum, Batwoman receives an unexpected gift, and Lex learns of triumphs that come at another’s cost. Meanwhile, the Question grows faint, Black Adam extends a mysterious reach across the shadows, and Waller begins moving her operatives into position—each thread pulling toward an inevitable convergence.

Part Twenty
10 pp · Superhero

In "Part Twenty," the Suicide Squad presses their assault on the Black Marvels, testing the limits of their resolve as tensions flare and old alliances strain. With Steel pushing Natasha to her edge, Vic and Montoya navigate the chaos of the final week, while Lex’s frustration boils over in a moment of raw, unfiltered intensity.

Part Twenty-One
1 pp · Superhero

In "Part Twenty-One," Black Adam's campaign reaches a breaking point as his team confronts Lady Styx in a brutal showdown that comes at a devastating cost. With Montoya determined to reclaim Nanda Parbat, Osiris turns to his sole confidant for support, and Rip Hunter’s long-awaited arrival sets the stage for a turning point in the struggle for power.

Part Twenty-Two
5 pp · Superhero

In "Part Twenty-Two," Chang Tzu’s long game reaches a critical turn as his schemes begin to unfold with unsettling precision. Montoya, nearing the edge of her endurance, wrestles with doubt just as she’s closest to her goal, while Natasha faces a decision that could reshape everything—no matter the cost.

Part Twenty-Three
6 pp · Superhero

In "Part Twenty-Three," Natasha uncovers unsettling truths that shake her resolve, while Ralph closes in on his objective after a fateful meeting with Aquaman. As the mad scientists' creations begin to stir, Magnus walks a thin line between action and inaction, and Kahndaq teeters on the edge of chaos—just as Lex finally secures what he’s been after.

Part Twenty-Four
2 pp · Superhero
Part Twenty-Five
15 pp · Superhero

In "Part Twenty-Five," the fractured Marvel Family gathers under tense skies, their unity tested as Osiris steers them toward a choice with far-reaching consequences. Meanwhile, high above the planet, a revived Animal Man fights to reclaim his place in a universe that may not remember him.

Part Twenty-Six
18 pp · Superhero

In "Part Twenty-Six," Kahndaq faces relentless assault as the Four Horsemen lay siege to the city, forcing Black Adam to confront the escalating cost of his rule. Meanwhile, in the shadows of Nanda Parbat, Montoya grapples with loss and the weight of a path she never chose.

Part Twenty-Seven
22 pp · Superhero

Part Twenty-Seven plunges into the aftermath of a funeral, where Black Adam rejects solace from the other Marvels and Montoya, his resolve hardening into a path of vengeance. As he marches toward retribution, his actions unsettle the Great Ten, draw cautious scrutiny from Checkmate, and spark delight in Sivana’s eyes.

Part Twenty-Eight
17 pp · Superhero

In "Part Twenty-Eight," the fallout of Black Adam’s rampage reaches its fever pitch as the mad scientists of Oolong face the consequences of their ambitions, while Luthor and Everyman make one last desperate move. Meanwhile, the JSA is confronted by a mysterious figure claiming to be a lost son, throwing their unity into question.

Part Twenty-Nine
2 pp · Superhero

Part Twenty-Nine dives into the escalating tensions of week forty-seven, as Jo, Drake, and Diana each face unsettling revelations in Nanda Parbat Wayne. With Intergang questioning its long-held prophecy, Magnus confronts the shadows within, Animal Man grapples with a sudden existential shift, the Irons return to their core instincts, and Montoya ventures into uncharted territory.

Part Thirty
1 pp · Superhero

In "Part Thirty," Gotham faces an otherworldly threat as Hell itself begins to breach the city, leaving only Nightwing and Montoya to stand against the tide. As the streets tremble and the veil thins, Chang Tzu appears with a chilling proposition—one that hints at a new kind of power, ready to be bought and wielded.

Part Thirty-One
20 pp · Superhero

Part Thirty-One plunges into the final stretch of a high-stakes mission as the Justice Society pushes forward to breach Oolong Island, determined to rescue Black Adam. With the Great Ten diverting attention and chaos unfolding across the battlefield, Will Magnus reveals the true scope of his hidden work—adding a new layer of urgency to the fight.

Part Thirty-Two
22 pp · Superhero
Part Thirty-Three
3 pp · Superhero

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Reprints

↩ Reprints 52 #1 (2006), 52 #2 (2006), 52 #3 (2006), 52 #6 (2006), 52 #10 (2006), 52 #12 (2006), 52 #13 (2006), 52 #14 (2006), 52 #15 (2006), 52 #16 (2006), 52 #18 (2006), 52 #22 (2006), 52 #23 (2006), 52 #24 (2006), 52 #25 (2006), 52 #26 (2007), 52 #29 (2007), 52 #32 (2007), 52 #33 (2007), 52 #34 (2007), 52 #36 (2007), 52 #38 (2007), 52 #39 (2007), 52 #40 (2007), 52 #43 (2007), 52 #44 (2007), 52 #45 (2007), 52 #46 (2007), 52 #47 (2007), 52 #48 (2007), 52 #49 (2007), 52 #50 (2007), 52 #1 (2007), 52 #52 (2007), Comics Buyer's Guide #1630 (2007), 52 #2 (2007), 52 #3 (2007), 52 #4 (2008)

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