Aquaman: Sub Diego #2
This second volume concludes the 'Sub Diego' storyline, collecting the final issues of the 2003 Aquaman series where the King of Atlantis faces the aftermath of San Diego's sinking and the emergence of a new underwater society. Written by Will Pfeifer with art by Patrick Gleason and others, it follows Arthur Curry's struggle to maintain order amid political upheaval and personal loss in the sunken city.
Aquaman: Sub Diego #2 (2018) features Aquaman and a team of underwater operatives in a story set beneath the Pacific, with art by Patrick Gleason and Christian Alamy, and coloring by Nathan Eyring.
In "null," the first child born in Sub Diego isn’t a water-breather—upsetting the city’s delicate balance. With Aquaman urging Geist and city leaders to find answers, tensions rise as a new criminal figure emerges, poised to seize control of the underwater metropolis.
In "null," Aquaman faces a daunting challenge when a mysterious undersea threat known as Marauder emerges to attack survivors of a sunken U.S. Navy vessel. With President Ross and Admiral Hitchens skeptical, Aquaman leads a new team of Sea Devils into the depths to protect the helpless and confront the danger beneath the waves.
In "null," Sub Diego teeters under the iron grip of a distant, authoritarian Aquaman whose motives are as murky as the ocean depths. When Aquaman and Aquagirl seize Councilman Asano, a rebel leader plotting against the regime, and the confused Anton Geist, the city's fragile peace fractures further—leaving questions about loyalty, identity, and who truly rules beneath the waves.
In "null," Aquaman Orm Marius finds himself trapped by his brother Ocean Master Arthur Curry, only to escape and discover a chilling truth: Orm has taken his place as Aquaman, erasing Arthur’s memories of his own life. As Arthur pieces together his identity through Geist’s guidance, he confronts the man who wears his face—and his legacy—only to reclaim what was stolen.
In "null," Aquaman's efforts to stabilize life in Sub Diego are upended when Geist transforms police officer Alonzo Malrey into a human-fish hybrid, forcing the hero to confront the consequences of his own choices in a world where adaptation comes at a cost.
In "null," Aquaman faces a pivotal moment when Vulko arrives in Sub Diego to offer him the throne of Atlantis. Torn between duty and identity, Aquaman turns to the JLA Watchtower, seeking help to reclaim his stolen DNA from Progene Tech—before the past he’s trying to outrun catches up with him.
In "null," Black Manta teams up with the corporation that now controls Aquaman’s DNA, setting a dangerous course for Sub Diego. As Lorena and Koryak grow closer during a journey to Atlantis, Aquaman finds himself drawn to Esther, even as tensions rise beneath the surface.
In "null," Aquaman confronts Black Manta in the heart of Sub Diego, where the city's residents refuse to let him be silenced—demanding Manta speak his piece. As tensions rise, Aquaman discovers a shocking truth: Tempest has been hiding the whereabouts of Mera all along.
In "null," Jo and Mera find themselves caught between duty and desperation when a mysterious illness threatens Mera’s life. With Tempest insisting she must remain in Atlantis to recover, Aquaman refuses to accept that fate—and takes her instead to Geist, seeking answers in a place where the rules of the sea may not apply.
In "null," Aquaman brings Mera to Anton Geist, hoping he can restore her ability to breathe underwater after her powers wane. But when Anton abruptly transforms into an OMAC, the resulting clash erupts from the depths to the shore, forcing a desperate fight for survival.
In "null," with Geist gone, Koryak and Aquaman find themselves at odds over how best to support Mera as she navigates life on the surface, their differing approaches tested when Mera and Esther share stories about Arthur. The quiet tension is disrupted when Atlantean sorcery draws the ominous gaze of the Spectre.
In "null," the Spectre's sudden assault on Atlantis forces Tempest to rally the city’s sorcerers in a desperate defense, while in Sub Diego, Aquaman confronts a ruthless team of villains led by Black Manta. The story unfolds with escalating tension, pitting ancient magic against underwater warfare in a battle that tests both heroism and resolve.
In "null," Aquaman returns to a shattered Atlantis, its people slain and its kingdom reduced to ruins by the Spectre’s wrath. Forced to shepherd the surviving Atlanteans to the human city of Sub Diego, he faces the fragile challenge of helping them adapt to a world that fears what they are.
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↩ Reprints Aquaman #21 (2004), Aquaman #22 (2004), Aquaman #23 (2004), Aquaman #24 (2005), Aquaman #25 (2005), Aquaman #26 (2005), Aquaman #27 (2005), Aquaman #28 (2005), Aquaman #29 (2005), Aquaman #30 (2005), Aquaman #31 (2005), Aquaman #32 (2005), Aquaman #33 (2005), Aquaman #34 (2005), Aquaman #35 (2005), Aquaman #36 (2006), Aquaman #37 (2006), Aquaman #38 (2006), Aquaman #39 (2006)
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