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All-Star Comics #23 cover
Cover: Joe Gallagher

All-Star Comics #23

Nov 1944 · DC · 0.10 USD
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In the 1944 classic "The Plunder of the Psycho-Pirate [Introduction]" from All-Star Comics #23, Dr. Mid-Nite races to Carse City after a wave of fear sweeps through its residents—only to learn the entire town has been taken hostage. Written by Gardner Fox and illustrated by Stan Asch, this gripping tale sees Mid-Nite confront a psychological threat, battling not just villains, but the very fear they weaponize. The cover, by Joe Gallagher, captures the tension of a city under siege, setting the stage for a mystery where perception and courage collide.

Contains 10 stories
The Plunder of the Psycho-Pirate [Introduction]
4 pp · Superhero
Justice Society of America [Hawkman [Carter Hall]Dr. Mid-Nite [Dr. Charles McNider]The Spectre [Jim Corrigan]The Atom [Al Pratt]Starman [Ted Knight]Johnny Thunder]]Rex Morgan (Editor of the Courier)Miss Ketch (Courier's Secretary)The Psycho-Pirate [Charley Halstead] (villain, linotyper for the Courier, introduction)

In "The Plunder of the Psycho-Pirate," the JSA faces a new kind of threat when the mysterious Psycho-Pirate begins targeting heroes through emotional manipulation, prompting The Courier to issue a public challenge. As the team arrives at Editor Morgan’s office to offer their aid, they’re handed a letter from the Psycho-Pirate himself—just as telegrams arrive, each one personally challenging a member of the JSA to stop his crimes of emotion. Morgan, grateful for the support, reflects on the unexpected ally who first stood with him: Charley Halstead, the linotypers.

The Plunder of the Psycho-Pirate, Chapter 1
5 pp · Superhero
Hawkman [Carter Hall]Shiera SandersHeywood Carlson (industrial magnate)Betty Carlson (Heywood's daughter)Sam Maxon (villain, Betty's date)unnamed waiter (villain)Joey (villain)

In "The Plunder of the Psycho-Pirate, Chapter 1," the villain exploits emotions with chilling precision, manipulating love into a weapon. When Hawkman rushes to help Heywood Carlson, believing his daughter Betty is in danger, he finds himself trapped in a deadly game of psychological warfare—only to discover the kidnapping was a ruse, and the real threat lies in the mind games of the Psycho-Pirate.

The Plunder of the Psycho-Pirate, Chapter 2
5 pp · Superhero
Starman [Ted Knight]Hank CannonAugustus Hemsley (industrial magnate)The Hate Clinic [George] (fencing instructor)rest unnamed] (villains)

In "The Plunder of the Psycho-Pirate, Chapter 2," Augustus Hemsley and Hank Cannon turn their rivalry into a fencing duel at the bizarre Hate Clinic, where even the training is fueled by rage. Starman arrives with a plan to turn the clinic’s toxic energy to his advantage—only to find himself caught in a wave of sudden, overwhelming hate. With the Astral Avenger scrambling to stay ahead, the real test isn’t skill, but whether anyone can outthink the clinic’s twisted logic.

The Plunder of the Psycho-Pirate, Chapter 3
5 pp · Superhero
Dr. Mid-Nite [Dr. Charles McNider]Psycho-Pirate's thugs (villains)

In "The Plunder of the Psycho-Pirate, Chapter 3," Dr. Mid-Nite races to Carse City after fear sweeps through its wealthy streets, with residents claiming the whole town has vanished. Investigating a ransom note, he confronts the Psycho-Pirate’s men at their base, overcoming a sudden wave of fear to outwit them and uncover a terrifying hoax.

The Plunder of the Psycho-Pirate, Chapter 4
5 pp · Humor, Superhero
Johnny ThunderThe Thunderbolt [Archibald]Ben Martin (safe designer)Joe Martin (Ben's brother, safe designer)gang of thieves (villains)

In "The Plunder of the Psycho-Pirate, Chapter 4," Johnny's ego is put to the test when the Martin brothers’ supposedly unbreakable safe is mysteriously opened by a lightning company—only for thieves to steal from it and flatter Johnny into standing aside. Trapped inside the safe with the officials, Johnny’s confidence is no match for the situation until the T-Bolt comes to the rescue. With a little help from Thunderbolt, Johnny sets out to track down the culprits—proving that even the most self-assured hero needs a hand now and then.

Meet... J. Pachyderm Eliphunt, Jr.
1 pp · Anthropomorphic-Funny Animals
J. Pachyderm Eliphant, Jr.
The Plunder of the Psycho-Pirate, Chapter 5
5 pp · Superhero
The Spectre [Jim Corrigan]Ivar Mason (collector)Ephraim Smith (collector)unnamed stranger (villain)gang of thugs (villains)

In "The Plunder of the Psycho-Pirate, Chapter 5," two wealthy collectors—Mason and Smith—find their rivalry over rare Grinning Guardians exploited by a mysterious stranger who tempts them with the chance to own both. When the Spectre intervenes to expose the visitor’s scheme, a dangerous game of deception and blackmail unfolds, leading to a trap, a gas attack, and a race to reclaim what was stolen—before the truth is lost.

Meet... J. Groaner Crooner
1 pp · Anthropomorphic-Funny Animals
J. Groaner Crooner
The Plunder of the Psycho-Pirate, Chapter 6
5 pp · Superhero
The Atom [Al Pratt]Rex MorganMrs. Morgan (mention only)Miss KetchThe Psycho-Pirate [Charley Halstead] (villain)phony Hawkman (villain)phony Spectre (villain)phony Johnny Thunder (villain)phony Dr. Mid-Nite (villain)phony Starman (villain)

In "The Plunder of the Psycho-Pirate, Chapter 6," Atom is left to guard Mr. Morgan as a wave of personal and professional crises crashes over them—foreclosure, a strike, staff desertions, union threats, and a divorce filing—only to be told the JSA have fallen. With Halstead urging him to rescue the captured heroes, Atom confronts a trap: the so-called JSA are impostors in disguise, and though he defeats them, he’s wounded in the fight.

The Plunder of the Psycho-Pirate, Conclusion
4 pp · Superhero
Justice Society of America [Hawkman [Carter Hall]Dr. Mid-Nite [Dr. Charles McNider]Starman [Ted Knight]Johnny ThunderThe Atom [Al Pratt]The Spectre [Jim Corrigan]]The Thunderbolt [Archibald]Rex MorganThe Psycho-Pirate [Charley Halstead] (villain)Psycho-Pirate's thugs (villains)

In the climactic pages of "The Plunder of the Psycho-Pirate, Conclusion," the Justice Society of America regroups at the Courier’s offices after a frantic radio alert, only to face a new threat as the Atom’s voice echoes through the vents—knowing the truth about the Psycho-Pirate. With the Mighty Mite in peril on the rooftop, Johnny Thunder’s quick thinking and the Thunderbolt’s intervention turn the tide, leading to a shocking moment when Charley Halstead is confronted with the consequences of his own emotions.

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $241
CGC 9.6 · 2 in census $11,569*
CGC 9.4 · 1 in census $6,364
CGC 9.2 · 1 in census $4,326
CGC 9.0 · 3 in census $2,200
CGC 8.5 · 2 in census $1,699
CGC 8.0 · 1 in census $1,699
Show all 21 grades
CGC 7.5 · 7 in census $1,343
CGC 7.0 · 5 in census $846
CGC 6.5 · 7 in census $846
CGC 6.0 · 8 in census $819
CGC 5.5 · 5 in census $672
CGC 5.0 · 5 in census $662
CGC 4.5 · 8 in census $662
CGC 4.0 · 8 in census $487
CGC 3.5 · 5 in census $411
CGC 3.0 · 6 in census $392
CGC 2.5 · 3 in census $296
CGC 2.0 · 2 in census $261*
CGC 1.5 none in existence
CGC 1.0 none in existence
CGC 0.5 · 1 in census $139
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Cast · 2 characters

Full credits

artist, inker Stan Asch
cover pencils, inks Joe Gallagher

Reprints

Reprinted in All Star Comics Archives #5 (2000)

Key issues in All-Star Comics

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