Adventures of Superman: José Luis García-López #[1]
☆ Be the first to review + Add to your collection — Join freeThis second volume collects classic Superman stories illustrated by legendary artist José Luis García-López, showcasing his iconic work on the Man of Steel from the 1970s and 1980s. Featuring tales originally published in Superman titles and DC Comics Presents, the collection highlights García-López's dynamic, clean style that defined the character's look for a generation.
In this standout tale from *Adventures of Superman: José Luis García-López #1*, the original Solomon Grundy arrives on Earth-1 with a singular, eerie purpose—tracking down his duplicate, a mystery that ties him to a multiverse of familiar faces he’s already encountered. As Superman steps in to prevent chaos, the line between identity and obsession begins to blur.
In "Report One," Superman intercepts a surprise attack on a U.S. aircraft carrier in the Pacific, fending off both a Japanese submarine and a squadron of Zeroes. Afterward, he presses the Admiral for details about the Manhattan Project, leading to a confidential meeting with the Secretary of War.
In "Report Two," Wonder Woman intercepts a Nazi suicide squad attempting to kidnap a scientist, then confronts their leaders when they attack Albert Einstein. After being dismissed by her superior—only to find the FBI denies the entire incident ever occurred—Diana digs deeper and uncovers a secret project codenamed "Project Manhattan."
In "Report Three: The Baron and the Samurai," Sumo the Samurai, bound by the Emperor of Japan, stands alongside Baron Blitzkrieg as they question a captured U.S. scientist, their uneasy alliance forged in the shadow of wartime secrets. Written by a master of the genre and illustrated with striking precision by José Luis García-López, this tense six-page tale unfolds with quiet menace, probing the cost of duty in a world at war.
In "Report Four: Confrontation," Wonder Woman, operating under her secret identity as Yeoman Diana Prince, uncovers a shocking file on the Manhattan Project and flees to Paradise Island for guidance. Meanwhile, Clark and Lois return from Midway just as news breaks: Wonder Woman has launched an attack on Chicago.
In "Report Five: Showdown!", Superman races to Chicago to confront Wonder Woman, who’s determined to dismantle every nuclear weapon—even if it means clashing with the Man of Steel. As their battle threatens the city, they agree to take the fight beyond Earth, to the moon. Meanwhile, the Baron and Sumo move in on separate Manhattan Project sites in Oak Ridge and Los Alamos, each seeking a crucial piece of a nuclear reactor.
In "Report Six: Conflagration," Superman and Wonder Woman set aside their differences to confront a growing threat on Earth, splitting up to track down the scattered halves of a dangerous reactor. As the pieces are reunited on a remote island, the Baron's activation of the device unleashes a terrifying power that forces the heroes into a desperate struggle—leading to a moment of sacrifice neither expected.
In "Chase to the End of Time!", Superman finds himself caught between two warring alien factions—the Volkir and the Zelkot—each desperate to control the fate of a time-traveling refugee, Zelkot Iylar. With Earth in the crosshairs and history itself hanging in the balance, the Man of Steel must decide whether to stop Iylar’s journey or risk unraveling the past, all while The Flash races to keep pace across time.
In "Race to the End of Time!" from Adventures of Superman: José Luis García-López #1 (2013), Superman and the Flash team up across centuries to stop Iylar, a Zelkot refugee seeking to alter history and prevent a war that could destroy Earth. As they race through time, the two heroes must decide whether to let the past unfold or rewrite it—each driven by a different vision of Earth’s future.
In "The Ice Slaves of Killer Frost!", Superman finds himself caught in a frozen web when his attempt to stop a villainous experiment goes awry—unintentionally freeing Killer Frost, whose icy powers threaten to engulf Metropolis. With the city in peril and the mysterious Firestorm re-forming from the wreckage, the two heroes must confront a chilling threat before it’s too late.
When Dick Grayson stumbles upon a traveling circus, he’s greeted by the familiar face of his old friend Waldo the clown—except Waldo doesn’t remember him. As the big top’s atmosphere grows increasingly off, Robin digs deeper and uncovers a web of hypnotic control, with the circus workers and even Superman himself caught in the grip of a hidden enemy.
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↩ Reprints Superman #294 (1975), Superman #301 (1976), Superman #302 (1976), Superman #307 (1977), Superman #308 (1977), Superman #309 (1977), All New Collectors' Edition #C-54 (1978), DC Comics Presents #1 (1978), DC Comics Presents #2 (1978), DC Comics Presents #3 (1978), DC Comics Presents #4 (1978), DC Comics Presents #17 (1980), DC Comics Presents #20 (1980), Superman #347 (1980), DC Comics Presents #24 (1980), DC Comics Presents #31 (1981)
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