Adventure Comics #66
As Dian is returning home, her train is suddenly derailed and drawn toward a weird ball-tank object, whose comet-ray is violently drawing all the gold aboard the train to it. When Sandman investigates, he finds the scientist behind it, and learns that this object draws its amazing power from the the tail of a comet, power which also enables the mad scientist to become young again!
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As Dian is returning home, her train is suddenly derailed and drawn toward a weird ball-tank object, whose comet-ray is violently drawing all the gold aboard the train to it. When Sandman investigates, he finds the scientist behind it, and learns that this object draws its amazing power from the the tail of a comet, power which also enables the mad scientist to become young again!
Plot details indexed by the Grand Comics Database (CC BY-SA).