Adventure Comics #65
☆ Be the first to review + Add to your collection — Join freeIn "The Mystery of the Undersea Terror!", Hourman faces a sinister threat when an evil inventor unleashes a black ray ring to fund his sinister ambitions, including the construction of the colossal robot Giganto. With the fate of the city hanging in the balance, Hourman must confront the mechanical menace before it’s too late. Art by Bernard Baily and a striking cover by Jack Burnley bring this 1941 adventure to life.
When the S.S. Aurora vanishes without a trace, Starman dives into the deep to uncover the truth, only to confront the terrifying League of the Octopus and the enigmatic mastermind known as the Light.
In "The Black Ray," an evil inventor wields a sinister black ray ring to rob a jewelry store, using the stolen funds to power his ultimate creation: the massive robot Giganto. When the crime wave reaches its peak, Hourman must face the towering mechanical threat before it’s too late.
In "The Sandman at Sea," the masked hero faces a perilous mission when he must rescue a young man adrift at sea—only to discover the boy’s scientist father has stumbled upon a dangerous method to extract magnesium from the ocean, drawing the attention of foreign agents. With the tide turning and secrets beneath the waves, Sandman must navigate both treacherous waters and a growing threat to his mission.
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Reprinted in 100-Page Super Spectacular #DC-17 (1973), Golden Age Starman Archives #1 (2000)
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