100-Page Super Spectacular #DC-17
☆ Be the first to review + Add to your collection — Join freeIn "Drones of the Queen Bee!" from 100-Page Super Spectacular #DC-17 (1973), the JLA finds themselves caught in a dangerous game when the Queen Bee demands they retrieve rare elements for her immortality potion. Though they comply, the heroes stand firm in blocking her from achieving her final, hidden objective.
In the midst of a radio award ceremony, the Justice Society of America is blindsided when the announcer declares the rise of the Injustice Society of the World—only to draw a gun and open fire. After the Atom halts the attack, the JSA returns to their headquarters to learn of nationwide jail breaks, then receives a cryptic challenge from the Injustice Society via a script page delivered by Dr. Mid-Nite. With the pieces of a larger scheme unfolding, the heroes set out to confront the mystery behind the coordinated escapes.
Hawkman teams up with federal authorities to recapture escaped inmates from Gartmoor Prison, but his mission takes a dangerous turn when Vandal Savage ambushes him—using Brain Wave’s Metal Projector to turn the tide.
In "The Injustice Society of the World! Chapter 3," The Flash races against time to expose a shocking deception: Governor Curtis has been replaced by a mechanical imposter, and with the city's police force ordered to surrender, the hero must uncover the truth before the enemy’s plan unfolds.
In "[The Injustice Society of the World!] Chapter 4," Green Lantern arrives in Uthorium Town to find it overrun by Brain Wave’s men looting a lab, only to vanish in a flash of light. As the Brain Wave emerges, he unleashes a canister of uthorium, blinding the hero, who barely shields himself with an energy bubble. Recovering, Green Lantern tracks a radioactive trail through chaos and destruction, rescuing soldiers and tanks before following it to a mysterious glass enclosure—only to be struck down by his own power ring’s rebound, plummeting off a cliff in a shocking twist.
In "The Injustice Society of the World! Chapter 5," the Atom uncovers the shocking truth that General Klemper is an automaton—only to find himself drawn into the heart of the Injustice Society of the World. Determined to take on the villains alone, he’s swiftly captured by The Gambler, setting the stage for a high-stakes confrontation.
In "The Injustice Society of the World! Chapter 6," Dr. Mid-Nite races to protect Capitol City as Per Degaton deploys a mysterious smoke-machine to plunge the city into chaos—turning the tide against the hero and setting a trap that could end his resistance.
In "The Injustice Society of the World! Chapter 7," the Justice Society of America faces off against their notorious foes, with unexpected support from the Junior Justice Society of America—proving that heroism comes in all ages.
In "The Sandman at Sea," the DC hero faces a perilous mission far from home, racing to rescue a young man stranded at sea while also protecting his own father—a scientist whose groundbreaking discovery of extracting magnesium from seawater has drawn dangerous attention from foreign agents.
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Reprints
↩ Reprints Adventure Comics #65 (1941), All-Star Comics #37 (1947), Justice League of America #23 (1963), Justice League of America #43 (1966)
Reprinted in The Comic Reader #94 (1973), Justice League of America: The Bronze Age Omnibus #3 (2021)
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