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Coo Coo Comics #51 (1950)

Pines · 1950 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

Contains 7 stories
The Wicked Witch
12 pp · anthropomorphic-funny animals; superhero
SupermouseRoscoe

In a whimsical tale from *Coo Coo Comics #51*, young Roscoe begs Uncle Supermouse to finish reading the story of Minnie, the wicked witch, just as the hero is about to launch a rocket to the moon. When Minnie’s magic word, Allakazambo, frees her from a book, she escapes into the real world and casts a spell that puts the entire town to sleep—leaving Supermouse to confront the chaos, even as he realizes he doesn’t know the magic word that could send her back.

Untitled story
0.5 pp · anthropomorphic-funny animals
Casey the Cat
Untitled story
1 pp · anthropomorphic-funny animals; superhero
Supermouse
Job Wanted
5 pp · anthropomorphic-funny animals
Coo Coo

In "Job Wanted," a disillusioned bird named Jo, fired from his clockwork job for napping, sets out to prove he’s more than just a timekeeper—landing a series of increasingly absurd gigs at a pet shop and a carnival, only to find himself in a new kind of trouble when a mysterious chef named Gaston offers him a role in his kitchen. Each job, from being painted and sold as a rare bird to being shot at in a game booth, tests Jo’s limits, but it’s the promise of a steady, respectful position that finally makes him reconsider his wanderings.

Sniffy Lends a Hand
3 pp · anthropomorphic-funny animals
Sniffy

Sniffy the Pup tries to help Mrs. Tinker impress the president of the Ladies Club by tidying up, but his well-intentioned efforts lead to a series of mishaps involving paint and a valuable antique table. As Mrs. Tinker scrambles to salvage the situation, Sniffy’s clumsy antics take an unexpected turn when he stumbles upon a surprising discovery.

A Fishy Story
6 pp · anthropomorphic-funny animals
ButchButtercup

Jo and Buttercup set out fishing, but after a series of mishaps—including losing their fishing rod and Buttercup’s gold watch overboard— they enlist the help of their friend Barnacle Bert to dive for the lost watch. As they search the ocean floor, their efforts are hampered by confusion, panic, and a series of absurd distractions, including a misdirected octopus and a mysterious treasure chest. When a pearl is finally discovered inside an oyster, their fortunes take an unexpected turn.

The Cartoonist
2 pp · anthropomorphic-funny animals
Dizzy Duck

In "The Cartoonist," Dizzy Duck, a self-proclaimed genius, sets out to create the greatest comic strip ever by drawing his own superhero adventure—only to find his fictional villain, Deadwood Duck, suddenly coming to life. As Dizzy struggles to keep control of his creation, the animated character breaks the fourth wall with a dramatic arrest, leaving the cartoonist scrambling for a way to finish the story.

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