Coo Coo Comics #51
☆ Be the first to review + Add to your collection — Join free"The Super-duper Adventures of Supermouse" follows the caped hero as he encounters a devious villain in a forest setting. The villain attempts to transform Supermouse into a pig as punishment, but Supermouse manages to escape and pursue the antagonist. The story then shifts to Supermouse attending a carnival, where he becomes involved in a shooting gallery and various carnival mishaps. The final sequence depicts Supermouse and a companion in a boat with air pumps, leading to comedic chaos when the pumping goes awry and creates a massive inflatable bubble that disrupts their vessel.
When Roscoe begs Supermouse to read him a bedtime story, the eager youngster accidentally unleashes the Wicked Witch Minnie from the very pages of his storybook—and she's been trapped there for nine hundred years. With the Mouse of Might away on a moon mission, it falls to Supermouse alone to face off against the wickedest witch in the world and her growing magical chaos. This 1950 tale pits superhero ingenuity against black magic mischief in a battle to save the town from an enchantment that threatens to keep everyone asleep forever.
When Coo Coo gets fired from his cushy gig in a cuckoo clock for chronic napping, he sets out to prove he's made for bigger things—only to discover that every job opportunity that comes his way has a serious catch. From a pet shop owner's suspicious "tropical bird" scheme to a carnival shooting gallery and a dubious chef named Gaston with culinary intentions, Coo Coo learns the hard way that his old clock job might not have been so bad after all.
When a valuable visitor drops by, Sniffy's well-meaning attempts to help Mrs. Tinker make a good impression quickly spiral into comic chaos—but what starts as disaster might just turn into exactly the opportunity she's been hoping for. This pup's knack for turning mishaps into happy accidents gets put to the test in a story packed with slapstick fun and surprising good fortune.
Dizzy Duck decides to skip cartoon school and create a comic strip on his own, crafting a swashbuckling adventure called "Deadwood Duck" that he hopes will earn him a fortune. When he pitches the strip to a publisher, things take an unexpected turn as the characters and action spill out of the page in ways even the cartoonist didn't anticipate.
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Reprinted in Coo Coo Comics #4 (1955)
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