The Usagi Yojimbo Saga #6
☆ Be the first to review + Add to your collection — Join freeIn "Ninja Hunt," Usagi and Gen encounter a striking new traveler—The Whip, a female gambler with a quiet intensity and a mission of her own. When she rescues a young girl from slavery by taking her from a gambling den, the consequences ripple fast: the next morning, the girl is left in Usagi and Gen’s care, surrounded by furious gamblers eager for revenge. Written and illustrated by Stan Sakai, this issue blends tense moral choices with the series’ signature blend of action and humanity, all framed by Sakai’s distinctive cover art.
In "Shizukiri," a brutal act of senseless violence sets a quiet rebellion in motion: when a ranking samurai slays the son of a beggar just to test his blade, the boy’s grieving father and the head of the Union Of Beggars turn to the legendary assassin Shizukiri for justice. As the assassin moves through the shadows, weaving through the streets of a world where power and poverty collide, the fates of the beggar, his son, and the samurai begin to entangle in ways no one could predict.
In "Boss Hamanaka's Fortune, Part One," Usagi Yojimbo stumbles into a fractured town where rival lieutenants—Jodo "Baka" Hamanaka and Boss Ito—battle for control, each believing they hold the key to the late Boss Hamanaka’s hidden fortune. As tensions flare and old alliances crumble, Usagi finds himself drawn into a web of deception, shadowed by an unseen pursuer with a personal stake in the treasure’s fate.
In "Bridge of Tears," Usagi and Mayumi arrive in a quiet town only to find themselves caught in a mystery involving a stolen jade artifact and a band of ruthless bandits. As tensions rise and old wounds surface, Usagi grapples with the growing distance between them, while Mayumi stands firm in her belief that their bond can withstand even the heaviest burdens.
In "Fever Dream," Usagi Yojimbo, weakened by poison after aiding Chizu against a squad of Neko ninja, slips into a feverish trance where his mind conjures a haunting battle between Jei and Lady Tomoe—each seeking to end Lord Noriyuki’s reign. As the line between memory and nightmare blurs, Usagi’s spirit confronts a past he can’t escape, guided only by the echoes of Mayumi and Shizukiri in the shadows of his delirium.
In the quiet temple of Jizonobu-Sensei, a mysterious illness strikes young Jubei, baffling the priest with its strange symptoms. When Lord Goyo arrives with his daughter, also suffering from the same affliction, the truth begins to unravel—especially as the enigmatic Ibaraki the Dark Priest steps into the light.
In "The Darkness and the Soul, Part 2," a desperate priest strikes a dangerous bargain to save the life of Lord Goyo's daughter, trading her soul to the earthly representative of the dark gods in exchange for healing. As the weight of the pact settles, Jizonobu-Sensei, Kin-Sensei, and the enigmatic Jubei find themselves drawn into a battle not just of swords, but of spirit and will, where the line between salvation and damnation grows perilously thin.
In the quiet shadow of a troubled village, the bounty hunters known as "The Sparrows"—Usagi, Gen, and Stray Dog—follow the trail of Inazuma, their path crossing with the enigmatic Jiro and the solemn Priest Hama. As tensions rise and old wounds stir, Keiko fights to save Inazuma’s fading life, unaware of the storm gathering around her.
In the wake of haunting visions from the demon Jei, Priest Senzo’s unraveling faith sends shockwaves through the temple, while the hunt for Inazuma reaches a fever pitch. As bounty hunters close in on her at a peasant’s hut, Usagi, Gen, and Stray Dog arrive—only to find something far stranger than a fugitive. The truth behind the chaos is as elusive as the shadows that follow them.
In the shadowed hills of feudal Japan, a bounty hunter named Stray Dog follows the trail of the elusive swordswoman Inazuma, whose path is now haunted by the malevolent spirit Jei the Black Soul. As the hunt intensifies and the stakes grow darker, the rabbit ronin Usagi Yojimbo draws near, torn between his debt to Inazuma and the danger of the path he must walk.
In "Sparrows Chapter 5," Usagi, Gen, Stray Dog, and Priest Sanshobo take refuge in a crumbling temple, hunted by a relentless mob seeking Inazuma—now under the influence of the malevolent Jei the Black Soul. With the line between ally and enemy blurred, the group must navigate treachery and desperation, each step deeper into a storm they didn’t start.
In the wilds of feudal Japan, Gen and Usagi journey through a region haunted by whispers of a trickster fox, where shadows play tricks on the mind. When they’re briefly separated, Gen returns to find Usagi acting with an eerie, unsettling shift in manner—his movements too precise, his words too careful. As doubt creeps in, Gen must navigate the thin line between loyalty and suspicion, wondering if the fox’s legend has truly found a new form.
In "Sakura Part One," Usagi and Gen encounter a mysterious wanderer known as The Whip, a female gambler with a hidden purpose. When she rescues a young girl named Sakura from slavery at a gambling den, the girl is left in the care of Usagi and Gen—along with a growing number of furious gamblers out for revenge.
In "Sakura Part Two," the enigmatic gambler known as The Whip holds a child hostage, forcing Usagi and Gen into a desperate stand at an isolated inn. With the gang closing in, the only way out seems to be a risky escape—but The Whip has other plans, and her true intentions remain as sharp as her blades.
In "The Beggar," Usagi Yojimbo notices a peculiar wanderer, Matsutani the beggar, who seems to follow the same path as him through the countryside. When the beggar is ambushed by a squad of Neko ninja, Usagi realizes there’s more to the humble traveler than meets the eye.
In "The Fortress," Usagi Yojimbo finds himself caught between duty and honor when he intervenes on behalf of Lord Awase, who seeks to claim Red Cloud Castle from a squadron of Neko ninja sworn to protect it. With the fate of the estate hanging in the balance and tensions rising between the rival lords, Usagi must navigate a tense standoff where loyalty, tradition, and the blade may not be enough to prevent bloodshed.
In "Saya," a tense moment unfolds when a passing samurai takes offense at the accidental brush of Usagi's scabbard, demanding honor be restored. What follows is a quiet yet charged exchange of discipline and wit, as Usagi responds not with violence, but with a lesson in humility and the true meaning of the way.
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↩ Reprints More Fund Comics #[nn] (2003), Usagi Yojimbo #95 (2006), Usagi Yojimbo #96 (2006), Usagi Yojimbo #97 (2006), Usagi Yojimbo #98 (2006), Usagi Yojimbo #99 (2006), Usagi Yojimbo #100 (2007), Usagi Yojimbo #101 (2007), Usagi Yojimbo #102 (2007), Usagi Yojimbo #103 (2007), Usagi Yojimbo #104 (2007), Usagi Yojimbo #105 (2007), Usagi Yojimbo #106 (2007), Usagi Yojimbo #107 (2007), Usagi Yojimbo #108 (2007), Usagi Yojimbo #109 (2008), Usagi Yojimbo #110 (2008), Usagi Yojimbo #111 (2008), Usagi Yojimbo #112 (2008), Usagi Yojimbo #113 (2008), Usagi Yojimbo #114 (2008), Usagi Yojimbo #115 (2008), Usagi Yojimbo #116 (2008), Usagi Yojimbo #23 (2009), Usagi Yojimbo #24 (2010), Usagi Yojimbo #25 (2011), Usagi Yojimbo Color Special #5 (2014)
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