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The Phantom: The Complete Series: The Gold Key Years #1 cover
Cover: George Wilson

The Phantom: The Complete Series: The Gold Key Years #1

Dec 2011 · Hermes Press · 49.99 USD
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Contains 16 stories
The Game
32 pp · Jungle, Superhero
Phantom [Kit Walker]Prince RagonDiana Palmer

In "The Game," the Phantom finds himself drawn into a deadly challenge orchestrated by Prince Ragon, who lures men into a perilous contest with promises of great reward. When Ragon kidnaps Diana Palmer to force the Phantom into the game, the hero must navigate treacherous traps and deadly trials to save her—before the game claims its final victim.

Untitled Jungle story
1 pp · Jungle, Superhero
Phantom
The Rattle
15 pp · Jungle, Superhero
Phantom [Kit Walker]

In "The Rattle," the Phantom investigates a series of mysterious thefts tied to the Llongo crown, only to uncover a hidden tribe of tiny people who have maintained a centuries-old treaty with his ancestors. The rattles appearing on the Skull Throne each year are not omens, but sacred tokens of that pact—kept secret in exchange for the tribe’s protection. When a dangerous crocodile threatens the balance, the Phantom must decide how far he’ll go to uphold an ancient promise.

The Test
12 pp · Jungle, Superhero
Phantom [Kit Walker]

In "The Test," the Phantom finds himself unexpectedly chosen by two alien observers as the subject of a bizarre trial to determine Earth’s readiness for invasion. Forced into a surreal confrontation, he must rely on his wits and skills to survive a challenge that tests not just his strength, but the very essence of what it means to be a protector.

The Diamond Cup
14 pp · Jungle, Superhero
Phantom [Kit Walker]

In "The Diamond Cup," the Phantom is drawn into a dangerous quest when a feverish hunter claims to have witnessed the legendary ceremony involving a diamond cup, sparking a high-stakes expedition into the jungle. As rival betrayals unfold among the expedition's members, the Phantom tracks the guide to an airliner, retrieves the cup, and ensures justice is served—before returning the artifact to Skull Cave and redirecting the financier’s greed toward a more noble cause.

The Crybaby
13 pp · Jungle, Superhero
Phantom [Kit Walker]

In the heart of the jungle, the Phantom takes in Cecil, a boy broken by relentless bullying and loneliness, offering him a chance to find strength not through violence, but through resilience and courage. Under the Phantom’s guidance, Cecil learns to stand tall, facing challenges with grit and the lessons of the Bandar boys, until he returns home to confront the bully who once ruled his life.

Oogooru
15 pp · Jungle, Superhero
Phantom [Kit Walker]Dr. AxelGuran

In "Oogooru," the Phantom must defend Dr. Axel’s jungle hospital from a vengeful group of witchmen who’ve unearthed the ancient idol Oogooru to strike back at those they blame for their loss of power. Using eerie illusions and fear-based tactics, the witchmen launch a campaign of intimidation, forcing the Phantom and Dr. Axel to outwit them before the hospital is destroyed. With the help of a Jungle Patrol helicopter, the Phantom turns the witchmen’s own tricks against them, setting the stage for justice to be served.

The Goggle-Eyed Pirates
12 pp · Jungle, Superhero
Phantom [Kit Walker]

In "The Goggle-Eyed Pirates," the Phantom uncovers a clever crew of thieves who blend into luxury cruise ships by disguising themselves as passengers, their goggle-like eyewear hiding their true identities. Using his wits and signature stealth, he infiltrates their ranks, donning their guise to turn the tables and dismantle their operation from within.

The Swamp Rats
15 pp · Jungle, Superhero
Phantom [Kit Walker]

In "The Swamp Rats," the Phantom tracks a ruthless bandit leader known as Otter and his gang of swamp-dwelling raiders who terrorize nearby villages and vanish into the labyrinthine Great Swamp. With the help of two rescued Jungle Patrol men, the Phantom slips into the bandits’ hidden camp, using stealth and cunning to turn the tide against Otter’s reign of fear.

The Phantom's Boyhood [Part 1]
12 pp · Jungle, Superhero
Phantom [20st]MaudeKit WalkerGuran

In "The Phantom's Boyhood [Part 1]," young Kit Walker begins his training under his father, the twentieth Phantom, learning the ways of the jungle and the legacy of the masked vigilante. Sent to live with his mother’s family in America, Kit and his loyal companion Guran find themselves bewildered by the modern world—especially when Kit arrives in nothing but a loincloth, having swapped outfits with Guran, who’s grown uneasy in his own skin.

The Lady From Nowhere
22 pp · Jungle, Superhero
Phantom [Kit Walker]Lydia Land

In "The Lady From Nowhere," the Phantom rescues an amnesiac woman who’s parachuted into the jungle, only to discover she’s Lydia Land, the world’s wealthiest heiress. As her memories return, he uncovers a deadly conspiracy involving her guardian and a ruthless gambler determined to claim her fortune by any means. With the jungle as both sanctuary and trap, the Phantom must protect Lydia and expose the truth before it’s too late.

The Phantom's Boyhood, Part 2 - Diana
5 pp · Jungle, Superhero
Kit WalkerGuranDiana Palmer

In "The Phantom's Boyhood, Part 2 - Diana," Kit Walker grapples with the clash between his wild jungle upbringing and the expectations of his civilized family, facing skepticism from relatives who fear he’s too untamed. Diana Palmer and his aunt stand by him, helping Kit find his place, while his uncle’s relief at the promise of wealth from Kit’s jewels sets a new chapter in motion. As Guran departs back to the jungle, Kit must now confront the challenges of school life and the bullies who test his resolve.

The Super Apes
23 pp · Jungle, Superhero
Phantom [Kit Walker]Guran

In "The Super Apes," the Phantom and his ally Guran face a jungle conspiracy when three crooks, masquerading as legendary Super Apes, kidnap the Llongo king to plunder the tribe’s hidden riches. When the crooks capture Patrolman Smythe, the Phantom intervenes—only to be captured in turn and left tied to a burning hut, where he proves once again that the Ghost Who Walks cannot be killed.

The Phantom's Boyhood, Part 3 - School
4 pp · Jungle, Superhero
Kit Walker

In "The Phantom's Boyhood, Part 3 - School," young Kit Walker stands out at school not just for his sharp mind and athletic skill, but for the quiet dignity he carries amid relentless teasing. Though he brushes off the insults, his unexpected act of kindness toward the injured leader of the bullies shifts the dynamic in ways no one saw coming.

The Belt
26 pp · Jungle, Superhero
Phantom [Kit Walker]

In "The Belt," the Phantom investigates a legacy of betrayal when he learns the Singh pirates—now operating under a new leader named Rama—have claimed to have killed his father and display the man's belt and pistols as proof. Disguised and determined, he infiltrates their island stronghold, turning their ranks against one another while confronting the man who wears his father’s stolen symbols.

Untitled story
1 pp

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Full credits

artist, inker, letterer Bill Lignante
cover pencils, inks George Wilson

Reprints

↩ Reprints The Phantom #1 (1962), The Phantom #2 (1963), The Phantom #3 (1963), The Phantom #4 (1963), The Phantom #5 (1963), The Phantom #6 (1964), The Phantom #7 (1964), The Phantom #8 (1964)

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