The Marvel Family #89
☆ Be the first to review + Add to your collection — Join freeIn "The Marvel Family Fights the Dark Curse," Billy Batson and his siblings face a chilling threat when Mary turns against them, only to be imprisoned—only to escape and vanish. As Billy and Freddy uncover a sinister plot beneath their boarding house, they discover the residents have been replaced by robots, with Freddy himself soon falling under their control. With the real people in danger and a mastermind manipulating events from the shadows, the Marvel Family must fight to reclaim their world before it’s too late. Art by Kurt Schaffenberger, cover by Kurt Schaffenberger.
In "The Marvel Family Fights the Dark Curse," Captain Marvel, Captain Marvel, Jr., and Mary Marvel join an archaeological expedition to Voodah Reef, where Professor Clifton Drake uncovers a cursed urn guarded by an ancient stone idol. As strange accidents plague the site, the Marvel Family must unravel the mystery behind the curse—only to discover the real danger lies not in ancient magic, but in a betrayal from within, as the professor’s aide Emil Shaw has been stealing the urn’s true treasures.
When Headline Harry’s latest story idea falls flat with his editor, a sudden robbery turns his misfortune into a farce—especially when the robber discovers Harry’s wild claim about a $100 bill hidden in his shoe.
When the bank president panics over a bomb threat and evacuates the building, Rubbernose Randolph is left behind as the sole guard—armed only with a whistle and a very short list of instructions. With the building eerily empty and the clock ticking, he’s suddenly the only one who can sound the alarm… if he can remember how to blow the whistle at all.
Daisy tries her hand at cooking for Uncle John, only to face a surprise when he remarks on the unusual taste of the soup—prompting her to casually reveal she used soap powder instead of salt.
In a mysterious twist at Mrs. Wagner’s rooming house, the sudden disappearance of several tenants leaves Billy, Freddy, and Mary searching for answers—only to find everyone mysteriously reassembled, victims of a strange scientific experiment. As jewel thieves strike the Van Arch residence, a stolen necklace meant for return to Mrs. Van Arch becomes the key to a growing enigma, with the Professor’s invention at the heart of it all.
In "Chapter Two: Then There Are None," Billy Batson, Freddy Freeman, and Mary Batson find themselves trapped in a nightmare where their friends and neighbors have been replaced by sinister robots. With Mary now a fugitive and the boarding house turning against them, Billy and Freddy must uncover the truth behind the mechanical takeover before the real people are erased forever. The mystery deepens as the Master, Lem Blucher, reveals his chilling plan to replace humanity with obedient machines — and only the Marvel Family can stop him.
In "Chapter Three: Robots Robots Robots," the Marvel Family—Billy, Freddy, and Mary—must outwit a sinister scheme when they awaken to find themselves trapped in a deadly game orchestrated by the Master, Lem Blucher. With the help of Professor Edgewise and a handful of boarding house residents, they fight to reclaim their minds and break free from robotic control before it's too late.
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Reprints
Reprinted in My Little Margie #11 (1956), Racket Squad in Action #23 (1956), My Little Margie #20 (1958), Super-Team Family #6 (1976)
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