The Incredible Hulk #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 1978 Fireside Books collection reprints a selection of classic Hulk stories from the early Marvel Comics run, showcasing the character's transformation from a misunderstood monster to a complex antihero. It includes key tales by creators like Stan Lee and Jack Kirby, offering a snapshot of the Hulk's earliest adventures in a softcover format designed for a broader audience.
In "Banished to Outer Space," the Hulk finds himself trapped in unbreakable restraints—only to slip free when he reverts to Bruce Banner. With Banner’s old friend Rick on the move to help his original super pal, tensions rise at gamma base as the mysterious Leader sends the Chameleon to investigate a missing agent. When the Chameleon impersonates Banner and attempts to steal a gamma grenade with Betty as a hostage, the Hulk must stop him—before the situation spirals beyond control. Written by Stan Lee and Steve Ditko, with art by Steve Ditko and inks by George Bell, this 1978 issue features a cover by Bob Larkin.
In "Banished to Outer Space," the Hulk—still grappling with his volatile dual identity—is unwittingly launched into orbit by a deceitful Thunderbolt Ross, who manipulates Rick Jones into helping him test a secret rocket. Trapped in space and stripped of his ability to return to human form, the Hulk finds himself under Rick’s fragile control, bound by the condition that Rick must stay awake to maintain it.
When Rick Jones trades his Hulk-sitting duties for a night at the circus, he stumbles into the clutches of the enigmatic Ringmaster and his Circus of Crime. With Rick under a hypnotic spell and the Hulk trapped in the act, it’s up to the strongman Hercules and a determined Rick—backed by the FBI—to break the spell before the circus’s final, dangerous performance.
In "Part 2 Mission: Stop the Hulk!", the Fantastic Four arrive at a New Mexico base for a high-stakes briefing, where they meet Bruce Banner and his assistant Karl Kort in a tense effort to find a way to stop the Hulk. With the situation growing more urgent, the team must work together under pressure to devise a plan before the Hulk causes irreparable damage.
In "The Avengers Meet... Sub-Mariner!", the Avengers grapple with guilt over the Hulk’s departure, fearing the chaos he might unleash. When they confront the green giant, a clash erupts—only for the Sub-Mariner to intervene, turning the tide as he convinces the Hulk to stand together against their common foes.
When Bruce Banner completes an indestructible robot capable of surviving a nuclear blast, the strain triggers his transformation into the Hulk—leaving the powerful machine unattended. A foreign spy seizes control of the robot and takes flight, forcing the Hulk into a desperate pursuit. Exhausted and overwhelmed, he reverts to Bruce Banner, only to be found in the desert by General Thunderbolt Ross and Betty Ross. Determined to reclaim what he’s lost, Bruce vows to build a stronger robot to stop the first—one that could finally bring the threat down.
In "Enter...the Chameleon!", the Hulk is captured in unbreakable restraints—only to slip free when he reverts to Bruce Banner. Rick Jones, hearing the news, leaves Captain America’s side to help his old friend, while the mysterious Leader dispatches the Chameleon to investigate a missing agent. With Talbot and Banner locked in a tense standoff, the Chameleon strikes, impersonating Banner and taking Betty Ross hostage to steal a gamma grenade. The Hulk’s return thwarts the scheme—but the real challenge is just beginning.
In "A Titan Rides the Train!", the Leader, haunted by his own origins, unleashes his powerful Humanoid to battle the Hulk. As Bruce Banner travels by train under the watchful eye of Glenn Talbot, the Humanoid attacks, sparking a violent clash that sends a nuclear device tumbling off the rails. When Talbot finds Banner near the device—barely clothed and framed for sabotage—he’s arrested, setting off a tense standoff with Thunderbolt Ross looming in the background.
When Bruce Banner is imprisoned as a traitor and forced to suppress his Hulk persona with tranquilizers, Rick Jones takes a desperate stand—pleading with the president to clear Banner’s name. Released and sent to Astra Island to oversee the experimental absorbatron, Banner soon faces a terrifying new threat: a horde of Humanoids unleashed by the Leader, testing the device’s limits in a battle that pushes the Hulk to his edge.
In a high-stakes clash with the Humanoids, the Hulk plunges into the ocean, reverting to Bruce Banner only to be captured by a Russian submarine. Held prisoner and told he’ll be forced to serve the Soviets, Banner makes a desperate bid to escape—transforming back into the Hulk and unleashing his rage against his captors. With the Russians hot on his trail and a proton gun at the ready, the jade giant fights to stay free in a world where every shadow could be a threat.
In "The Power of Doctor Banner!", the Hulk, still reeling from the loss of a fellow fugitive who sacrificed himself to save him from a deadly proton blast, vows to strike back at his Russian captors. With Betty Ross and General Thunderbolt Ross watching from afar, and the cunning Chameleon and the brilliant but twisted Leader lurking in the shadows, the Hulk’s rage turns toward a new mission—bringing the fight to those who imprisoned him.
When the Hulk escapes a Russian clash and leaps into the Himalayas, exhaustion sets in just as a local bandit chieftain, Kanga Kahn, takes notice. With Glenn Talbot close behind, Bruce Banner finds himself captured—only to be thrown into chaos when rival raiders, led by Hakun Gantu, attack. The two men barely survive the ensuing violence, but their fate hangs in the balance as the mountains close in.
After narrowly saving Talbot from a deadly fall, the Hulk returns home, only to be imprisoned again as a traitor—this time at gamma base. Though the president once again grants him freedom, Bruce Banner and Talbot are sent back to Astra Island to continue testing the absorbatron, where the Leader’s army of Humanoids launches a new assault on the Hulk.
Trapped in the Lair of the Leader! sees the Hulk, Rick Jones, and the newly acquired absorbatron drawn into a deadly game of cat and mouse with the cunning Leader, whose twisted mind seeks to harness the Hulk's power. As tensions rise between the Hulk and General Thunderbolt Ross, and Talbot’s orders clash with his instincts, the line between ally and enemy blurs—leaving Bruce Banner’s fate hanging in the balance.
In "To Live Again!", Rick Jones returns to the old gamma complex with a desperate mission: reviving Bruce Banner using the very machine that created the Hulk. Now with Banner’s mind intact but still tethered to the Hulk form—dependent on the ray machine every 48 hours due to a lingering bullet—Bruce must fight to stay in control as the Leader unleashes a giant Humanoid on the base. With Talbot eyeing Betty Ross and the past resurfacing, the battle for survival takes on new urgency.
In "Like a Beast at Bay!", the Hulk and Rick Jones barely escape the explosion of Ross’s "Sunday Punch" missile, only to find themselves hunted once more as military planes close in. Trapped beneath the earth with the gamma machine in sight, the Hulk must choose between fighting off Ross and Talbot—or surrendering to the Leader’s offer of salvation, if it means serving the man behind the Humanoids.
In "Within the Monster Dwells a Man!", the Hulk finds himself caught between loyalty and identity as he journeys with the Leader, seeking answers in a world where even his own mind feels like a battlefield. With the weight of a lingering bullet threatening to end Bruce Banner’s life, the Hulk must confront the fragile line between man and monster—while Rick Jones, Thunderbolt Ross, and Glenn Talbot watch from the shadows, each with their own stakes in the unfolding conflict.
When the Leader uses a laser to dissolve a bullet in the Hulk's brain and floods him with gamma rays, the Hulk gains new strength—but loses the ability to return to human form. Bound by gratitude, he's teleported to the Watcher's planet to steal the "ultimate machine," only to discover it's also the target of the galaxy's most powerful creature.
In "The Wisdom of the Watcher!", the Hulk confronts the galaxy’s most dangerous alien threat in a battle that tests both strength and resolve. After the fight, the Watcher grants the Hulk access to an ancient machine holding all of his accumulated knowledge—only to see the Leader’s ambition collapse under the weight of such power.
When the president offers a pardon to the Hulk if the threat is over, the timing couldn’t be worse—Boomerang, still nursing a grudge and sporting his signature look, seizes the moment to provoke the Hulk into a fresh rampage. Now caught between a man who wants to believe in redemption and a villain determined to prove the Hulk still can’t be trusted, the tension boils over as the jade giant faces off against his latest, oddly stylish foe.
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Reprints
↩ Reprints The Incredible Hulk #3 (1962), Fantastic Four #12 (1963), The Avengers #3 (1964), Tales to Astonish #60 (1964), Tales to Astonish #61 (1964), Tales to Astonish #62 (1964), Tales to Astonish #63 (1965), Tales to Astonish #64 (1965), Tales to Astonish #65 (1965), Tales to Astonish #66 (1965), Tales to Astonish #67 (1965), Tales to Astonish #68 (1965), Tales to Astonish #69 (1965), Tales to Astonish #70 (1965), Tales to Astonish #71 (1965), Tales to Astonish #72 (1965), Tales to Astonish #73 (1965), Tales to Astonish #74 (1965), Tales to Astonish #88 (1967)
Reprinted in Hulk: Grand Design Treasury Edition #[nn] (2022)
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