The Complete Carl Barks #23
In "Archimede Pitagorico e lo scaccianeve," Gyro Gearloose unleashes his latest invention—a snow chaser—on Grandma's farm, hoping to clear the winter drifts with a single burst. But when the vaporized snow begins to rise, it gathers in the sky, sparking a chain of increasingly chaotic mishaps that threaten to turn the weather itself against them.
In "Paperino e il Pony Express," Donald Duck and his nephews join a reenactment of the historic Pony Express, where Donald is tasked with delivering mail—supposedly fake—across the frontier. When he discovers a crashed plane and learns a pilot needs urgent help, Donald takes on the real government mail containing secret documents, unaware that his fellow reenactors plan to ambush him at the pass as part of the staged event.
In "Zio Paperone astronauta," Scrooge McDuck sets his sights on space, determined to secure his fortune on a remote asteroid—only to discover it's home to a small, primitive tribe whose survival hinges on a dwindling supply of bird eggs. With the nearby asteroid teeming with life and resources, the ducks' arrival throws the fragile balance of the tribe's existence into chaos.
In "Il Clan di Zio Paperone," Scrooge McDuck returns to the Scottish Moors in search of a lost piece of his family tartan, only to discover that the legendary Hound of the Whiskervilles—a long-forgotten rival clan—has reemerged from the mist. The ancient feud stirs once more as Scrooge must navigate treacherous moors and forgotten legends to uncover the truth behind the hound’s return.
When Scrooge decides to protect Duckburg from the Beagle Boys, Gyro suggests a clever plan: invest in savings bonds and hide them in the remote caves of the Aeolian Mountains. With the fate of the city at stake, Scrooge sets off on a mission to secure his fortune—and his home—before the villains strike.
In "Archimede Pitagorico campione di baseball," Gyro finds himself caught in the middle of a fiercely competitive baseball game between two Duckburg teams, where his latest inventions— an unhittable ball for one side and an unmissable bat for the other— threaten to turn the game into chaos. With his usual mix of genius and mischief, Gyro’s creations push the game to absurd new heights, testing the limits of both players and rules.
In "Archimede Pitagorico domatore di orsi," Gladstone convinces Gyro to tame a wild bear for the Royal Order of Horeshoe Kids, hoping to earn the title of "King of Luck." Though all Gyro wants is to enjoy his long-awaited Gyroburger, he reluctantly devises a repellent to keep the bear under control—only to find the situation quickly spiraling beyond his plans.
In "Zio Paperone magnate del petrolio," Scrooge McDuck ventures into the Sahara Desert to drill for oil, turning a dramatic lava crater into a storage site—only to find it already home to a community of tiny Arab ducks. When the oil begins to flow, Scrooge and the duck inhabitants face a precarious situation as the crater fills, leaving them trapped in a high-stakes standoff between ambition and unintended consequence.
In "Zio Paperone e la caccia alla volpe," Scrooge McDuck sets out to prove he’s a true sportsman by joining a high-stakes hunt for a clever fox, competing against other wealthy rivals—all in hopes of securing a prized motor factory. With his usual determination and a dash of mischief, Scrooge takes on the challenge, chasing the cunning animal through forests and farmland in a test of wit and endurance.
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↩ Reprints Walt Disney's Comics and Stories #9 (177) (1955), Four Color #1073 (1960), Walt Disney's Comics and Stories #5 (233) (1960), Walt Disney's Comics and Stories #6 (234) (1960), Walt Disney's Uncle Scrooge #29 (1960), Four Color #1095 (1960), Walt Disney's Comics and Stories #7 (235) (1960), Walt Disney's Comics and Stories #8 (236) (1960), Walt Disney's Donald Duck #71 (1960), Walt Disney's Comics and Stories #9 (237) (1960), Walt Disney's Uncle Scrooge #30 (1960), Walt Disney's Comics and Stories #10 (238) (1960), Walt Disney's Comics and Stories #11 (239) (1960), Walt Disney's Comics and Stories #12 (240) (1960)
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