T.H.U.N.D.E.R. Agents #2
This issue features "Dynamo Battles a Foe Who Is More Than His Match... Dynavac!" In the story, Dynamo returns to T.H.U.N.D.E.R. headquarters after receiving a desperate call and discovers a zombie army attacking, led by the supervillain Dynavac, who uses mind-control machines to dominate his enemies. Dynamo embarks on a personal vendetta to rescue Alice Robbins, a young woman secretly admired by T.H.U.N.D.E.R.'s mightiest agent, risking his life in combat against the incredibly powerful Dynavac. The issue also includes an appearance by the superhero Noman, who battles the zombie forces alongside other T.H.U.N.D.E.R. agents using various combat techniques and special devices.
Dynamo faces his greatest challenge yet when the Warlord deploys Dynavac, a devastating new weapon created specifically to destroy him, as part of a sinister plot to manipulate global superpowers into open conflict. With T.H.U.N.D.E.R. agents scattered across the country on a false lead, Dynamo must stand alone against this formidable foe while the fate of the world hangs in the balance. Written by the T.H.U.N.D.E.R. Agents creative team, this 1966 clash pits raw power against raw power in a battle neither combatant can afford to lose.
Noman, the android agent of T.H.U.N.D.E.R. equipped with an invisibility cloak, responds to an attack on Moseley Missile Base by the Warlord's zombie forces—only to discover that his enemy possesses a mind-control device powerful enough to seize control of his synthetic body. Trapped in a high-stakes gambit involving a hijacked missile and a desperate bluff, Noman must outwit the Warlord's ambitions before a catastrophic weapon reaches enemy hands.
When Dynamo returns to T.H.U.N.D.E.R. headquarters after a desperate distress call, he finds it in ruins—Alice Robbins taken prisoner by the Warlord and his army of Dynavacs. Driven by personal determination, Dynamo launches a one-man assault on the Warlord's island fortress, fighting through overwhelming odds and a towering mechanical guardian to reach her.
When T.H.U.N.D.E.R. Squad is called to San Bolivar to stop General Bestia's communist-backed takeover, they discover the dictator is using nerve gas to drain the people's will to resist—and controlling the world's largest radium source. The team must infiltrate the palace to free the president and destroy the gas weapon, but the cost of their mission will test even these highly trained specialists.
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Reprints
Reprinted in Le Fantôme #121 (1966), Le Fantôme #122 (1966), Le Fantôme #123 (1966), Le Fantôme #124 (1967), Le Fantôme #125 (1967), Le Fantôme #126 (1967), Menthor #42-674 (1967), NoMan, the Invisible T.H.U.N.D.E.R. Agent #42-672 (1967), The Terrific Trio #42-687 (1967), T.O.R.D.E.N.-Agenterne #4 (1968), T.O.R.D.E.N.-Agenterne #5 (1968), T.O.R.D.E.N.-Agenterne #3 (1968), Uncanny Tales #91 (1972), Uncanny Tales #116 (1975), Uncanny Tales #142 (1980), Hall of Fame Featuring the T.H.U.N.D.E.R. Agents #2 (1983), Hall of Fame Featuring the T.H.U.N.D.E.R. Agents #3 (1983), Uncanny Tales #174 (1985), T.H.U.N.D.E.R. Agents Archives #1 (2003), DC Comics Presents: T.H.U.N.D.E.R. Agents #1 (2011), T.H.U.N.D.E.R. Agents Classics #1 (2013), T.H.U.N.D.E.R. Agents: The Best of Wally Wood #[nn] (2014), T.H.U.N.D.E.R. Agents, 50th Anniversary Special #[nn] (2015), Uncanny Tales #34
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