ComicBooks.com Register / Loginit's free!
HomeT.H.U.N.D.E.R. Agents#2Read

★ ComicBooks.com Reading Room

T.H.U.N.D.E.R. Agents #2 (1966)

Tower · 1966 · 68 pages

Free to read · restored edition by ComicBooks.com · Issue details →

T.H.U.N.D.E.R. Agents #2 (1966) — page 1 of 68
1 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 2 of 68
2 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 3 of 68
3 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 4 of 68
4 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 5 of 68
5 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 6 of 68
6 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 7 of 68
7 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 8 of 68
8 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 9 of 68
9 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 10 of 68
10 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 11 of 68
11 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 12 of 68
12 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 13 of 68
13 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 14 of 68
14 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 15 of 68
15 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 16 of 68
16 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 17 of 68
17 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 18 of 68
18 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 19 of 68
19 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 20 of 68
20 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 21 of 68
21 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 22 of 68
22 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 23 of 68
23 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 24 of 68
24 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 25 of 68
25 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 26 of 68
26 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 27 of 68
27 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 28 of 68
28 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 29 of 68
29 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 30 of 68
30 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 31 of 68
31 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 32 of 68
32 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 33 of 68
33 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 34 of 68
34 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 35 of 68
35 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 36 of 68
36 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 37 of 68
37 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 38 of 68
38 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 39 of 68
39 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 40 of 68
40 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 41 of 68
41 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 42 of 68
42 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 43 of 68
43 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 44 of 68
44 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 45 of 68
45 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 46 of 68
46 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 47 of 68
47 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 48 of 68
48 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 49 of 68
49 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 50 of 68
50 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 51 of 68
51 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 52 of 68
52 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 53 of 68
53 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 54 of 68
54 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 55 of 68
55 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 56 of 68
56 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 57 of 68
57 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 58 of 68
58 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 59 of 68
59 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 60 of 68
60 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 61 of 68
61 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 62 of 68
62 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 63 of 68
63 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 64 of 68
64 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 65 of 68
65 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 66 of 68
66 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 67 of 68
67 / 68
T.H.U.N.D.E.R. Agents #2 (1966) — page 68 of 68
68 / 68
ContinueT.H.U.N.D.E.R. Agents #3 →
Contains 5 stories
Dynamo Battles Dynavac
13 pp · superhero
Dynamo [Leonard Brown]DynavacAlice RobbinsThe WarlordIron MaidenDemo

Dynamo faces his greatest challenge yet when the Warlord deploys Dynavac, a devastating new weapon created specifically to destroy him, as part of a sinister plot to manipulate global superpowers into open conflict. With T.H.U.N.D.E.R. agents scattered across the country on a false lead, Dynamo must stand alone against this formidable foe while the fate of the world hangs in the balance. Written by the T.H.U.N.D.E.R. Agents creative team, this 1966 clash pits raw power against raw power in a battle neither combatant can afford to lose.

In the Warlord's Power!
10 pp · superhero
The WarlordNoman

Noman, the android agent of T.H.U.N.D.E.R. equipped with an invisibility cloak, responds to an attack on Moseley Missile Base by the Warlord's zombie forces—only to discover that his enemy possesses a mind-control device powerful enough to seize control of his synthetic body. Trapped in a high-stakes gambit involving a hijacked missile and a desperate bluff, Noman must outwit the Warlord's ambitions before a catastrophic weapon reaches enemy hands.

Turnabout
10 pp · superhero
Menthor [Johnny Janus]The WarlordMr. Fong
D-Day for Dynamo
13 pp · superhero
Dynamo [Leonard Brown]DynavacThe WarlordIron MaidenAlice Robbins

When Dynamo returns to T.H.U.N.D.E.R. headquarters after a desperate distress call, he finds it in ruins—Alice Robbins taken prisoner by the Warlord and his army of Dynavacs. Driven by personal determination, Dynamo launches a one-man assault on the Warlord's island fortress, fighting through overwhelming odds and a towering mechanical guardian to reach her.

On the Double!
10 pp · superhero
T.H.U.N.D.E.R. Squad [Egghead (death)WeedyKittenGuy]General Bestia

When T.H.U.N.D.E.R. Squad is called to San Bolivar to stop General Bestia's communist-backed takeover, they discover the dictator is using nerve gas to drain the people's will to resist—and controlling the world's largest radium source. The team must infiltrate the palace to free the president and destroy the gas weapon, but the cost of their mission will test even these highly trained specialists.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

See something wrong with this issue? Report it.