Sorcelleries #[nn]
This collection gathers the complete run of the 1982 French fantasy series Sorcelleries, published by Neptune. It presents a dark, atmospheric saga blending sword-and-sorcery with occult themes, following characters navigating a world of magic and peril. The volume compiles the original serialized issues into a single edition for readers to experience the full narrative arc.
"L'essor de la peur" marks a pivotal moment in the Sorcelleries series, with Wally Wood handling both pencils and inks for the interior art, and Tom Palmer providing the colors. The story follows Doom as he retreats to the French Riviera after his revolution's collapse, leaving Latveria vulnerable—just as the Red Skull seizes the opportunity to seize control of the nation. Wally Wood’s distinctive cover art, rendered in his signature style, captures the tension of this shifting power dynamic.
In *L'essor de la peur*, a crippled young man named Jo falls asleep atop a stone gargoyle in a city park, only to awaken in a forgotten medieval realm where the gargoyle has become his guide. There, he discovers his body has transformed into that of a giant, and he must use his new strength to defend a small people from the terror of a monstrous demon named Xzar. Written by a mysterious hand and illustrated with haunting detail, this seven-page tale weaves a dreamlike journey of transformation and courage, leaving Jo to wake in the real world with a startling truth: the dream was real, and his life has changed forever.
In "La Bête-fantôme," the legendary Beowulf and his men arrive to save a kingdom from a shadowy demon known as the Beast-God, a creature whose mere gaze drives men to madness. After the beast is vanquished, Beowulf reveals his true aim: to claim the kingdom for himself. When the ghost of the Beast-God returns, the princess devises a cunning trap, using a poison ring to turn Beowulf’s victory into his undoing. Though his spirit defeats the monster, Beowulf is condemned to wander the earth as a ghost—forever.
In "Sanctuaire," the conqueror Hamand ventures into the tomb of ancient Cybernia, seeking the crown of the long-dead druid king—only to awaken a power far older and more cunning than he imagined. As the resurrected king returns to life, he takes on the guise of Hamand’s own wizard, Abarac, weaving deception to turn the conqueror’s triumph into a prison of his own making.
In "Sorcelleries!", the fierce barbarian Vandal, the cunning elf Pip, and the cursed dwarf Trolkin—their forms twisted like a living nightmare—race to stop the demonic wizard Arak, whose gaze can freeze flesh to stone. As the kingdom trembles under his spell, the trio must outwit a foe whose power lies in his piercing eyes, before the entire realm is silenced in stony stillness.
In "null," the aftermath of a shattered revolution sees Doom retreat to the French Riviera as his people begin rebuilding his castle, leaving Latveria vulnerable—just as the Red Skull seizes the opportunity to seize control of the nation.
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↩ Reprints Tower of Shadows #5 (1970), Tower of Shadows #6 (1970), Astonishing Tales #1 (1970), Tower of Shadows #7 (1970), Astonishing Tales #2 (1970), Tower of Shadows #8 (1970), Astonishing Tales #3 (1970), Astonishing Tales #4 (1971)
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