Showcase Presents: Hawkman #1
☆ Be the first to review + Add to your collection — Join freeThis massive black-and-white volume collects the Silver Age adventures of the Winged Wonder, reprinting Hawkman stories from The Brave and the Bold #34-36 and #42-44, along with his solo series from Mystery in Space #87-90 and the first 12 issues of his own Hawkman title. Featuring the classic Katar Hol and Shayera Thal as the reimagined Thanagarian police officers, these tales by Gardner Fox and Joe Kubert established the modern version of the character. A budget-friendly showcase of DC's archaeological avenger in his original run.
In "Creature of a Thousand Shapes!", Thanagarian officers Katar and Shayera track a shape-shifting fugitive named Byth to Earth, where they must navigate a new world while working with Police Commissioner Emmett. As they hunt the elusive criminal, their mission becomes a test of trust, identity, and belonging on a planet far from home.
In "Menace of the Matter Master!", the Matter Master wields a mysterious wand forged from Mentachem, a rare element that grants him the power to command inanimate objects—so long as they remain in their purest state. With this newfound ability, he sets his sights on chaos, testing the limits of control in a world unprepared for such a threat.
In the frozen heart of the Himalayas, adventurer Mavis Trent vanishes during an expedition—only to be found by a tribe of monstrous snowmen. When Hawkman and Hawkgirl investigate, they uncover a shocking truth: these creatures are not beasts, but the descendants of ancient alien explorers lost in time. The mystery deepens as the duo confronts a hidden past buried beneath the ice.
In "Strange Spells of the Sorcerer!", Hawkman and Hawkgirl race to stop an amateur sorcerer whose magical experiments unleash mythical beasts across the globe, all while he hunts five ancient artifacts. With the fate of Earth's balance hanging in the spell, the duo must outwit a cunning foe who believes power lies in forbidden magic.
In "The Menace of the Dragonfly Raiders," Hawkman and Hawkgirl return to Thanagar to confront a renewed threat as Byth, the mastermind behind the Dragonfly Raiders, has broken free and spread his powers to his gang. With tactics learned from Earth's law enforcement, the duo must outwit a criminal network that’s grown stronger than ever.
In "The Masked Marauders of Earth!", Hawkman returns to Midway City when word arrives that the Manhawks are once again terrorizing Earth—echoing a past he thought buried. Remembering how his father first forged the Thangarian police force in response to their crimes, Hawkman and Hawkgirl face the threat head-on, determined to stop them before history repeats itself.
In "Amazing Thefts of the I.Q. Gang!", Ira Quimby, gifted with sudden genius when near a mysterious rock from Adam Strange’s alien adventures, turns his newfound intellect to crime, building advanced devices and pulling off daring heists. As Hawkman and Hawkgirl race to stop him, the source of his brilliance begins to fade—leaving only the question of whether his mind can survive without it.
In "Topsy-Turvy Day in Midway City!", Midway City descends into chaos as a gang of scientifically minded criminals bends the laws of physics to cover their tracks during a heist. When Mavis Trent accidentally discovers Hawkgirl’s costume, she takes to the skies alongside Hawkman, her inexperience no match for the sudden madness—but her courage might just be the key to restoring order.
In "Rivalry of the Winged Wonders!", Hawkman and Hawkgirl return to Thanagar to report on their mission to Earth, recounting their spirited clash as they each pursued a jewel thief using their own distinct methods—Hawkman relying on Earth’s law enforcement tactics, and Hawkgirl employing her Thanagarian instincts. The story captures the dynamic tension between their approaches, testing not just their skills, but the bond that ties them together.
In "Master of the Sky-Weapons!", Hawkman and Hawkgirl face off against Chac, a newly awakened Mayan chief who has seized alien weapons and an immortality serum from a crashed extraterrestrial craft on his ancient domain. With his newfound power and mastery of sky-born technology, Chac threatens to reshape the world—forcing the duo to defend Earth from a warrior whose legend predates time.
In "Wings Across Time!", Hawkman finds himself drawn to the Midway City Museum after the legendary wings of Icarus are put on display. When his own wings are damaged in a fight with mobsters, he takes a bold step—borrowing the ancient relics to keep fighting.
In "Birds in the Gilded Cage!", Hawkman and Hawkgirl find themselves unexpectedly imprisoned—not by villains, but by a well-meaning alien bird-creature who mistakes their heroic deeds as reckless danger. The creature, convinced the pair are in need of protection, locks them away in a gilded cage, unaware that their real mission is far from over.
In "The Girl Who Split in Two!", Hawkman and Hawkgirl each track separate artifacts to the Midway City Museum, only to discover a paralyzed girl in a magician’s costume speaking in riddles. When the two halves of her are brought together, they merge into a single, mysterious figure—Zatanna—who thanks them for reuniting her and speaks of a quest to find her father, the Golden Age hero Zatara.
In "The Machine That Magnetized Men!", Jan Kyll and his band of raiders from the year 11964 use a mysterious vehicle emitting magnetic rays to plunder treasures from the past, targeting history itself with relentless precision.
In "Steal, Shadow -- Steal!", the Shadow-Thief strikes again, unleashing his Dimensiometer to turn the Hawks into helpless, motionless shadows—trapped in a form they can't control. With their powers stripped and their movements frozen, the heroes must find a way to fight back before the thief vanishes into the dark once more.
In "World Where Evolution Ran Wild!", the Hawks find themselves suddenly stripped of their modern selves, reverting to primal forms before stumbling into the bizarre parallel realm of Illoral—where tiger-men rule and gorillas soar through the skies. The story unfolds as the heroes navigate a world where evolution took a wildly unexpected turn, testing their instincts and resolve in a landscape both alien and dangerous.
In "Amazing Return of the I.Q. Gang!", Ira Quimby breaks free from prison using a sun-powered charge and a pinwheel to vanish into thin air, then rallies his misfit team, the I.Q. Gang, for a fresh wave of chaos. When their latest scheme threatens to spiral out of control, Hawkman and Hawkgirl must step in to stop them—before the city falls victim to their clever, unpredictable crimes.
In "Attack of the Crocodile-Men!", Hawkman follows a mysterious radiation trail from a museum in the U.S. to a hidden fortress deep in Egypt, where he uncovers the secret lair of the Criminal Alliance of the World. With the help of his wife, Hawkgirl, he confronts the sinister forces behind the attack, but the villains vanish before they can be stopped.
In "Master Trap of the Matter Master!", the Hawks face their archenemy, the Matter Master, who escapes prison and traps them in a sub-atomic realm. After being rescued and restored to full size by the Atom, the heroes share their secret identities with him—revealing a bond deeper than just a shared fight.
In "The Shrike Strikes at Night!", Hawkman and Hawkgirl face off against a mysterious aerial foe whose storm-wielding wings strike fear into the skies. When the Shrike falls, he reveals he has no memory of how he gained his powers—leading the heroes to uncover his true origin on the distant planet Moronon, where they soon find themselves caught in a deadly conflict with forces loyal to a tyrant who knows the Shrike is the rightful heir.
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Reprints
↩ Reprints The Brave and the Bold #34 (1961), The Brave and the Bold #35 (1961), The Brave and the Bold #36 (1961), The Brave and the Bold #42 (1962), The Brave and the Bold #43 (1962), The Brave and the Bold #44 (1962), The Atom #7 (1963), Mystery in Space #87 (1963), Mystery in Space #88 (1963), The Brave and the Bold #51 (1963), Mystery in Space #89 (1964), Mystery in Space #90 (1964), Hawkman #1 (1964), Hawkman #2 (1964), Hawkman #3 (1964), Hawkman #4 (1964), Hawkman #5 (1964), Hawkman #6 (1965), Hawkman #7 (1965), Hawkman #8 (1965), Hawkman #9 (1965), Hawkman #10 (1965), Hawkman #11 (1965)
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