Scooby-Doo, Where Are You? #4
In "The Ghost of Christmas Presents," Scooby-Doo and the gang dive into a holiday mystery when a phantom golem and a sinister sorceress threaten to force a synagogue to sell its historic building—just as a robotics firm plans to turn the land into a factory. Written by Terrance Griep Jr. and brought to life with expressive art by Joe Staton, inks by Andrew Pepoy, and vibrant colors by Patricia Mulvihill, this 2011 DC adventure blends seasonal charm with classic mystery. The cover by Scott Gross captures the eerie holiday spirit perfectly.
In "The Ghost of Christmas Presents," the gang hits the holiday shops, where Shaggy’s repeated hints about the must-have video game *Mighty Mite Bytes II* finally get through—just in time to find the last copy… at a store suddenly overrun by the game’s bizarre, bug-like mascot.
In "The Truth," Scooby-Doo and the gang stumble upon a spooky mystery in a small town where a fake golem and a mysterious sorceress are behind a scheme to pressure a synagogue into selling its historic building—so a robotics firm can turn the land into a factory. With their usual mix of wits, snacks, and a dash of courage, the team races to uncover the real story behind the supernatural scare.
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↩ Reprints Scooby-Doo #3 (1997), Scooby-Doo #17 (1998), Young Justice #0 (2011)
Reprinted in Scooby-Doo, Where Are You? #[nn] (2012)
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