Scooby-Doo #4
☆ Be the first to review + Add to your collection — Join freeThis volume collects issues #13-16 of the 2005 Scooby-Doo series from DC Comics, featuring the Mystery Inc. gang in four standalone adventures. The title story, 'The Big Squeeze!,' involves a giant snake terrorizing a carnival, while other tales include a ghostly pirate and a haunted museum. Written by various creators, these all-ages stories capture the classic cartoon's blend of humor and mild mystery-solving.
In "Almost Live from Big Puce," Shaggy journeys to Egypt after learning his archeologist uncle, Professor Henry Rogers, has vanished—presumed dead—during a dig. When the gang arrives for the reading of the will, the professor’s assistants and the executor disappear one by one, leaving behind cryptic clues that point to a trio of walking mummies, a mysterious hooded duo, and a giant cobra. Written by Jesse Leon McCann and illustrated by Joe Staton with inks by Andrew Pepoy, color by Paul Becton, and letters by John Costanza, this 2005 DC adventure blends classic mystery with eerie Egyptian intrigue, all wrapped in a cover by Joe Staton and Andrew Pepoy.
When Hollywood publicist Preston Pressman signs on to promote Mystery, Inc., he promises star power—but delivers nothing but baffling celebrity cameos that only complicate the case. As Shaggy, Scooby, Fred, Velma, and Daphne try to solve a mystery, they're constantly sidetracked by one baffling guest star after another, each more out of place than the last.
When a full set of dinosaur bones vanishes from the Natural History Museum, chaos erupts as dinosaurs, vampires, mummies, and a flock of wild, talking birds suddenly take over the exhibits. Jo and the gang must unravel the mystery behind the bizarre creatures before the museum becomes a permanent zoo for the impossible.
In "The Ghost of Christmas Presents," the gang hits the holiday shopping scene with Shaggy’s one-track mind focused on the elusive "Mighty Mite Bytes II." After endless hints—some subtle, some not— they track down the last store with the game, only to find it overrun by the very bug-like creature from the title.
Scooby, Shaggy, and Velma are already on edge when a mischievous Gremlin cuts their trip short on the eerie Route 1313—just as they're en route to pick up Fred and Daphne at the Terror Island Ferry. With the road stretching endlessly and the night full of strange noises, even Scooby’s appetite can’t distract him from the feeling that something’s very wrong.
When the filming of *BISQUE, Horror from the Deep* takes a spooky turn, Fred’s Grampa Teddy finds his movie set haunted by the ghost of silent film legend Clayton Lonney—leaving Scooby, Shaggy, Velma, Daphne, and the rest of the gang to solve the mystery behind the on-set hauntings, one hilarious clue at a time.
When Shaggy’s eccentric archaeologist uncle, Professor Henry Rogers, vanishes during an Egyptian dig, the gang rushes to Egypt to learn the fate of his will—only to find the reading interrupted by a series of eerie disappearances. As Shaggy, Scooby-Doo, Velma, Daphne, and Fred unravel clues pointing to a trio of walking mummies, a shadowy hooded pair, and a colossal cobra, the mystery deepens in this delightfully absurd, all-animal adventure.
When elderly Cecelia Fogbottom — longtime neighbor of Shaggy’s parents — drags the gang to Bath, England in search of a lost treasure, they’re skeptical of her claim that the city’s haunted by a ghost who might hold the key. Their doubts fade when the trail leads them to Susie Lynn, the mysterious Ghost of Bath, leaving the gang questioning what’s real and what’s just a spooky coincidence.
When Shaggy and Scooby dodge a bath by chasing a mystery, they find themselves at a spooky car wash where the machines seem to have a mind of their own—no clue what’s really behind the grease and groans, just that the fun (and fear) is just beginning.
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↩ Reprints Scooby-Doo #16 (1998), Scooby-Doo #17 (1998), Scooby-Doo #18 (1999), Scooby-Doo #19 (1999), Scooby-Doo #20 (1999)
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